]> git.xonotic.org Git - xonotic/xonotic.git/blobdiff - misc/builddeps/win64/dx/include/d3dtypes.h
Move libraries into subdirectories for better selectivity when building.
[xonotic/xonotic.git] / misc / builddeps / win64 / dx / include / d3dtypes.h
diff --git a/misc/builddeps/win64/dx/include/d3dtypes.h b/misc/builddeps/win64/dx/include/d3dtypes.h
new file mode 100644 (file)
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--- /dev/null
@@ -0,0 +1,1374 @@
+/*
+ * Copyright (C) 2000 Peter Hunnisett
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem
+          if WINE continues to only use C code  - I suppose that we could always inline in
+          the header file to get around that little problem... */
+/* FIXME: We need to implement versioning on everything directx 5 and up if these headers
+          are going to be generically useful for directx stuff */
+
+#ifndef __WINE_D3DTYPES_H
+#define __WINE_D3DTYPES_H
+
+#include <_mingw_dxhelper.h>
+
+#ifndef __WINESRC__
+# include <windows.h>
+#endif
+
+#include <float.h>
+#include <ddraw.h>
+
+#define D3DVALP(val, prec)      ((float)(val))
+#define D3DVAL(val)             ((float)(val))
+#define D3DDivide(a, b)         (float)((double) (a) / (double) (b))
+#define D3DMultiply(a, b)       ((a) * (b))
+
+typedef LONG D3DFIXED;
+
+
+#ifndef RGB_MAKE
+#define CI_GETALPHA(ci)    ((ci) >> 24)
+#define CI_GETINDEX(ci)    (((ci) >> 8) & 0xffff)
+#define CI_GETFRACTION(ci) ((ci) & 0xff)
+#define CI_ROUNDINDEX(ci)  CI_GETINDEX((ci) + 0x80)
+#define CI_MASKALPHA(ci)   ((ci) & 0xffffff)
+#define CI_MAKE(a, i, f)    (((a) << 24) | ((i) << 8) | (f))
+
+#define RGBA_GETALPHA(rgb)      ((rgb) >> 24)
+#define RGBA_GETRED(rgb)        (((rgb) >> 16) & 0xff)
+#define RGBA_GETGREEN(rgb)      (((rgb) >> 8) & 0xff)
+#define RGBA_GETBLUE(rgb)       ((rgb) & 0xff)
+#define RGBA_MAKE(r, g, b, a)   ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
+
+#define D3DRGB(r, g, b) \
+    (0xff000000 | ( ((LONG)((r) * 255)) << 16) | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255))
+#define D3DRGBA(r, g, b, a) \
+    (   (((LONG)((a) * 255)) << 24) | (((LONG)((r) * 255)) << 16) \
+    |   (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255) \
+    )
+
+#define RGB_GETRED(rgb)         (((rgb) >> 16) & 0xff)
+#define RGB_GETGREEN(rgb)       (((rgb) >> 8) & 0xff)
+#define RGB_GETBLUE(rgb)        ((rgb) & 0xff)
+#define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
+#define RGB_MAKE(r, g, b)       ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
+#define RGBA_TORGB(rgba)       ((D3DCOLOR) ((rgba) & 0xffffff))
+#define RGB_TORGBA(rgb)        ((D3DCOLOR) ((rgb) | 0xff000000))
+
+#endif
+
+#define D3DENUMRET_CANCEL                        DDENUMRET_CANCEL
+#define D3DENUMRET_OK                            DDENUMRET_OK
+
+typedef HRESULT (CALLBACK *LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
+typedef HRESULT (CALLBACK *LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
+typedef HRESULT (CALLBACK *LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext);
+
+#ifndef DX_SHARED_DEFINES
+
+typedef float D3DVALUE,*LPD3DVALUE;
+
+#ifndef D3DCOLOR_DEFINED
+typedef DWORD D3DCOLOR, *LPD3DCOLOR;
+#define D3DCOLOR_DEFINED
+#endif
+
+#ifndef D3DVECTOR_DEFINED
+typedef struct _D3DVECTOR {
+  union {
+        D3DVALUE        x;
+    D3DVALUE dvX;
+  } DUMMYUNIONNAME1;
+  union {
+        D3DVALUE        y;
+    D3DVALUE dvY;
+  } DUMMYUNIONNAME2;
+  union {
+        D3DVALUE        z;
+    D3DVALUE dvZ;
+  } DUMMYUNIONNAME3;
+#if defined(__cplusplus) && defined(D3D_OVERLOADS)
+  /* the definitions for these methods are in d3dvec.inl */
+public:
+  /*** constructors ***/
+  _D3DVECTOR() {}
+  _D3DVECTOR(D3DVALUE f);
+  _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
+  _D3DVECTOR(const D3DVALUE f[3]);
+
+  /*** assignment operators ***/
+  _D3DVECTOR& operator += (const _D3DVECTOR& v);
+  _D3DVECTOR& operator -= (const _D3DVECTOR& v);
+  _D3DVECTOR& operator *= (const _D3DVECTOR& v);
+  _D3DVECTOR& operator /= (const _D3DVECTOR& v);
+  _D3DVECTOR& operator *= (D3DVALUE s);
+  _D3DVECTOR& operator /= (D3DVALUE s);
+
+  /*** unary operators ***/
+  friend _D3DVECTOR operator + (const _D3DVECTOR& v);
+  friend _D3DVECTOR operator - (const _D3DVECTOR& v);
+
+  /*** binary operators ***/
+  friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+  friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+
+  friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s);
+  friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v);
+  friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s);
+
+  friend D3DVALUE SquareMagnitude(const _D3DVECTOR& v);
+  friend D3DVALUE Magnitude(const _D3DVECTOR& v);
+
+  friend _D3DVECTOR Normalize(const _D3DVECTOR& v);
+
+  friend D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+  friend _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+#endif
+} D3DVECTOR;
+#define D3DVECTOR_DEFINED
+#endif
+
+#ifndef LPD3DVECTOR_DEFINED
+typedef D3DVECTOR *LPD3DVECTOR;
+#define LPD3DVECTOR_DEFINED
+#endif
+
+#define DX_SHARED_DEFINES
+#endif /* DX_SHARED_DEFINES */
+
+typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
+typedef DWORD D3DTEXTUREHANDLE,  *LPD3DTEXTUREHANDLE;
