]> git.xonotic.org Git - xonotic/xonotic.git/blobdiff - misc/builddeps/win64/dx/include/d3d9types.h
Move libraries into subdirectories for better selectivity when building.
[xonotic/xonotic.git] / misc / builddeps / win64 / dx / include / d3d9types.h
diff --git a/misc/builddeps/win64/dx/include/d3d9types.h b/misc/builddeps/win64/dx/include/d3d9types.h
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+/*
+ * Copyright (C) 2002-2003 Jason Edmeades 
+ * Copyright (C) 2002-2003 Raphael Junqueira
+ * Copyright (C) 2005 Oliver Stieber
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_D3D9TYPES_H
+#define __WINE_D3D9TYPES_H
+
+#include <_mingw_dxhelper.h>
+
+/*****************************************************************************
+ * Direct 3D v9 #defines
+ */
+#ifndef D3DCLEAR_TARGET
+#define D3DCLEAR_TARGET   0x00000001L
+#endif
+#ifndef D3DCLEAR_ZBUFFER
+#define D3DCLEAR_ZBUFFER  0x00000002L
+#endif
+#ifndef D3DCLEAR_STENCIL
+#define D3DCLEAR_STENCIL  0x00000004L
+#endif
+
+#define D3DCLIPPLANE0 (1 << 0)
+#define D3DCLIPPLANE1 (1 << 1)
+#define D3DCLIPPLANE2 (1 << 2)
+#define D3DCLIPPLANE3 (1 << 3)
+#define D3DCLIPPLANE4 (1 << 4)
+#define D3DCLIPPLANE5 (1 << 5)
+
+#define D3DCOLOR_ARGB(a,r,g,b)       ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
+#define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
+#define D3DCOLOR_RGBA(r,g,b,a)       D3DCOLOR_ARGB(a,r,g,b)
+#define D3DCOLOR_XRGB(r,g,b)         D3DCOLOR_ARGB(0xff,r,g,b)
+#define D3DCOLOR_XYUV(y,u,v)         D3DCOLOR_ARGB(0xFF,y,u,v)
+#define D3DCOLOR_AYUV(a,y,u,v)       D3DCOLOR_ARGB(a,y,u,v)
+
+#define D3DCS_LEFT                   0x001L
+#define D3DCS_RIGHT                  0x002L
+#define D3DCS_TOP                    0x004L
+#define D3DCS_BOTTOM                 0x008L
+#define D3DCS_FRONT                  0x010L
+#define D3DCS_BACK                   0x020L
+#define D3DCS_PLANE0                 0x040L
+#define D3DCS_PLANE1                 0x080L
+#define D3DCS_PLANE2                 0x100L
+#define D3DCS_PLANE3                 0x200L
+#define D3DCS_PLANE4                 0x400L
+#define D3DCS_PLANE5                 0x800L
+#define D3DCS_ALL                    0xFFFL
+
+#define D3DFVF_TEXTUREFORMAT1 3
+#define D3DFVF_TEXTUREFORMAT2 0
+#define D3DFVF_TEXTUREFORMAT3 1
+#define D3DFVF_TEXTUREFORMAT4 2
+#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
+#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
+
+#define D3DLOCK_READONLY           0x0010
+#define D3DLOCK_NOSYSLOCK          0x0800
+#define D3DLOCK_NOOVERWRITE        0x1000
+#define D3DLOCK_DISCARD            0x2000
+#define D3DLOCK_DONOTWAIT          0x4000
+#define D3DLOCK_NO_DIRTY_UPDATE    0x8000
+
+#define D3DMAXUSERCLIPPLANES       32
+#define D3DCLIPPLANE0              (1 << 0)
+#define D3DCLIPPLANE1              (1 << 1)
