/*
SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
+ Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
#include "SDL_stdinc.h"
-/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
+/** @file SDL_main.h
+ * Redefine main() on Win32 and MacOS so that it is called by winmain.c
+ */
#if defined(__WIN32__) || \
(defined(__MWERKS__) && !defined(__BEOS__)) || \
#define C_LINKAGE
#endif /* __cplusplus */
-/* The application's main() function must be called with C linkage,
- and should be declared like this:
-#ifdef __cplusplus
-extern "C"
-#endif
- int main(int argc, char *argv[])
- {
- }
+/** The application's main() function must be called with C linkage,
+ * and should be declared like this:
+ * @code
+ * #ifdef __cplusplus
+ * extern "C"
+ * #endif
+ * int main(int argc, char *argv[])
+ * {
+ * }
+ * @endcode
*/
#define main SDL_main
-/* The prototype for the application's main() function */
+/** The prototype for the application's main() function */
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
-/* From the SDL library code -- needed for registering the app on Win32 */
+/** @name From the SDL library code -- needed for registering the app on Win32 */
+/*@{*/
#ifdef __WIN32__
#include "begin_code.h"
extern "C" {
#endif
-/* This should be called from your WinMain() function, if any */
+/** This should be called from your WinMain() function, if any */
extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
-/* This can also be called, but is no longer necessary */
+/** This can also be called, but is no longer necessary */
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
-/* This can also be called, but is no longer necessary (SDL_Quit calls it) */
+/** This can also be called, but is no longer necessary (SDL_Quit calls it) */
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif
+/*@}*/
-/* From the SDL library code -- needed for registering QuickDraw on MacOS */
+/** @name From the SDL library code -- needed for registering QuickDraw on MacOS */
+/*@{*/
#if defined(__MACOS__)
#include "begin_code.h"
extern "C" {
#endif
-/* Forward declaration so we don't need to include QuickDraw.h */
+/** Forward declaration so we don't need to include QuickDraw.h */
struct QDGlobals;
-/* This should be called from your main() function, if any */
+/** This should be called from your main() function, if any */
extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
#ifdef __cplusplus
#endif
#include "close_code.h"
#endif
+/*@}*/
#endif /* Need to redefine main()? */