+typedef DWORD D3DMATRIXHANDLE,   *LPD3DMATRIXHANDLE;
+
+typedef struct _D3DCOLORVALUE {
+        union {
+                D3DVALUE r;
+                D3DVALUE dvR;
+        } DUMMYUNIONNAME1;
+        union {
+                D3DVALUE g;
+                D3DVALUE dvG;
+        } DUMMYUNIONNAME2;
+        union {
+                D3DVALUE b;
+                D3DVALUE dvB;
+        } DUMMYUNIONNAME3;
+        union {
+                D3DVALUE a;
+                D3DVALUE dvA;
+        } DUMMYUNIONNAME4;
+} D3DCOLORVALUE,*LPD3DCOLORVALUE;
+
+typedef struct _D3DRECT {
+  union {
+    LONG x1;
+    LONG lX1;
+  } DUMMYUNIONNAME1;
+  union {
+    LONG y1;
+    LONG lY1;
+  } DUMMYUNIONNAME2;
+  union {
+    LONG x2;
+    LONG lX2;
+  } DUMMYUNIONNAME3;
+  union {
+    LONG y2;
+    LONG lY2;
+  } DUMMYUNIONNAME4;
+} D3DRECT, *LPD3DRECT;
+
+typedef struct _D3DHVERTEX {
+    DWORD         dwFlags;
+ union {
+    D3DVALUE    hx;
+    D3DVALUE    dvHX;
+  } DUMMYUNIONNAME1;
+  union {
+    D3DVALUE    hy;
+    D3DVALUE    dvHY;
+  } DUMMYUNIONNAME2;
+  union {
+    D3DVALUE    hz;
+    D3DVALUE    dvHZ;
+  } DUMMYUNIONNAME3;
+} D3DHVERTEX, *LPD3DHVERTEX;
+
+/*
+ * Transformed/lit vertices
+ */
+typedef struct _D3DTLVERTEX {
+  union {
+    D3DVALUE    sx;
+    D3DVALUE    dvSX;
+  } DUMMYUNIONNAME1;
+  union {
+    D3DVALUE    sy;
+    D3DVALUE    dvSY;
+  } DUMMYUNIONNAME2;
+  union {
+    D3DVALUE    sz;
+    D3DVALUE    dvSZ;
+  } DUMMYUNIONNAME3;
+  union {
+    D3DVALUE    rhw;
+    D3DVALUE    dvRHW;
+  } DUMMYUNIONNAME4;
+  union {
+    D3DCOLOR    color;
+    D3DCOLOR    dcColor;
+  } DUMMYUNIONNAME5;
+  union {
+    D3DCOLOR    specular;
+    D3DCOLOR    dcSpecular;
+  } DUMMYUNIONNAME6;
+  union {
+    D3DVALUE    tu;
+    D3DVALUE    dvTU;
+  } DUMMYUNIONNAME7;
+  union {
+    D3DVALUE    tv;
+    D3DVALUE    dvTV;
+  } DUMMYUNIONNAME8;
+#if defined(__cplusplus) && defined(D3D_OVERLOADS)
+public:
+  _D3DTLVERTEX() {}
+  _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _color, D3DCOLOR _specular, float _tu, float _tv) {
+    sx = v.x; sy = v.y; sz = v.z; rhw = _rhw;
+    color = _color; specular = _specular;
+    tu = _tu; tv = _tv;
+  }
+#endif
+} D3DTLVERTEX, *LPD3DTLVERTEX;
+
+typedef struct _D3DLVERTEX {
+  union {
+    D3DVALUE x;
+    D3DVALUE dvX;
+  } DUMMYUNIONNAME1;
+  union {
+    D3DVALUE y;
+    D3DVALUE dvY;
+  } DUMMYUNIONNAME2;
+  union {
+    D3DVALUE z;
+    D3DVALUE dvZ;
+  } DUMMYUNIONNAME3;
+  DWORD            dwReserved;
+  union {
+    D3DCOLOR     color;
+    D3DCOLOR     dcColor;
+  } DUMMYUNIONNAME4;
+  union {
+    D3DCOLOR     specular;
+    D3DCOLOR     dcSpecular;
+  } DUMMYUNIONNAME5;
+  union {
+    D3DVALUE     tu;
+    D3DVALUE     dvTU;
+  } DUMMYUNIONNAME6;
+  union {
+    D3DVALUE     tv;
+    D3DVALUE     dvTV;
+  } DUMMYUNIONNAME7;
+} D3DLVERTEX, *LPD3DLVERTEX;
+
+typedef struct _D3DVERTEX {
+  union {
+    D3DVALUE     x;
+    D3DVALUE     dvX;
+  } DUMMYUNIONNAME1;
+  union {
+    D3DVALUE     y;
+    D3DVALUE     dvY;
+  } DUMMYUNIONNAME2;
+  union {
+    D3DVALUE     z;
+    D3DVALUE     dvZ;
+  } DUMMYUNIONNAME3;
+  union {
+    D3DVALUE     nx;
+    D3DVALUE     dvNX;
+  } DUMMYUNIONNAME4;
+  union {
+    D3DVALUE     ny;
+    D3DVALUE     dvNY;
+  } DUMMYUNIONNAME5;
+  union {
+    D3DVALUE     nz;
+    D3DVALUE     dvNZ;
+  } DUMMYUNIONNAME6;
+  union {
+    D3DVALUE     tu;
+    D3DVALUE     dvTU;
+  } DUMMYUNIONNAME7;
+  union {
+    D3DVALUE     tv;
+    D3DVALUE     dvTV;
+  } DUMMYUNIONNAME8;
+#if defined(__cplusplus) && defined(D3D_OVERLOADS)
+public:
+  _D3DVERTEX() {}
+  _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) {
+    x  = v.x; y  = v.y; z  = v.z;
+    nx = n.x; ny = n.y; nz = n.z;
+    tu = _tu; tv = _tv;
+  }
+#endif
+} D3DVERTEX, *LPD3DVERTEX;
+
+typedef struct _D3DMATRIX {
+  D3DVALUE        _11, _12, _13, _14;
+  D3DVALUE        _21, _22, _23, _24;
+  D3DVALUE        _31, _32, _33, _34;
+  D3DVALUE        _41, _42, _43, _44;
+#if defined(__cplusplus) && defined(D3D_OVERLOADS)
+  _D3DMATRIX() { }
+
+    /* This is different from MS, but avoids anonymous structs. */
+    D3DVALUE &operator () (int r, int c)
+       { return ((D3DVALUE [4][4])&_11)[r][c]; }
+    const D3DVALUE &operator() (int r, int c) const
+       { return ((const D3DVALUE [4][4])&_11)[r][c]; }
+#endif
+} D3DMATRIX, *LPD3DMATRIX;
+
+#if defined(__cplusplus) && defined(D3D_OVERLOADS)
+#include <d3dvec.inl>
+#endif
+
+typedef struct _D3DVIEWPORT {
+  DWORD       dwSize;
+  DWORD       dwX;
+  DWORD       dwY;
+  DWORD       dwWidth;
+  DWORD       dwHeight;
+  D3DVALUE    dvScaleX;
+  D3DVALUE    dvScaleY;
+  D3DVALUE    dvMaxX;
+  D3DVALUE    dvMaxY;
+  D3DVALUE    dvMinZ;
+  D3DVALUE    dvMaxZ;
+} D3DVIEWPORT, *LPD3DVIEWPORT;
+
+typedef struct _D3DVIEWPORT2 {
+  DWORD       dwSize;
+  DWORD       dwX;
+  DWORD       dwY;
+  DWORD       dwWidth;
+  DWORD       dwHeight;
+  D3DVALUE    dvClipX;
+  D3DVALUE    dvClipY;
+  D3DVALUE    dvClipWidth;
+  D3DVALUE    dvClipHeight;
+  D3DVALUE    dvMinZ;
+  D3DVALUE    dvMaxZ;
+} D3DVIEWPORT2, *LPD3DVIEWPORT2;
+
+typedef struct _D3DVIEWPORT7 {
+  DWORD       dwX;
+  DWORD       dwY;
+  DWORD       dwWidth;
+  DWORD       dwHeight;