+#define D3DCLIPPLANE2              (1 << 2)
+#define D3DCLIPPLANE3              (1 << 3)
+#define D3DCLIPPLANE4              (1 << 4)
+#define D3DCLIPPLANE5              (1 << 5)
+
+
+#define D3DRENDERSTATE_WRAPBIAS    128UL
+
+/* MSDN has this in d3d9caps.h, but it should be here */
+#define D3DTSS_TCI_PASSTHRU                       0x00000
+#define D3DTSS_TCI_CAMERASPACENORMAL              0x10000
+#define D3DTSS_TCI_CAMERASPACEPOSITION            0x20000
+#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR    0x30000
+#define D3DTSS_TCI_SPHEREMAP                      0x40000
+
+
+#define D3DTS_WORLD  D3DTS_WORLDMATRIX(0)
+#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
+#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
+#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
+#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
+
+#define D3DUSAGE_RENDERTARGET       0x00000001L
+#define D3DUSAGE_DEPTHSTENCIL       0x00000002L
+#define D3DUSAGE_WRITEONLY          0x00000008L
+#define D3DUSAGE_SOFTWAREPROCESSING 0x00000010L
+#define D3DUSAGE_DONOTCLIP          0x00000020L
+#define D3DUSAGE_POINTS             0x00000040L
+#define D3DUSAGE_RTPATCHES          0x00000080L
+#define D3DUSAGE_NPATCHES           0x00000100L
+#define D3DUSAGE_DYNAMIC            0x00000200L
+#define D3DUSAGE_AUTOGENMIPMAP      0x00000400L 
+#define D3DUSAGE_DMAP               0x00004000L
+
+#define D3DUSAGE_QUERY_FILTER                   0x00020000L
+#define D3DUSAGE_QUERY_LEGACYBUMPMAP            0x00008000L
+#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
+#define D3DUSAGE_QUERY_SRGBREAD                 0x00010000L
+#define D3DUSAGE_QUERY_SRGBWRITE                0x00040000L
+#define D3DUSAGE_QUERY_VERTEXTEXTURE            0x00100000L
+#define D3DUSAGE_QUERY_WRAPANDMIP               0x00200000L
+
+#define D3DWRAP_U        1
+#define D3DWRAP_V        2
+#define D3DWRAP_W        4
+#define D3DWRAPCOORD_0   1
+#define D3DWRAPCOORD_1   2
+#define D3DWRAPCOORD_2   4
+#define D3DWRAPCOORD_3   8
+
+#define MAX_DEVICE_IDENTIFIER_STRING        512
+
+#define D3DFVF_RESERVED0           0x0001
+#define D3DFVF_POSITION_MASK       0x400E
+#define D3DFVF_XYZ                 0x0002
+#define D3DFVF_XYZRHW              0x0004
+#define D3DFVF_XYZB1               0x0006
+#define D3DFVF_XYZB2               0x0008
+#define D3DFVF_XYZB3               0x000a
+#define D3DFVF_XYZB4               0x000c
+#define D3DFVF_XYZB5               0x000e
+#define D3DFVF_XYZW                0x4002
+#define D3DFVF_NORMAL              0x0010
+#define D3DFVF_PSIZE               0x0020
+#define D3DFVF_DIFFUSE             0x0040
+#define D3DFVF_SPECULAR            0x0080
+#define D3DFVF_TEXCOUNT_MASK       0x0f00
+#define D3DFVF_TEXCOUNT_SHIFT           8
+#define D3DFVF_TEX0                0x0000
