]> git.xonotic.org Git - xonotic/xonotic.git/blobdiff - misc/builddeps/win64/dx/include/d3dx9shader.h
Move libraries into subdirectories for better selectivity when building.
[xonotic/xonotic.git] / misc / builddeps / win64 / dx / include / d3dx9shader.h
diff --git a/misc/builddeps/win64/dx/include/d3dx9shader.h b/misc/builddeps/win64/dx/include/d3dx9shader.h
new file mode 100644 (file)
index 0000000..c8380bc
--- /dev/null
@@ -0,0 +1,349 @@
+/*
+ * Copyright 2008 Luis Busquets
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "d3dx9.h"
+
+#ifndef __D3DX9SHADER_H__
+#define __D3DX9SHADER_H__
+
+#define D3DXSHADER_DEBUG                          0x1
+#define D3DXSHADER_SKIPVALIDATION                 0x2
+#define D3DXSHADER_SKIPOPTIMIZATION               0x4
+#define D3DXSHADER_PACKMATRIX_ROWMAJOR            0x8
+#define D3DXSHADER_PACKMATRIX_COLUMNMAJOR         0x10
+#define D3DXSHADER_PARTIALPRECISION               0x20
+#define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT        0x40
+#define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT        0x80
+#define D3DXSHADER_NO_PRESHADER                   0x100
+#define D3DXSHADER_AVOID_FLOW_CONTROL             0x200
+#define D3DXSHADER_PREFER_FLOW_CONTROL            0x400
+#define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
+#define D3DXSHADER_IEEE_STRICTNESS                0x2000
+
+#define D3DXSHADER_OPTIMIZATION_LEVEL0            0x4000
+#define D3DXSHADER_OPTIMIZATION_LEVEL1            0x0
+#define D3DXSHADER_OPTIMIZATION_LEVEL2            0xC000
+#define D3DXSHADER_OPTIMIZATION_LEVEL3            0x8000
+
+#define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL        0x10000
+
+typedef LPCSTR D3DXHANDLE;
+
+typedef enum _D3DXREGISTER_SET
+{
+    D3DXRS_BOOL,
+    D3DXRS_INT4,
+    D3DXRS_FLOAT4,
+    D3DXRS_SAMPLER,
+    D3DXRS_FORCE_DWORD = 0x7fffffff
+} D3DXREGISTER_SET, *LPD3DXREGISTER_SET;
+
+typedef enum D3DXPARAMETER_CLASS
+{
+    D3DXPC_SCALAR,
+    D3DXPC_VECTOR,
+    D3DXPC_MATRIX_ROWS,
+    D3DXPC_MATRIX_COLUMNS,
+    D3DXPC_OBJECT,
+    D3DXPC_STRUCT,
+    D3DXPC_FORCE_DWORD = 0x7fffffff,
+} D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS;
+
+typedef enum D3DXPARAMETER_TYPE
+{
+    D3DXPT_VOID,
+    D3DXPT_BOOL,
+    D3DXPT_INT,
+    D3DXPT_FLOAT,
+    D3DXPT_STRING,
+    D3DXPT_TEXTURE,
+    D3DXPT_TEXTURE1D,
+    D3DXPT_TEXTURE2D,
+    D3DXPT_TEXTURE3D,
+    D3DXPT_TEXTURECUBE,
+    D3DXPT_SAMPLER,
+    D3DXPT_SAMPLER1D,
+    D3DXPT_SAMPLER2D,
+    D3DXPT_SAMPLER3D,
+    D3DXPT_SAMPLERCUBE,
+    D3DXPT_PIXELSHADER,
+    D3DXPT_VERTEXSHADER,
+    D3DXPT_PIXELFRAGMENT,
+    D3DXPT_VERTEXFRAGMENT,
+    D3DXPT_UNSUPPORTED,
+    D3DXPT_FORCE_DWORD = 0x7fffffff,
+} D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;
+
+typedef struct _D3DXCONSTANTTABLE_DESC
+{
+    LPCSTR Creator;
+    DWORD Version;
+    UINT Constants;
+} D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC;
+
+typedef struct _D3DXCONSTANT_DESC
+{
+    LPCSTR Name;
+    D3DXREGISTER_SET RegisterSet;
+    UINT RegisterIndex;
+    UINT RegisterCount;
+    D3DXPARAMETER_CLASS Class;
+    D3DXPARAMETER_TYPE Type;
+    UINT Rows;
+    UINT Columns;
+    UINT Elements;
+    UINT StructMembers;
+    UINT Bytes;
+    LPCVOID DefaultValue;
+} D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC;
+
+DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b);
+
+#undef INTERFACE
+#define INTERFACE ID3DXConstantTable
+
+DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
+{
+    /*** IUnknown methods ***/
+    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+    STDMETHOD_(ULONG, Release)(THIS) PURE;
+    /*** ID3DXBuffer methods ***/
+    STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
+    STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
+    /*** ID3DXConstantTable methods ***/
+    STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
+    STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
+    STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE;
+    STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
+    STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, LPCSTR pName) PURE;
+    STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
+    STDMETHOD(SetDefaults)(THIS_ LPDIRECT3DDEVICE9 pDevice) PURE;
+    STDMETHOD(SetValue)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, LPCVOID pData, UINT Bytes) PURE;
+    STDMETHOD(SetBool)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, BOOL b) PURE;
+    STDMETHOD(SetBoolArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST BOOL* pb, UINT Count) PURE;
+    STDMETHOD(SetInt)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, INT n) PURE;
+    STDMETHOD(SetIntArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST INT* pn, UINT Count) PURE;
+    STDMETHOD(SetFloat)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, FLOAT f) PURE;
+    STDMETHOD(SetFloatArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST FLOAT* pf, UINT Count) PURE;