+  D3DVALUE    dvMinZ;
+  D3DVALUE    dvMaxZ;
+} D3DVIEWPORT7, *LPD3DVIEWPORT7;
+
+#define D3DMAXUSERCLIPPLANES 32
+
+#define D3DCLIPPLANE0 (1 << 0)
+#define D3DCLIPPLANE1 (1 << 1)
+#define D3DCLIPPLANE2 (1 << 2)
+#define D3DCLIPPLANE3 (1 << 3)
+#define D3DCLIPPLANE4 (1 << 4)
+#define D3DCLIPPLANE5 (1 << 5)
+
+#define D3DCLIP_LEFT     0x00000001
+#define D3DCLIP_RIGHT    0x00000002
+#define D3DCLIP_TOP      0x00000004
+#define D3DCLIP_BOTTOM   0x00000008
+#define D3DCLIP_FRONT    0x00000010
+#define D3DCLIP_BACK     0x00000020
+#define D3DCLIP_GEN0     0x00000040
+#define D3DCLIP_GEN1     0x00000080
+#define D3DCLIP_GEN2     0x00000100
+#define D3DCLIP_GEN3     0x00000200
+#define D3DCLIP_GEN4     0x00000400
+#define D3DCLIP_GEN5     0x00000800
+
+#define D3DSTATUS_CLIPUNIONLEFT                 D3DCLIP_LEFT
+#define D3DSTATUS_CLIPUNIONRIGHT                D3DCLIP_RIGHT
+#define D3DSTATUS_CLIPUNIONTOP                  D3DCLIP_TOP
+#define D3DSTATUS_CLIPUNIONBOTTOM               D3DCLIP_BOTTOM
+#define D3DSTATUS_CLIPUNIONFRONT                D3DCLIP_FRONT
+#define D3DSTATUS_CLIPUNIONBACK                 D3DCLIP_BACK
+#define D3DSTATUS_CLIPUNIONGEN0                 D3DCLIP_GEN0
+#define D3DSTATUS_CLIPUNIONGEN1                 D3DCLIP_GEN1
+#define D3DSTATUS_CLIPUNIONGEN2                 D3DCLIP_GEN2
+#define D3DSTATUS_CLIPUNIONGEN3                 D3DCLIP_GEN3
+#define D3DSTATUS_CLIPUNIONGEN4                 D3DCLIP_GEN4
+#define D3DSTATUS_CLIPUNIONGEN5                 D3DCLIP_GEN5
+
+#define D3DSTATUS_CLIPINTERSECTIONLEFT          0x00001000
+#define D3DSTATUS_CLIPINTERSECTIONRIGHT         0x00002000
+#define D3DSTATUS_CLIPINTERSECTIONTOP           0x00004000
+#define D3DSTATUS_CLIPINTERSECTIONBOTTOM        0x00008000
+#define D3DSTATUS_CLIPINTERSECTIONFRONT         0x00010000
+#define D3DSTATUS_CLIPINTERSECTIONBACK          0x00020000
+#define D3DSTATUS_CLIPINTERSECTIONGEN0          0x00040000
+#define D3DSTATUS_CLIPINTERSECTIONGEN1          0x00080000
+#define D3DSTATUS_CLIPINTERSECTIONGEN2          0x00100000
+#define D3DSTATUS_CLIPINTERSECTIONGEN3          0x00200000
+#define D3DSTATUS_CLIPINTERSECTIONGEN4          0x00400000
+#define D3DSTATUS_CLIPINTERSECTIONGEN5          0x00800000
+#define D3DSTATUS_ZNOTVISIBLE                   0x01000000
+
+#define D3DSTATUS_CLIPUNIONALL  (               \
+            D3DSTATUS_CLIPUNIONLEFT     |       \
+            D3DSTATUS_CLIPUNIONRIGHT    |       \
+            D3DSTATUS_CLIPUNIONTOP      |       \
+            D3DSTATUS_CLIPUNIONBOTTOM   |       \
+            D3DSTATUS_CLIPUNIONFRONT    |       \
+            D3DSTATUS_CLIPUNIONBACK     |       \
+            D3DSTATUS_CLIPUNIONGEN0     |       \
+            D3DSTATUS_CLIPUNIONGEN1     |       \
+            D3DSTATUS_CLIPUNIONGEN2     |       \
+            D3DSTATUS_CLIPUNIONGEN3     |       \
+            D3DSTATUS_CLIPUNIONGEN4     |       \
+            D3DSTATUS_CLIPUNIONGEN5             \
+            )
+
+#define D3DSTATUS_CLIPINTERSECTIONALL   (               \
+            D3DSTATUS_CLIPINTERSECTIONLEFT      |       \
+            D3DSTATUS_CLIPINTERSECTIONRIGHT     |       \
+            D3DSTATUS_CLIPINTERSECTIONTOP       |       \
+            D3DSTATUS_CLIPINTERSECTIONBOTTOM    |       \
+            D3DSTATUS_CLIPINTERSECTIONFRONT     |       \
+            D3DSTATUS_CLIPINTERSECTIONBACK      |       \
+            D3DSTATUS_CLIPINTERSECTIONGEN0      |       \
+            D3DSTATUS_CLIPINTERSECTIONGEN1      |       \
+            D3DSTATUS_CLIPINTERSECTIONGEN2      |       \
+            D3DSTATUS_CLIPINTERSECTIONGEN3      |       \
+            D3DSTATUS_CLIPINTERSECTIONGEN4      |       \
+            D3DSTATUS_CLIPINTERSECTIONGEN5              \
+            )
+
+#define D3DSTATUS_DEFAULT       (                       \
+            D3DSTATUS_CLIPINTERSECTIONALL       |       \
+            D3DSTATUS_ZNOTVISIBLE)
+
+#define D3DTRANSFORM_CLIPPED       0x00000001
+#define D3DTRANSFORM_UNCLIPPED     0x00000002
+
+typedef struct _D3DTRANSFORMDATA {
+  DWORD           dwSize;
+  LPVOID          lpIn;
+  DWORD           dwInSize;
+  LPVOID          lpOut;
+  DWORD           dwOutSize;
+  LPD3DHVERTEX    lpHOut;
+  DWORD           dwClip;
+  DWORD           dwClipIntersection;
+  DWORD           dwClipUnion;
+  D3DRECT         drExtent;
+} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
+
+typedef struct _D3DLIGHTINGELEMENT {
+  D3DVECTOR dvPosition;
+  D3DVECTOR dvNormal;
+} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
+
+typedef struct _D3DMATERIAL {
+  DWORD               dwSize;
+  union {
+    D3DCOLORVALUE   diffuse;
+    D3DCOLORVALUE   dcvDiffuse;
+  } DUMMYUNIONNAME;
+  union {
+    D3DCOLORVALUE   ambient;
+    D3DCOLORVALUE   dcvAmbient;
+  } DUMMYUNIONNAME1;
+  union {
+    D3DCOLORVALUE   specular;
+    D3DCOLORVALUE   dcvSpecular;
+  } DUMMYUNIONNAME2;
+  union {
+    D3DCOLORVALUE   emissive;
+    D3DCOLORVALUE   dcvEmissive;
+  } DUMMYUNIONNAME3;
+  union {
+    D3DVALUE        power;
+    D3DVALUE        dvPower;
+  } DUMMYUNIONNAME4;
+  D3DTEXTUREHANDLE    hTexture;
+  DWORD               dwRampSize;
+} D3DMATERIAL, *LPD3DMATERIAL;
+
+typedef struct _D3DMATERIAL7 {
+  union {
+    D3DCOLORVALUE   diffuse;