+#define D3DFVF_TEX1                0x0100
+#define D3DFVF_TEX2                0x0200
+#define D3DFVF_TEX3                0x0300
+#define D3DFVF_TEX4                0x0400
+#define D3DFVF_TEX5                0x0500
+#define D3DFVF_TEX6                0x0600
+#define D3DFVF_TEX7                0x0700
+#define D3DFVF_TEX8                0x0800
+#define D3DFVF_LASTBETA_UBYTE4     0x1000
+#define D3DFVF_LASTBETA_D3DCOLOR   0x8000
+#define D3DFVF_RESERVED2           0x6000
+
+#define D3DTA_SELECTMASK        0x0000000f
+#define D3DTA_DIFFUSE           0x00000000
+#define D3DTA_CURRENT           0x00000001
+#define D3DTA_TEXTURE           0x00000002
+#define D3DTA_TFACTOR           0x00000003
+#define D3DTA_SPECULAR          0x00000004
+#define D3DTA_TEMP              0x00000005
+#define D3DTA_CONSTANT          0x00000006
+#define D3DTA_COMPLEMENT        0x00000010
+#define D3DTA_ALPHAREPLICATE    0x00000020
+
+#define D3DCOLORWRITEENABLE_RED   (1L<<0)   
+#define D3DCOLORWRITEENABLE_GREEN (1L<<1)
+#define D3DCOLORWRITEENABLE_BLUE  (1L<<2)
+#define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
+
+#define D3DPV_DONOTCOPYDATA         (1 << 0)
+
+#define D3DSTREAMSOURCE_INDEXEDDATA  (1 << 30)
+#define D3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
+
+#define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
+
+#define MAXD3DDECLLENGTH         64 /* +end marker */
+#define MAXD3DDECLMETHOD         D3DDECLMETHOD_LOOKUPPRESAMPLED
+#define MAXD3DDECLTYPE           D3DDECLTYPE_UNUSED
+#define MAXD3DDECLUSAGE          D3DDECLUSAGE_SAMPLE
+#define MAXD3DDECLUSAGEINDEX     15
+
+#define D3DDMAPSAMPLER 256
+#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
+#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
+#define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
+#define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
+
+#ifndef MAKEFOURCC
+#define MAKEFOURCC(ch0, ch1, ch2, ch3)  \
+    ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |  \
+    ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
+#endif /* MAKEFOURCC */
+
+/* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */
+
+#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER  0x00000001 /* Create a lockable backbuffer */
+#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */
+#define D3DPRESENTFLAG_DEVICECLIP           0x00000004 /* Clip the window blited into the client area 2k + xp only */
+#define D3DPRESENTFLAG_VIDEO                0x00000010 /* backbuffer 'may' contain video data */
+#define D3DPRESENTFLAG_NOAUTOROTATE         0x00000020 /* d3d9ex, ignore display rotation */
+#define D3DPRESENTFLAG_UNPRUNEDMODE         0x00000040 /* d3d9ex, specify invalid display modes */
+
+#define D3DPRESENT_BACK_BUFFERS_MAX         3L
+#define D3DPRESENT_RATE_DEFAULT             0x00000000
+