+    STDMETHOD(SetVector)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector) PURE;
+    STDMETHOD(SetVectorArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
+    STDMETHOD(SetMatrix)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE;
+    STDMETHOD(SetMatrixArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
+    STDMETHOD(SetMatrixPointerArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
+    STDMETHOD(SetMatrixTranspose)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE;
+    STDMETHOD(SetMatrixTransposeArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
+    STDMETHOD(SetMatrixTransposePointerArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->lpVtbl->QueryInterface(p,a,b)
+#define ID3DXConstantTable_AddRef(p)                                  (p)->lpVtbl->AddRef(p)
+#define ID3DXConstantTable_Release(p)                                 (p)->lpVtbl->Release(p)
+/*** ID3DXBuffer methods ***/
+#define ID3DXConstantTable_GetBufferPointer(p)                        (p)->lpVtbl->GetBufferPointer(p)
+#define ID3DXConstantTable_GetBufferSize(p)                           (p)->lpVtbl->GetBufferSize(p)
+/*** ID3DXConstantTable methods ***/
+#define ID3DXConstantTable_GetDesc(p,a)                               (p)->lpVtbl->GetDesc(p,a)
+#define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->lpVtbl->GetConstantDesc(p,a,b,c)
+#define ID3DXConstantTable_GetSamplerIndex(p,a)                       (p)->lpVtbl->GetSamplerIndex(p,a)
+#define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->lpVtbl->GetConstant(p,a,b)
+#define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->lpVtbl->GetConstantByName(p,a,b)
+#define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->lpVtbl->GetConstantElement(p,a,b)
+#define ID3DXConstantTable_SetDefaults(p,a)                           (p)->lpVtbl->SetDefaults(p,a)
+#define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->lpVtbl->SetValue(p,a,b,c,d)
+#define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->lpVtbl->SetBool(p,a,b,c)
+#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->lpVtbl->SetBoolArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->lpVtbl->SetInt(p,a,b,c)
+#define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->lpVtbl->SetIntArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->lpVtbl->SetFloat(p,a,b,c)
+#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->lpVtbl->SetFloatArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->lpVtbl->SetVector(p,a,b,c)
+#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->lpVtbl->SetVectorArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->lpVtbl->SetMatrix(p,a,b,c)
+#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->lpVtbl->SetMatrixArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->lpVtbl->SetMatrixTranspose(p,a,b,c)
+#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d)
+#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d)
+#else
+/*** IUnknown methods ***/
+#define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->QueryInterface(a,b)
+#define ID3DXConstantTable_AddRef(p)                                  (p)->AddRef()
+#define ID3DXConstantTable_Release(p)                                 (p)->Release()
+/*** ID3DXBuffer methods ***/
+#define ID3DXConstantTable_GetBufferPointer(p)                        (p)->GetBufferPointer()
+#define ID3DXConstantTable_GetBufferSize(p)                           (p)->GetBufferSize()
+/*** ID3DXConstantTable methods ***/
+#define ID3DXConstantTable_GetDesc(p,a)                               (p)->GetDesc(a)
+#define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->GetConstantDesc(a,b,c)
+#define ID3DXConstantTable_GetSamplerIndex(p,a)                       (p)->GetConstantDesc(a)
+#define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->GetConstant(a,b)
+#define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->GetConstantByName(a,b)
+#define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->GetConstantElement(a,b)
+#define ID3DXConstantTable_SetDefaults(p,a)                           (p)->SetDefaults(a)
+#define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->SetValue(a,b,c,d)
+#define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->SetBool(a,b,c)
+#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->SetBoolArray(a,b,c,d)
+#define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->SetInt(a,b,c)
+#define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->SetIntArray(a,b,c,d)
+#define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->SetFloat(a,b,c)
+#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->SetFloatArray(a,b,c,d)
+#define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->SetVector(a,b,c)
+#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->SetVectorArray(a,b,c,d)
+#define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->SetMatrix(a,b,c)
+#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->SetMatrixArray(a,b,c,d)