+    D3DCOLORVALUE   dcvDiffuse;
+  } DUMMYUNIONNAME;
+  union {
+    D3DCOLORVALUE   ambient;
+    D3DCOLORVALUE   dcvAmbient;
+  } DUMMYUNIONNAME1;
+  union {
+    D3DCOLORVALUE   specular;
+    D3DCOLORVALUE   dcvSpecular;
+  } DUMMYUNIONNAME2;
+  union {
+    D3DCOLORVALUE   emissive;
+    D3DCOLORVALUE   dcvEmissive;
+  } DUMMYUNIONNAME3;
+  union {
+    D3DVALUE        power;
+    D3DVALUE        dvPower;
+  } DUMMYUNIONNAME4;
+} D3DMATERIAL7, *LPD3DMATERIAL7;
+
+typedef enum {
+  D3DLIGHT_POINT          = 1,
+  D3DLIGHT_SPOT           = 2,
+  D3DLIGHT_DIRECTIONAL    = 3,
+  D3DLIGHT_PARALLELPOINT  = 4,
+  D3DLIGHT_GLSPOT         = 5,
+  D3DLIGHT_FORCE_DWORD    = 0x7fffffff
+} D3DLIGHTTYPE;
+
+typedef struct _D3DLIGHT {
+    DWORD           dwSize;
+    D3DLIGHTTYPE    dltType;
+    D3DCOLORVALUE   dcvColor;
+    D3DVECTOR       dvPosition;
+    D3DVECTOR       dvDirection;
+    D3DVALUE        dvRange;
+    D3DVALUE        dvFalloff;
+    D3DVALUE        dvAttenuation0;
+    D3DVALUE        dvAttenuation1;
+    D3DVALUE        dvAttenuation2;
+    D3DVALUE        dvTheta;
+    D3DVALUE        dvPhi;
+} D3DLIGHT,*LPD3DLIGHT;
+
+typedef struct _D3DLIGHT7 {
+    D3DLIGHTTYPE    dltType;
+    D3DCOLORVALUE   dcvDiffuse;
+    D3DCOLORVALUE   dcvSpecular;
+    D3DCOLORVALUE   dcvAmbient;
+    D3DVECTOR       dvPosition;
+    D3DVECTOR       dvDirection;
+    D3DVALUE        dvRange;
+    D3DVALUE        dvFalloff;
+    D3DVALUE        dvAttenuation0;
+    D3DVALUE        dvAttenuation1;
+    D3DVALUE        dvAttenuation2;
+    D3DVALUE        dvTheta;
+    D3DVALUE        dvPhi;
+} D3DLIGHT7, *LPD3DLIGHT7;
+
+#define D3DLIGHT_ACTIVE         0x00000001
+#define D3DLIGHT_NO_SPECULAR    0x00000002
+#define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */
+
+#define D3DLIGHT_RANGE_MAX              ((float)sqrt(FLT_MAX))
+
+typedef struct _D3DLIGHT2 {
+  DWORD           dwSize;
+  D3DLIGHTTYPE    dltType;
+  D3DCOLORVALUE   dcvColor;
+  D3DVECTOR       dvPosition;
+  D3DVECTOR       dvDirection;
+  D3DVALUE        dvRange;
+  D3DVALUE        dvFalloff;
+  D3DVALUE        dvAttenuation0;
+  D3DVALUE        dvAttenuation1;
+  D3DVALUE        dvAttenuation2;
+  D3DVALUE        dvTheta;
+  D3DVALUE        dvPhi;
+  DWORD           dwFlags;
+} D3DLIGHT2, *LPD3DLIGHT2;
+
+typedef struct _D3DLIGHTDATA {
+  DWORD                dwSize;
+  LPD3DLIGHTINGELEMENT lpIn;
+  DWORD                dwInSize;
+  LPD3DTLVERTEX        lpOut;
+  DWORD                dwOutSize;
+} D3DLIGHTDATA, *LPD3DLIGHTDATA;
+
+#define D3DCOLOR_MONO   1
+#define D3DCOLOR_RGB    2
+
+typedef DWORD D3DCOLORMODEL;
+
+
+#ifndef D3DCLEAR_TARGET
+#define D3DCLEAR_TARGET   0x00000001
+#endif
+#ifndef D3DCLEAR_ZBUFFER
+#define D3DCLEAR_ZBUFFER  0x00000002
+#endif
+#ifndef D3DCLEAR_STENCIL
+#define D3DCLEAR_STENCIL  0x00000004
+#endif
+
+typedef enum _D3DOPCODE {
+  D3DOP_POINT           = 1,
+  D3DOP_LINE            = 2,
+  D3DOP_TRIANGLE        = 3,
+  D3DOP_MATRIXLOAD      = 4,
+  D3DOP_MATRIXMULTIPLY  = 5,
+  D3DOP_STATETRANSFORM  = 6,
+  D3DOP_STATELIGHT      = 7,
+  D3DOP_STATERENDER     = 8,
+  D3DOP_PROCESSVERTICES = 9,
+  D3DOP_TEXTURELOAD     = 10,
+  D3DOP_EXIT            = 11,
+  D3DOP_BRANCHFORWARD   = 12,
+  D3DOP_SPAN            = 13,
+  D3DOP_SETSTATUS       = 14,
+
+  D3DOP_FORCE_DWORD     = 0x7fffffff
+} D3DOPCODE;
+
+typedef struct _D3DINSTRUCTION {
+  BYTE bOpcode;
+  BYTE bSize;
+  WORD wCount;
+} D3DINSTRUCTION, *LPD3DINSTRUCTION;
+
+typedef struct _D3DTEXTURELOAD {
+  D3DTEXTUREHANDLE hDestTexture;
+  D3DTEXTUREHANDLE hSrcTexture;
+} D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
+
+typedef struct _D3DPICKRECORD {
+  BYTE     bOpcode;
+  BYTE     bPad;
+  DWORD    dwOffset;
+  D3DVALUE dvZ;
+} D3DPICKRECORD, *LPD3DPICKRECORD;
+
+typedef enum {
+  D3DSHADE_FLAT         = 1,
+  D3DSHADE_GOURAUD      = 2,
+  D3DSHADE_PHONG        = 3,
+  D3DSHADE_FORCE_DWORD  = 0x7fffffff
+} D3DSHADEMODE;
+
+typedef enum {
+  D3DFILL_POINT         = 1,
+  D3DFILL_WIREFRAME     = 2,
+  D3DFILL_SOLID         = 3,
+  D3DFILL_FORCE_DWORD   = 0x7fffffff
+} D3DFILLMODE;
+
+typedef struct _D3DLINEPATTERN {
+  WORD    wRepeatFactor;
+  WORD    wLinePattern;
+} D3DLINEPATTERN;
+
+typedef enum {
+  D3DFILTER_NEAREST          = 1,
+  D3DFILTER_LINEAR           = 2,
+  D3DFILTER_MIPNEAREST       = 3,
+  D3DFILTER_MIPLINEAR        = 4,
+  D3DFILTER_LINEARMIPNEAREST = 5,
+  D3DFILTER_LINEARMIPLINEAR  = 6,
+  D3DFILTER_FORCE_DWORD      = 0x7fffffff
+} D3DTEXTUREFILTER;
+
+typedef enum {
+  D3DBLEND_ZERO            = 1,
+  D3DBLEND_ONE             = 2,
+  D3DBLEND_SRCCOLOR        = 3,
+  D3DBLEND_INVSRCCOLOR     = 4,
+  D3DBLEND_SRCALPHA        = 5,
+  D3DBLEND_INVSRCALPHA     = 6,
+  D3DBLEND_DESTALPHA       = 7,
+  D3DBLEND_INVDESTALPHA    = 8,
+  D3DBLEND_DESTCOLOR       = 9,
+  D3DBLEND_INVDESTCOLOR    = 10,
+  D3DBLEND_SRCALPHASAT     = 11,
+  D3DBLEND_BOTHSRCALPHA    = 12,
+  D3DBLEND_BOTHINVSRCALPHA = 13,
+  D3DBLEND_FORCE_DWORD     = 0x7fffffff
+} D3DBLEND;
+
+typedef enum {
+  D3DTBLEND_DECAL         = 1,
+  D3DTBLEND_MODULATE      = 2,
+  D3DTBLEND_DECALALPHA    = 3,
+  D3DTBLEND_MODULATEALPHA = 4,
+  D3DTBLEND_DECALMASK     = 5,
+  D3DTBLEND_MODULATEMASK  = 6,
+  D3DTBLEND_COPY          = 7,