+/**************************** 
+ * Vertex Shaders Declaration
+ */
+
+typedef enum _D3DDECLUSAGE {
+  D3DDECLUSAGE_POSITION     = 0,
+  D3DDECLUSAGE_BLENDWEIGHT  = 1,
+  D3DDECLUSAGE_BLENDINDICES = 2,
+  D3DDECLUSAGE_NORMAL       = 3,      
+  D3DDECLUSAGE_PSIZE        = 4,       
+  D3DDECLUSAGE_TEXCOORD     = 5,    
+  D3DDECLUSAGE_TANGENT      = 6,     
+  D3DDECLUSAGE_BINORMAL     = 7,    
+  D3DDECLUSAGE_TESSFACTOR   = 8,  
+  D3DDECLUSAGE_POSITIONT    = 9,   
+  D3DDECLUSAGE_COLOR        = 10,       
+  D3DDECLUSAGE_FOG          = 11,        
+  D3DDECLUSAGE_DEPTH        = 12,      
+  D3DDECLUSAGE_SAMPLE       = 13     
+} D3DDECLUSAGE;
+
+#define D3DMAXDECLUSAGE         D3DDECLUSAGE_SAMPLE
+#define D3DMAXDECLUSAGEINDEX    15
+#define D3DMAXDECLLENGTH        18
+#define D3DMAXDECLUSAGE_DX8     D3DDECLUSAGE_TEXCOORD
+
+typedef enum _D3DDECLMETHOD {
+  D3DDECLMETHOD_DEFAULT          = 0,
+  D3DDECLMETHOD_PARTIALU         = 1,
+  D3DDECLMETHOD_PARTIALV         = 2,
+  D3DDECLMETHOD_CROSSUV          = 3,
+  D3DDECLMETHOD_UV               = 4,
+  D3DDECLMETHOD_LOOKUP           = 5,
+  D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
+} D3DDECLMETHOD;
+
+
+#define D3DMAXDECLMETHOD        D3DDECLMETHOD_LOOKUPPRESAMPLED
+
+typedef enum _D3DDECLTYPE {
+  D3DDECLTYPE_FLOAT1    =  0,
+  D3DDECLTYPE_FLOAT2    =  1,
+  D3DDECLTYPE_FLOAT3    =  2,
+  D3DDECLTYPE_FLOAT4    =  3,
+  D3DDECLTYPE_D3DCOLOR  =  4,
+  D3DDECLTYPE_UBYTE4    =  5,
+  D3DDECLTYPE_SHORT2    =  6,
+  D3DDECLTYPE_SHORT4    =  7,
+  /* VS 2.0 */
+  D3DDECLTYPE_UBYTE4N   =  8,
+  D3DDECLTYPE_SHORT2N   =  9,
+  D3DDECLTYPE_SHORT4N   = 10,
+  D3DDECLTYPE_USHORT2N  = 11,
+  D3DDECLTYPE_USHORT4N  = 12,
+  D3DDECLTYPE_UDEC3     = 13,
+  D3DDECLTYPE_DEC3N     = 14,
+  D3DDECLTYPE_FLOAT16_2 = 15,
+  D3DDECLTYPE_FLOAT16_4 = 16,
+  D3DDECLTYPE_UNUSED    = 17,
+} D3DDECLTYPE;
+
+#define D3DMAXDECLTYPE          D3DDECLTYPE_UNUSED
+
+typedef struct _D3DVERTEXELEMENT9 {
+  WORD    Stream;
+  WORD    Offset;
+  BYTE    Type;
+  BYTE    Method;
+  BYTE    Usage;
+  BYTE    UsageIndex;
+} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
+
+
+typedef enum _D3DQUERYTYPE {
+    D3DQUERYTYPE_VCACHE = 4,
+    D3DQUERYTYPE_RESOURCEMANAGER = 5,
+    D3DQUERYTYPE_VERTEXSTATS = 6,
+    D3DQUERYTYPE_EVENT = 8,
+    D3DQUERYTYPE_OCCLUSION = 9,
+    D3DQUERYTYPE_TIMESTAMP = 10,
+    D3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
+    D3DQUERYTYPE_TIMESTAMPFREQ = 12,
+    D3DQUERYTYPE_PIPELINETIMINGS = 13,
+    D3DQUERYTYPE_INTERFACETIMINGS = 14,
+    D3DQUERYTYPE_VERTEXTIMINGS = 15,
+    D3DQUERYTYPE_PIXELTIMINGS = 16,
+    D3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
+    D3DQUERYTYPE_CACHEUTILIZATION = 18
+} D3DQUERYTYPE;
+
+#define D3DISSUE_BEGIN   (1 << 1)
+#define D3DISSUE_END     (1 << 0)
+#define D3DGETDATA_FLUSH (1 << 0)