+#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->SetMatrixPointerArray(a,b,c,d)
+#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->SetMatrixTranspose(a,b,c)
+#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->SetMatrixTransposeArray(a,b,c,d)
+#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->SetMatrixTransposePointerArray(a,b,c,d)
+#endif
+
+typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE;
+
+typedef struct _D3DXMACRO {
+    LPCSTR Name;
+    LPCSTR Definition;
+} D3DXMACRO, *LPD3DXMACRO;
+
+typedef struct _D3DXSEMANTIC {
+    UINT Usage;
+    UINT UsageIndex;
+} D3DXSEMANTIC, *LPD3DXSEMANTIC;
+
+typedef enum _D3DXINCLUDE_TYPE
+{
+    D3DXINC_LOCAL,
+    D3DXINC_SYSTEM,
+    D3DXINC_FORCE_DWORD = 0x7fffffff,
+} D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE;
+
+#undef INTERFACE
+#define INTERFACE ID3DXInclude
+
+DECLARE_INTERFACE(ID3DXInclude)
+{
+    STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, LPCSTR filename, LPCVOID parent_data, LPCVOID *data, UINT *bytes) PURE;
+    STDMETHOD(Close)(THIS_ LPCVOID data) PURE;
+};
+
+#define ID3DXInclude_Open(p,a,b,c,d,e)  (p)->lpVtbl->Open(p,a,b,c,d,e)
+#define ID3DXInclude_Close(p,a)         (p)->lpVtbl->Close(p,a)
+
+typedef struct ID3DXInclude *LPD3DXINCLUDE;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device);
+UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
+DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
+LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device);
+HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size);
+
+HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
+                                           CONST D3DXMACRO* defines,
+                                           LPD3DXINCLUDE include,
+                                           DWORD flags,
+                                           LPD3DXBUFFER* shader,
+                                           LPD3DXBUFFER* error_messages);
+
+HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
+                                           CONST D3DXMACRO* defines,
+                                           LPD3DXINCLUDE include,
+                                           DWORD flags,
+                                           LPD3DXBUFFER* shader,
+                                           LPD3DXBUFFER* error_messages);
+
+HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
+                                               LPCSTR resource,
+                                               CONST D3DXMACRO* defines,
+                                               LPD3DXINCLUDE include,
+                                               DWORD flags,
+                                               LPD3DXBUFFER* shader,
+                                               LPD3DXBUFFER* error_messages);
+
+HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
+                                               LPCWSTR resource,
+                                               CONST D3DXMACRO* defines,
+                                               LPD3DXINCLUDE include,
+                                               DWORD flags,
+                                               LPD3DXBUFFER* shader,
+                                               LPD3DXBUFFER* error_messages);
+
+HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
+                                  UINT data_len,
+                                  CONST D3DXMACRO* defines,
+                                  LPD3DXINCLUDE include,
+                                  DWORD flags,
+                                  LPD3DXBUFFER* shader,
+                                  LPD3DXBUFFER* error_messages);
+
+HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code,
+                                            DWORD flags,
+                                            LPD3DXCONSTANTTABLE* constant_table);
+
+HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code,
+                                          LPD3DXCONSTANTTABLE* constant_table);
+
+#ifdef __cplusplus
+}
+#endif
+
+typedef struct _D3DXSHADER_CONSTANTTABLE
+{
+    DWORD Size;
+    DWORD Creator;
+    DWORD Version;
+    DWORD Constants;
+    DWORD ConstantInfo;
+    DWORD Flags;
+    DWORD Target;
+} D3DXSHADER_CONSTANTTABLE, *LPD3DXSHADER_CONSTANTTABLE;
+
+typedef struct _D3DXSHADER_CONSTANTINFO
+{
+    DWORD Name;
+    WORD  RegisterSet;
+    WORD  RegisterIndex;
+    WORD  RegisterCount;
+    WORD  Reserved;
+    DWORD TypeInfo;
+    DWORD DefaultValue;
+} D3DXSHADER_CONSTANTINFO, *LPD3DXSHADER_CONSTANTINFO;
+
+typedef struct _D3DXSHADER_TYPEINFO
+{
+    WORD  Class;
+    WORD  Type;
+    WORD  Rows;
+    WORD  Columns;
+    WORD  Elements;
+    WORD  StructMembers;
+    DWORD StructMemberInfo;
+} D3DXSHADER_TYPEINFO, *LPD3DXSHADER_TYPEINFO;
+
+typedef struct _D3DXSHADER_STRUCTMEMBERINFO
+{
+    DWORD Name;
+    DWORD TypeInfo;
+} D3DXSHADER_STRUCTMEMBERINFO, *LPD3DXSHADER_STRUCTMEMBERINFO;
+
+#endif /* __D3DX9SHADER_H__ */