+  D3DTBLEND_ADD           = 8,
+  D3DTBLEND_FORCE_DWORD   = 0x7fffffff
+} D3DTEXTUREBLEND;
+
+typedef enum _D3DTEXTUREADDRESS {
+    D3DTADDRESS_WRAP           = 1,
+    D3DTADDRESS_MIRROR         = 2,
+    D3DTADDRESS_CLAMP          = 3,
+    D3DTADDRESS_BORDER         = 4,
+    D3DTADDRESS_FORCE_DWORD    = 0x7fffffff
+} D3DTEXTUREADDRESS;
+
+typedef enum {
+  D3DCULL_NONE        = 1,
+  D3DCULL_CW          = 2,
+  D3DCULL_CCW         = 3,
+  D3DCULL_FORCE_DWORD = 0x7fffffff
+} D3DCULL;
+
+typedef enum {
+  D3DCMP_NEVER        = 1,
+  D3DCMP_LESS         = 2,
+  D3DCMP_EQUAL        = 3,
+  D3DCMP_LESSEQUAL    = 4,
+  D3DCMP_GREATER      = 5,
+  D3DCMP_NOTEQUAL     = 6,
+  D3DCMP_GREATEREQUAL = 7,
+  D3DCMP_ALWAYS       = 8,
+  D3DCMP_FORCE_DWORD  = 0x7fffffff
+} D3DCMPFUNC;
+
+typedef enum _D3DSTENCILOP {
+  D3DSTENCILOP_KEEP        = 1,
+  D3DSTENCILOP_ZERO        = 2,
+  D3DSTENCILOP_REPLACE     = 3,
+  D3DSTENCILOP_INCRSAT     = 4,
+  D3DSTENCILOP_DECRSAT     = 5,
+  D3DSTENCILOP_INVERT      = 6,
+  D3DSTENCILOP_INCR        = 7,
+  D3DSTENCILOP_DECR        = 8,
+  D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
+} D3DSTENCILOP;
+
+typedef enum _D3DFOGMODE {
+  D3DFOG_NONE         = 0,
+  D3DFOG_EXP          = 1,
+  D3DFOG_EXP2         = 2,
+  D3DFOG_LINEAR       = 3,
+  D3DFOG_FORCE_DWORD  = 0x7fffffff
+} D3DFOGMODE;
+
+typedef enum _D3DZBUFFERTYPE {
+  D3DZB_FALSE        = 0,
+  D3DZB_TRUE         = 1,
+  D3DZB_USEW         = 2,
+  D3DZB_FORCE_DWORD  = 0x7fffffff
+} D3DZBUFFERTYPE;
+
+typedef enum _D3DANTIALIASMODE {
+  D3DANTIALIAS_NONE            = 0,
+  D3DANTIALIAS_SORTDEPENDENT   = 1,
+  D3DANTIALIAS_SORTINDEPENDENT = 2,
+  D3DANTIALIAS_FORCE_DWORD     = 0x7fffffff
+} D3DANTIALIASMODE;
+
+typedef enum {
+  D3DVT_VERTEX        = 1,
+  D3DVT_LVERTEX       = 2,
+  D3DVT_TLVERTEX      = 3,
+  D3DVT_FORCE_DWORD   = 0x7fffffff
+} D3DVERTEXTYPE;
+
+typedef enum {
+  D3DPT_POINTLIST     = 1,
+  D3DPT_LINELIST      = 2,
+  D3DPT_LINESTRIP     = 3,
+  D3DPT_TRIANGLELIST  = 4,
+  D3DPT_TRIANGLESTRIP = 5,
+  D3DPT_TRIANGLEFAN   = 6,
+  D3DPT_FORCE_DWORD   = 0x7fffffff
+} D3DPRIMITIVETYPE;
+
+#define D3DSTATE_OVERRIDE_BIAS      256
+
+#define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
+
+typedef enum _D3DTRANSFORMSTATETYPE {
+    D3DTRANSFORMSTATE_WORLD         = 1,
+    D3DTRANSFORMSTATE_VIEW          = 2,
+    D3DTRANSFORMSTATE_PROJECTION    = 3,
+    D3DTRANSFORMSTATE_WORLD1        = 4,
+    D3DTRANSFORMSTATE_WORLD2        = 5,
+    D3DTRANSFORMSTATE_WORLD3        = 6,
+    D3DTRANSFORMSTATE_TEXTURE0      = 16,
+    D3DTRANSFORMSTATE_TEXTURE1      = 17,
+    D3DTRANSFORMSTATE_TEXTURE2      = 18,
+    D3DTRANSFORMSTATE_TEXTURE3      = 19,
+    D3DTRANSFORMSTATE_TEXTURE4      = 20,
+    D3DTRANSFORMSTATE_TEXTURE5      = 21,
+    D3DTRANSFORMSTATE_TEXTURE6      = 22,
+    D3DTRANSFORMSTATE_TEXTURE7      = 23,
+    D3DTRANSFORMSTATE_FORCE_DWORD   = 0x7fffffff
+} D3DTRANSFORMSTATETYPE;
+
+typedef enum {
+  D3DLIGHTSTATE_MATERIAL      = 1,
+  D3DLIGHTSTATE_AMBIENT       = 2,
+  D3DLIGHTSTATE_COLORMODEL    = 3,
+  D3DLIGHTSTATE_FOGMODE       = 4,
+  D3DLIGHTSTATE_FOGSTART      = 5,
+  D3DLIGHTSTATE_FOGEND        = 6,
+  D3DLIGHTSTATE_FOGDENSITY    = 7,
+  D3DLIGHTSTATE_COLORVERTEX   = 8,
+  D3DLIGHTSTATE_FORCE_DWORD   = 0x7fffffff
+} D3DLIGHTSTATETYPE;
+
+typedef enum {
+  D3DRENDERSTATE_TEXTUREHANDLE      = 1,
+  D3DRENDERSTATE_ANTIALIAS          = 2,
+  D3DRENDERSTATE_TEXTUREADDRESS     = 3,
+  D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4,
+  D3DRENDERSTATE_WRAPU              = 5,
+  D3DRENDERSTATE_WRAPV              = 6,
+  D3DRENDERSTATE_ZENABLE            = 7,
+  D3DRENDERSTATE_FILLMODE           = 8,
+  D3DRENDERSTATE_SHADEMODE          = 9,
+  D3DRENDERSTATE_LINEPATTERN        = 10,
+  D3DRENDERSTATE_MONOENABLE         = 11,
+  D3DRENDERSTATE_ROP2               = 12,
+  D3DRENDERSTATE_PLANEMASK          = 13,
+  D3DRENDERSTATE_ZWRITEENABLE       = 14,
+  D3DRENDERSTATE_ALPHATESTENABLE    = 15,
+  D3DRENDERSTATE_LASTPIXEL          = 16,
+  D3DRENDERSTATE_TEXTUREMAG         = 17,
+  D3DRENDERSTATE_TEXTUREMIN         = 18,
+  D3DRENDERSTATE_SRCBLEND           = 19,
+  D3DRENDERSTATE_DESTBLEND          = 20,
+  D3DRENDERSTATE_TEXTUREMAPBLEND    = 21,
+  D3DRENDERSTATE_CULLMODE           = 22,
+  D3DRENDERSTATE_ZFUNC              = 23,
+  D3DRENDERSTATE_ALPHAREF           = 24,
+  D3DRENDERSTATE_ALPHAFUNC          = 25,
+  D3DRENDERSTATE_DITHERENABLE       = 26,
+  D3DRENDERSTATE_ALPHABLENDENABLE   = 27,
+  D3DRENDERSTATE_FOGENABLE          = 28,
+  D3DRENDERSTATE_SPECULARENABLE     = 29,
+  D3DRENDERSTATE_ZVISIBLE           = 30,
+  D3DRENDERSTATE_SUBPIXEL           = 31,
+  D3DRENDERSTATE_SUBPIXELX          = 32,
+  D3DRENDERSTATE_STIPPLEDALPHA      = 33,
+  D3DRENDERSTATE_FOGCOLOR           = 34,
+  D3DRENDERSTATE_FOGTABLEMODE       = 35,
+  D3DRENDERSTATE_FOGTABLESTART      = 36,
+  D3DRENDERSTATE_FOGTABLEEND        = 37,
+  D3DRENDERSTATE_FOGTABLEDENSITY    = 38,
+  D3DRENDERSTATE_FOGSTART           = 36,
+  D3DRENDERSTATE_FOGEND             = 37,
+  D3DRENDERSTATE_FOGDENSITY         = 38,
+  D3DRENDERSTATE_STIPPLEENABLE      = 39,
+  D3DRENDERSTATE_EDGEANTIALIAS      = 40,
+  D3DRENDERSTATE_COLORKEYENABLE     = 41,