+
+
+#define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
+#define D3DDP_MAXTEXCOORD   8
+
+
+#define D3DVSD_MAKETOKENTYPE(TokenType) \
+  ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
+
+#define D3DVSD_CONST(ConstantAddress, Count) \
+  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
+
+#define D3DVSD_END() 0xFFFFFFFF
+
+#define D3DVSD_NOP() 0x00000000
+
+#define D3DVSD_REG(VertexRegister, Type) \
+  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
+
+#define D3DVSD_SKIP(Count) \
+  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
+
+#define D3DVSD_STREAM(StreamNumber) \
+  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
+
+#define D3DVSD_STREAM_TESS() \
+  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
+
+#define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
+  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
+
+#define D3DVSD_TESSUV(Register) \
+  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
+
+
+/********************************
+ * Pixel/Vertex Shaders Functions
+ */
+
+/** Maximum number of supported texture coordinates sets operation */
+#define D3DDP_MAXTEXCOORD   8
+
+/** opcode token mask */
+#define D3DSI_OPCODE_MASK       0x0000FFFF
+#define D3DSI_INSTLENGTH_MASK   0x0F000000
+#define D3DSI_INSTLENGTH_SHIFT  24
+
+/** opcodes types for PS and VS */
+typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
+  D3DSIO_NOP          =  0,
+  D3DSIO_MOV          =  1,
+  D3DSIO_ADD          =  2,
+  D3DSIO_SUB          =  3,
+  D3DSIO_MAD          =  4,
+  D3DSIO_MUL          =  5,
+  D3DSIO_RCP          =  6,
+  D3DSIO_RSQ          =  7,
+  D3DSIO_DP3          =  8,
+  D3DSIO_DP4          =  9,
+  D3DSIO_MIN          = 10,
+  D3DSIO_MAX          = 11,
+  D3DSIO_SLT          = 12,
+  D3DSIO_SGE          = 13,
+  D3DSIO_EXP          = 14,
+  D3DSIO_LOG          = 15,
+  D3DSIO_LIT          = 16,
+  D3DSIO_DST          = 17,
+  D3DSIO_LRP          = 18,
+  D3DSIO_FRC          = 19,
+  D3DSIO_M4x4         = 20,
+  D3DSIO_M4x3         = 21,
+  D3DSIO_M3x4         = 22,
+  D3DSIO_M3x3         = 23,
+  D3DSIO_M3x2         = 24,
+  D3DSIO_CALL         = 25,
+  D3DSIO_CALLNZ       = 26,
+  D3DSIO_LOOP         = 27,
+  D3DSIO_RET          = 28,
+  D3DSIO_ENDLOOP      = 29,
+  D3DSIO_LABEL        = 30,
+  D3DSIO_DCL          = 31,
+  D3DSIO_POW          = 32,
+  D3DSIO_CRS          = 33,
+  D3DSIO_SGN          = 34,
+  D3DSIO_ABS          = 35,
+  D3DSIO_NRM          = 36,
+  D3DSIO_SINCOS       = 37,
+  D3DSIO_REP          = 38,
+  D3DSIO_ENDREP       = 39,
+  D3DSIO_IF           = 40,
+  D3DSIO_IFC          = 41,
+  D3DSIO_ELSE         = 42,
+  D3DSIO_ENDIF        = 43,
+  D3DSIO_BREAK        = 44,
+  D3DSIO_BREAKC       = 45,
+  D3DSIO_MOVA         = 46,
+  D3DSIO_DEFB         = 47,
+  D3DSIO_DEFI         = 48,