+  D3DRENDERSTATE_BORDERCOLOR        = 43,
+  D3DRENDERSTATE_TEXTUREADDRESSU    = 44,
+  D3DRENDERSTATE_TEXTUREADDRESSV    = 45,
+  D3DRENDERSTATE_MIPMAPLODBIAS      = 46,
+  D3DRENDERSTATE_ZBIAS              = 47,
+  D3DRENDERSTATE_RANGEFOGENABLE     = 48,
+  D3DRENDERSTATE_ANISOTROPY         = 49,
+  D3DRENDERSTATE_FLUSHBATCH         = 50,
+  D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT = 51,
+
+  D3DRENDERSTATE_STENCILENABLE      = 52,
+  D3DRENDERSTATE_STENCILFAIL        = 53,
+  D3DRENDERSTATE_STENCILZFAIL       = 54,
+  D3DRENDERSTATE_STENCILPASS        = 55,
+  D3DRENDERSTATE_STENCILFUNC        = 56,
+  D3DRENDERSTATE_STENCILREF         = 57,
+  D3DRENDERSTATE_STENCILMASK        = 58,
+  D3DRENDERSTATE_STENCILWRITEMASK   = 59,
+  D3DRENDERSTATE_TEXTUREFACTOR      = 60,
+
+  D3DRENDERSTATE_STIPPLEPATTERN00   = 64,
+  D3DRENDERSTATE_STIPPLEPATTERN01   = 65,
+  D3DRENDERSTATE_STIPPLEPATTERN02   = 66,
+  D3DRENDERSTATE_STIPPLEPATTERN03   = 67,
+  D3DRENDERSTATE_STIPPLEPATTERN04   = 68,
+  D3DRENDERSTATE_STIPPLEPATTERN05   = 69,
+  D3DRENDERSTATE_STIPPLEPATTERN06   = 70,
+  D3DRENDERSTATE_STIPPLEPATTERN07   = 71,
+  D3DRENDERSTATE_STIPPLEPATTERN08   = 72,
+  D3DRENDERSTATE_STIPPLEPATTERN09   = 73,
+  D3DRENDERSTATE_STIPPLEPATTERN10   = 74,
+  D3DRENDERSTATE_STIPPLEPATTERN11   = 75,
+  D3DRENDERSTATE_STIPPLEPATTERN12   = 76,
+  D3DRENDERSTATE_STIPPLEPATTERN13   = 77,
+  D3DRENDERSTATE_STIPPLEPATTERN14   = 78,
+  D3DRENDERSTATE_STIPPLEPATTERN15   = 79,
+  D3DRENDERSTATE_STIPPLEPATTERN16   = 80,
+  D3DRENDERSTATE_STIPPLEPATTERN17   = 81,
+  D3DRENDERSTATE_STIPPLEPATTERN18   = 82,
+  D3DRENDERSTATE_STIPPLEPATTERN19   = 83,
+  D3DRENDERSTATE_STIPPLEPATTERN20   = 84,
+  D3DRENDERSTATE_STIPPLEPATTERN21   = 85,
+  D3DRENDERSTATE_STIPPLEPATTERN22   = 86,
+  D3DRENDERSTATE_STIPPLEPATTERN23   = 87,
+  D3DRENDERSTATE_STIPPLEPATTERN24   = 88,
+  D3DRENDERSTATE_STIPPLEPATTERN25   = 89,
+  D3DRENDERSTATE_STIPPLEPATTERN26   = 90,
+  D3DRENDERSTATE_STIPPLEPATTERN27   = 91,
+  D3DRENDERSTATE_STIPPLEPATTERN28   = 92,
+  D3DRENDERSTATE_STIPPLEPATTERN29   = 93,
+  D3DRENDERSTATE_STIPPLEPATTERN30   = 94,
+  D3DRENDERSTATE_STIPPLEPATTERN31   = 95,
+
+  D3DRENDERSTATE_WRAP0              = 128,
+  D3DRENDERSTATE_WRAP1              = 129,
+  D3DRENDERSTATE_WRAP2              = 130,
+  D3DRENDERSTATE_WRAP3              = 131,
+  D3DRENDERSTATE_WRAP4              = 132,
+  D3DRENDERSTATE_WRAP5              = 133,
+  D3DRENDERSTATE_WRAP6              = 134,
+  D3DRENDERSTATE_WRAP7              = 135,
+  D3DRENDERSTATE_CLIPPING            = 136,
+  D3DRENDERSTATE_LIGHTING            = 137,
+  D3DRENDERSTATE_EXTENTS             = 138,
+  D3DRENDERSTATE_AMBIENT             = 139,
+  D3DRENDERSTATE_FOGVERTEXMODE       = 140,
+  D3DRENDERSTATE_COLORVERTEX         = 141,
+  D3DRENDERSTATE_LOCALVIEWER         = 142,
+  D3DRENDERSTATE_NORMALIZENORMALS    = 143,
+  D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
+  D3DRENDERSTATE_DIFFUSEMATERIALSOURCE    = 145,
+  D3DRENDERSTATE_SPECULARMATERIALSOURCE   = 146,
+  D3DRENDERSTATE_AMBIENTMATERIALSOURCE    = 147,
+  D3DRENDERSTATE_EMISSIVEMATERIALSOURCE   = 148,
+  D3DRENDERSTATE_VERTEXBLEND              = 151,
+  D3DRENDERSTATE_CLIPPLANEENABLE          = 152,
+
+  D3DRENDERSTATE_FORCE_DWORD        = 0x7fffffff
+
+  /* FIXME: We have some retired values that are being reused for DirectX 7 */
+} D3DRENDERSTATETYPE;
+
+typedef enum _D3DMATERIALCOLORSOURCE
+{
+    D3DMCS_MATERIAL = 0,
+    D3DMCS_COLOR1   = 1,
+    D3DMCS_COLOR2   = 2,
+    D3DMCS_FORCE_DWORD = 0x7fffffff
+} D3DMATERIALCOLORSOURCE;
+
+#define D3DRENDERSTATE_BLENDENABLE      D3DRENDERSTATE_ALPHABLENDENABLE
+#define D3DRENDERSTATE_WRAPBIAS                 128UL
+#define D3DWRAP_U   0x00000001L
+#define D3DWRAP_V   0x00000002L
+
+#define D3DWRAPCOORD_0   0x00000001L
+#define D3DWRAPCOORD_1   0x00000002L
+#define D3DWRAPCOORD_2   0x00000004L
+#define D3DWRAPCOORD_3   0x00000008L
+
+#define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
+
+typedef struct _D3DSTATE {
+  union {
+    D3DTRANSFORMSTATETYPE dtstTransformStateType;
+    D3DLIGHTSTATETYPE     dlstLightStateType;
+    D3DRENDERSTATETYPE    drstRenderStateType;
+  } DUMMYUNIONNAME1;
+  union {
+    DWORD                 dwArg[1];
+    D3DVALUE              dvArg[1];
+  } DUMMYUNIONNAME2;
+} D3DSTATE, *LPD3DSTATE;
+
+typedef struct _D3DMATRIXLOAD {
+  D3DMATRIXHANDLE hDestMatrix;
+  D3DMATRIXHANDLE hSrcMatrix;
+} D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
+
+typedef struct _D3DMATRIXMULTIPLY {
+  D3DMATRIXHANDLE hDestMatrix;
+  D3DMATRIXHANDLE hSrcMatrix1;
+  D3DMATRIXHANDLE hSrcMatrix2;
+} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
+
+typedef struct _D3DPROCESSVERTICES {
+  DWORD dwFlags;
+  WORD  wStart;
+  WORD  wDest;
+  DWORD dwCount;
+  DWORD dwReserved;
+} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
+
+#define D3DPROCESSVERTICES_TRANSFORMLIGHT       0x00000000L
+#define D3DPROCESSVERTICES_TRANSFORM            0x00000001L
+#define D3DPROCESSVERTICES_COPY                 0x00000002L
+#define D3DPROCESSVERTICES_OPMASK               0x00000007L
+
+#define D3DPROCESSVERTICES_UPDATEEXTENTS        0x00000008L
+#define D3DPROCESSVERTICES_NOCOLOR              0x00000010L
+
+typedef enum _D3DTEXTURESTAGESTATETYPE
+{
+    D3DTSS_COLOROP        =  1,
+    D3DTSS_COLORARG1      =  2,
+    D3DTSS_COLORARG2      =  3,
+    D3DTSS_ALPHAOP        =  4,
+    D3DTSS_ALPHAARG1      =  5,
+    D3DTSS_ALPHAARG2      =  6,
+    D3DTSS_BUMPENVMAT00   =  7,
+    D3DTSS_BUMPENVMAT01   =  8,
+    D3DTSS_BUMPENVMAT10   =  9,
+    D3DTSS_BUMPENVMAT11   = 10,
+    D3DTSS_TEXCOORDINDEX  = 11,
+    D3DTSS_ADDRESS        = 12,
+    D3DTSS_ADDRESSU       = 13,
+    D3DTSS_ADDRESSV       = 14,
+    D3DTSS_BORDERCOLOR    = 15,
+    D3DTSS_MAGFILTER      = 16,
+    D3DTSS_MINFILTER      = 17,
+    D3DTSS_MIPFILTER      = 18,
+    D3DTSS_MIPMAPLODBIAS  = 19,
+    D3DTSS_MAXMIPLEVEL    = 20,
+    D3DTSS_MAXANISOTROPY  = 21,
+    D3DTSS_BUMPENVLSCALE  = 22,
+    D3DTSS_BUMPENVLOFFSET = 23,
+    D3DTSS_TEXTURETRANSFORMFLAGS = 24,
+    D3DTSS_FORCE_DWORD   = 0x7fffffff
+} D3DTEXTURESTAGESTATETYPE;
+
+#define D3DTSS_TCI_PASSTHRU                             0x00000000
+#define D3DTSS_TCI_CAMERASPACENORMAL                    0x00010000
+#define D3DTSS_TCI_CAMERASPACEPOSITION                  0x00020000
+#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR          0x00030000
+
+typedef enum _D3DTEXTUREOP
+{
+    D3DTOP_DISABLE    = 1,
+    D3DTOP_SELECTARG1 = 2,
+    D3DTOP_SELECTARG2 = 3,
+
+    D3DTOP_MODULATE   = 4,
+    D3DTOP_MODULATE2X = 5,
+    D3DTOP_MODULATE4X = 6,
+
+    D3DTOP_ADD          =  7,
+    D3DTOP_ADDSIGNED    =  8,
+    D3DTOP_ADDSIGNED2X  =  9,
+    D3DTOP_SUBTRACT     = 10,
+    D3DTOP_ADDSMOOTH    = 11,
+
+    D3DTOP_BLENDDIFFUSEALPHA    = 12,
+    D3DTOP_BLENDTEXTUREALPHA    = 13,
+    D3DTOP_BLENDFACTORALPHA     = 14,
+    D3DTOP_BLENDTEXTUREALPHAPM  = 15,
+    D3DTOP_BLENDCURRENTALPHA    = 16,
+
+    D3DTOP_PREMODULATE            = 17,
+    D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
+    D3DTOP_MODULATECOLOR_ADDALPHA = 19,
+    D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
+    D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
+
+    D3DTOP_BUMPENVMAP           = 22,
+    D3DTOP_BUMPENVMAPLUMINANCE  = 23,
+    D3DTOP_DOTPRODUCT3          = 24,
+
+    D3DTOP_FORCE_DWORD = 0x7fffffff
+} D3DTEXTUREOP;
+
+#define D3DTA_SELECTMASK        0x0000000f
+#define D3DTA_DIFFUSE           0x00000000
+#define D3DTA_CURRENT           0x00000001
+#define D3DTA_TEXTURE           0x00000002
+#define D3DTA_TFACTOR           0x00000003
+#define D3DTA_SPECULAR          0x00000004
+#define D3DTA_COMPLEMENT        0x00000010
+#define D3DTA_ALPHAREPLICATE    0x00000020
+
+typedef enum _D3DTEXTUREMAGFILTER
+{
+    D3DTFG_POINT        = 1,
+    D3DTFG_LINEAR       = 2,
+    D3DTFG_FLATCUBIC    = 3,
+    D3DTFG_GAUSSIANCUBIC = 4,
+    D3DTFG_ANISOTROPIC  = 5,
+    D3DTFG_FORCE_DWORD  = 0x7fffffff
+} D3DTEXTUREMAGFILTER;
+
+typedef enum _D3DTEXTUREMINFILTER
+{
+    D3DTFN_POINT        = 1,
+    D3DTFN_LINEAR       = 2,
+    D3DTFN_ANISOTROPIC  = 3,
+    D3DTFN_FORCE_DWORD  = 0x7fffffff
+} D3DTEXTUREMINFILTER;
+
+typedef enum _D3DTEXTUREMIPFILTER
+{
+    D3DTFP_NONE         = 1,
+    D3DTFP_POINT        = 2,
+    D3DTFP_LINEAR       = 3,
+    D3DTFP_FORCE_DWORD  = 0x7fffffff
+} D3DTEXTUREMIPFILTER;
+
+#define D3DTRIFLAG_START                        0x00000000L
+#define D3DTRIFLAG_STARTFLAT(len) (len)
+#define D3DTRIFLAG_ODD                          0x0000001eL
+#define D3DTRIFLAG_EVEN                         0x0000001fL
+
+#define D3DTRIFLAG_EDGEENABLE1                  0x00000100L
+#define D3DTRIFLAG_EDGEENABLE2                  0x00000200L
+#define D3DTRIFLAG_EDGEENABLE3                  0x00000400L
+#define D3DTRIFLAG_EDGEENABLETRIANGLE \
+        (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
+
+typedef struct _D3DTRIANGLE {
+  union {
+    WORD v1;
+    WORD wV1;
+  } DUMMYUNIONNAME1;
+  union {
+    WORD v2;
+    WORD wV2;
+  } DUMMYUNIONNAME2;
+  union {
+    WORD v3;
+    WORD wV3;
+  } DUMMYUNIONNAME3;
+  WORD     wFlags;
+} D3DTRIANGLE, *LPD3DTRIANGLE;
+
+typedef struct _D3DLINE {
+  union {
+    WORD v1;
+    WORD wV1;
+  } DUMMYUNIONNAME1;
+  union {
+    WORD v2;
+    WORD wV2;
+  } DUMMYUNIONNAME2;
+} D3DLINE, *LPD3DLINE;
+
+typedef struct _D3DSPAN {
+  WORD wCount;
+  WORD wFirst;
+} D3DSPAN, *LPD3DSPAN;
+
+typedef struct _D3DPOINT {
+  WORD wCount;
+  WORD wFirst;
+} D3DPOINT, *LPD3DPOINT;
+
+typedef struct _D3DBRANCH {
+  DWORD dwMask;
+  DWORD dwValue;
+  BOOL  bNegate;
+  DWORD dwOffset;
+} D3DBRANCH, *LPD3DBRANCH;
+
+typedef struct _D3DSTATUS {
+  DWORD   dwFlags;
+  DWORD   dwStatus;
+  D3DRECT drExtent;
+} D3DSTATUS, *LPD3DSTATUS;
+
+#define D3DSETSTATUS_STATUS   0x00000001L
+#define D3DSETSTATUS_EXTENTS  0x00000002L
+#define D3DSETSTATUS_ALL      (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
+
+typedef struct _D3DCLIPSTATUS {
+  DWORD dwFlags;
+  DWORD dwStatus;
+  float minx, maxx;
+  float miny, maxy;
+  float minz, maxz;
+} D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
+
+#define D3DCLIPSTATUS_STATUS        0x00000001L
+#define D3DCLIPSTATUS_EXTENTS2      0x00000002L
+#define D3DCLIPSTATUS_EXTENTS3      0x00000004L
+
+typedef struct {
+  DWORD        dwSize;
+  DWORD        dwTrianglesDrawn;
+  DWORD        dwLinesDrawn;
+  DWORD        dwPointsDrawn;
+  DWORD        dwSpansDrawn;
+  DWORD        dwVerticesProcessed;
+} D3DSTATS, *LPD3DSTATS;
+
+#define D3DEXECUTE_CLIPPED       0x00000001l
+#define D3DEXECUTE_UNCLIPPED     0x00000002l
+
+typedef struct _D3DEXECUTEDATA {
+  DWORD     dwSize;
+  DWORD     dwVertexOffset;
+  DWORD     dwVertexCount;
+  DWORD     dwInstructionOffset;
+  DWORD     dwInstructionLength;
+  DWORD     dwHVertexOffset;
+  D3DSTATUS dsStatus;
+} D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
+
+#define D3DPAL_FREE 0x00
+#define D3DPAL_READONLY 0x40
+#define D3DPAL_RESERVED 0x80
+
+typedef struct _D3DVERTEXBUFFERDESC {
+  DWORD dwSize;
+  DWORD dwCaps;
+  DWORD dwFVF;
+  DWORD dwNumVertices;
+} D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
+
+#define D3DVBCAPS_SYSTEMMEMORY      0x00000800l
+#define D3DVBCAPS_WRITEONLY         0x00010000l
+#define D3DVBCAPS_OPTIMIZED         0x80000000l
+#define D3DVBCAPS_DONOTCLIP         0x00000001l
+
+#define D3DVOP_LIGHT       (1 << 10)
+#define D3DVOP_TRANSFORM   (1 << 0)
+#define D3DVOP_CLIP        (1 << 2)
+#define D3DVOP_EXTENTS     (1 << 3)
+
+#define D3DMAXNUMVERTICES    ((1<<16) - 1)
+
+#define D3DMAXNUMPRIMITIVES  ((1<<16) - 1)
+
+#define D3DPV_DONOTCOPYDATA (1 << 0)
+
+#define D3DFVF_RESERVED0        0x001
+#define D3DFVF_POSITION_MASK    0x00E
+#define D3DFVF_XYZ              0x002
+#define D3DFVF_XYZRHW           0x004
+#define D3DFVF_XYZB1            0x006
+#define D3DFVF_XYZB2            0x008
+#define D3DFVF_XYZB3            0x00a
+#define D3DFVF_XYZB4            0x00c
+#define D3DFVF_XYZB5            0x00e
+
+#define D3DFVF_NORMAL           0x010
+#define D3DFVF_RESERVED1        0x020
+#define D3DFVF_DIFFUSE          0x040
+#define D3DFVF_SPECULAR         0x080
+#define D3DFVF_TEXCOUNT_MASK    0xf00
+#define D3DFVF_TEXCOUNT_SHIFT   8
+#define D3DFVF_TEX0             0x000
+#define D3DFVF_TEX1             0x100
+#define D3DFVF_TEX2             0x200
+#define D3DFVF_TEX3             0x300
+#define D3DFVF_TEX4             0x400
+#define D3DFVF_TEX5             0x500
+#define D3DFVF_TEX6             0x600
+#define D3DFVF_TEX7             0x700
+#define D3DFVF_TEX8             0x800
+
+#define D3DFVF_RESERVED2        0xf000
+
+#define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
+#define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
+                         D3DFVF_SPECULAR | D3DFVF_TEX1 )
+#define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
+                          D3DFVF_TEX1 )
+
+typedef struct _D3DDP_PTRSTRIDE {
+  LPVOID lpvData;
+  DWORD  dwStride;
+} D3DDP_PTRSTRIDE;
+
+#define D3DDP_MAXTEXCOORD 8
+
+typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA  {
+  D3DDP_PTRSTRIDE position;
+  D3DDP_PTRSTRIDE normal;
+  D3DDP_PTRSTRIDE diffuse;
+  D3DDP_PTRSTRIDE specular;
+  D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
+} D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA;
+
+#define D3DVIS_INSIDE_FRUSTUM       0
+#define D3DVIS_INTERSECT_FRUSTUM    1
+#define D3DVIS_OUTSIDE_FRUSTUM      2
+#define D3DVIS_INSIDE_LEFT          0
+#define D3DVIS_INTERSECT_LEFT       (1 << 2)
+#define D3DVIS_OUTSIDE_LEFT         (2 << 2)
+#define D3DVIS_INSIDE_RIGHT         0
+#define D3DVIS_INTERSECT_RIGHT      (1 << 4)
+#define D3DVIS_OUTSIDE_RIGHT        (2 << 4)
+#define D3DVIS_INSIDE_TOP           0
+#define D3DVIS_INTERSECT_TOP        (1 << 6)
+#define D3DVIS_OUTSIDE_TOP          (2 << 6)
+#define D3DVIS_INSIDE_BOTTOM        0
+#define D3DVIS_INTERSECT_BOTTOM     (1 << 8)
+#define D3DVIS_OUTSIDE_BOTTOM       (2 << 8)
+#define D3DVIS_INSIDE_NEAR          0
+#define D3DVIS_INTERSECT_NEAR       (1 << 10)
+#define D3DVIS_OUTSIDE_NEAR         (2 << 10)
+#define D3DVIS_INSIDE_FAR           0
+#define D3DVIS_INTERSECT_FAR        (1 << 12)
+#define D3DVIS_OUTSIDE_FAR          (2 << 12)
+
+#define D3DVIS_MASK_FRUSTUM         (3 << 0)
+#define D3DVIS_MASK_LEFT            (3 << 2)
+#define D3DVIS_MASK_RIGHT           (3 << 4)
+#define D3DVIS_MASK_TOP             (3 << 6)
+#define D3DVIS_MASK_BOTTOM          (3 << 8)
+#define D3DVIS_MASK_NEAR            (3 << 10)
+#define D3DVIS_MASK_FAR             (3 << 12)
+
+#define D3DDEVINFOID_TEXTUREMANAGER    1
+#define D3DDEVINFOID_D3DTEXTUREMANAGER 2
+#define D3DDEVINFOID_TEXTURING         3
+
+typedef enum _D3DSTATEBLOCKTYPE
+{
+    D3DSBT_ALL           = 1,
+    D3DSBT_PIXELSTATE    = 2,
+    D3DSBT_VERTEXSTATE   = 3,
+    D3DSBT_FORCE_DWORD   = 0xffffffff
+} D3DSTATEBLOCKTYPE;
+
+typedef enum _D3DVERTEXBLENDFLAGS
+{
+    D3DVBLEND_DISABLE  = 0,
+    D3DVBLEND_1WEIGHT  = 1,
+    D3DVBLEND_2WEIGHTS = 2,
+    D3DVBLEND_3WEIGHTS = 3,
+} D3DVERTEXBLENDFLAGS;
+
+typedef enum _D3DTEXTURETRANSFORMFLAGS {
+    D3DTTFF_DISABLE         = 0,
+    D3DTTFF_COUNT1          = 1,
+    D3DTTFF_COUNT2          = 2,
+    D3DTTFF_COUNT3          = 3,
+    D3DTTFF_COUNT4          = 4,
+    D3DTTFF_PROJECTED       = 256,
+    D3DTTFF_FORCE_DWORD     = 0x7fffffff
+} D3DTEXTURETRANSFORMFLAGS;
+
+#define D3DFVF_TEXTUREFORMAT2 0
+#define D3DFVF_TEXTUREFORMAT1 3
+#define D3DFVF_TEXTUREFORMAT3 1
+#define D3DFVF_TEXTUREFORMAT4 2
+
+#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
+#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
+
+#endif