+
+  D3DSIO_TEXCOORD     = 64,
+  D3DSIO_TEXKILL      = 65,
+  D3DSIO_TEX          = 66,
+  D3DSIO_TEXBEM       = 67,
+  D3DSIO_TEXBEML      = 68,
+  D3DSIO_TEXREG2AR    = 69,
+  D3DSIO_TEXREG2GB    = 70,
+  D3DSIO_TEXM3x2PAD   = 71,
+  D3DSIO_TEXM3x2TEX   = 72,
+  D3DSIO_TEXM3x3PAD   = 73,
+  D3DSIO_TEXM3x3TEX   = 74,
+  D3DSIO_TEXM3x3DIFF  = 75,
+  D3DSIO_TEXM3x3SPEC  = 76,
+  D3DSIO_TEXM3x3VSPEC = 77,
+  D3DSIO_EXPP         = 78,
+  D3DSIO_LOGP         = 79,
+  D3DSIO_CND          = 80,
+  D3DSIO_DEF          = 81,
+  D3DSIO_TEXREG2RGB   = 82,
+  D3DSIO_TEXDP3TEX    = 83,
+  D3DSIO_TEXM3x2DEPTH = 84,
+  D3DSIO_TEXDP3       = 85,
+  D3DSIO_TEXM3x3      = 86,
+  D3DSIO_TEXDEPTH     = 87,
+  D3DSIO_CMP          = 88,
+  D3DSIO_BEM          = 89,
+  D3DSIO_DP2ADD       = 90,
+  D3DSIO_DSX          = 91,
+  D3DSIO_DSY          = 92,
+  D3DSIO_TEXLDD       = 93,
+  D3DSIO_SETP         = 94,
+  D3DSIO_TEXLDL       = 95,
+  D3DSIO_BREAKP       = 96,
+  
+  D3DSIO_PHASE        = 0xFFFD,
+  D3DSIO_COMMENT      = 0xFFFE,
+  D3DSIO_END          = 0XFFFF,
+
+  D3DSIO_FORCE_DWORD  = 0X7FFFFFFF /** for 32-bit alignment */
+} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
+
+#define D3DSINCOSCONST1   -1.5500992e-006f, -2.1701389e-005f,  0.0026041667f, 0.00026041668f
+#define D3DSINCOSCONST2   -0.020833334f,    -0.12500000f,      1.0f,          0.50000000f
+
+#define D3DSHADER_INSTRUCTION_PREDICATED    (1 << 28)
+
+#define D3DSI_TEXLD_PROJECT 0x00010000
+#define D3DSI_TEXLD_BIAS    0x00020000
+
+/** for parallelism */
+#define D3DSI_COISSUE 0x40000000
+
+#define D3DSP_DCL_USAGE_SHIFT 0
+#define D3DSP_DCL_USAGE_MASK  0x0000000f
+
+#define D3DSP_DCL_USAGEINDEX_SHIFT 16
+#define D3DSP_DCL_USAGEINDEX_MASK  0x000f0000
+
+#define D3DSP_TEXTURETYPE_SHIFT 27
+#define D3DSP_TEXTURETYPE_MASK  0x78000000
+
+typedef enum _D3DSAMPLER_TEXTURE_TYPE {
+  D3DSTT_UNKNOWN      = 0 << D3DSP_TEXTURETYPE_SHIFT,
+  D3DSTT_1D           = 1 << D3DSP_TEXTURETYPE_SHIFT,
+  D3DSTT_2D           = 2 << D3DSP_TEXTURETYPE_SHIFT,
+  D3DSTT_CUBE         = 3 << D3DSP_TEXTURETYPE_SHIFT,
+  D3DSTT_VOLUME       = 4 << D3DSP_TEXTURETYPE_SHIFT,
+
+  D3DSTT_FORCE_DWORD  = 0x7FFFFFFF
+} D3DSAMPLER_TEXTURE_TYPE;
+
+#define D3DSP_REGNUM_MASK       0x000007FF
+
+/** destination parameter modifiers (.xyzw) */
+#define D3DSP_WRITEMASK_0       0x00010000 /* .x r */
+#define D3DSP_WRITEMASK_1       0x00020000 /* .y g */
+#define D3DSP_WRITEMASK_2       0x00040000 /* .z b */
+#define D3DSP_WRITEMASK_3       0x00080000 /* .w a */
+#define D3DSP_WRITEMASK_ALL     0x000F0000 /* all */
+
+#define D3DSP_DSTMOD_SHIFT      20
+#define D3DSP_DSTMOD_MASK       (0xF << D3DSP_DSTMOD_SHIFT)
+
+typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
+  D3DSPDM_NONE             = 0 << D3DSP_DSTMOD_SHIFT,
+  D3DSPDM_SATURATE         = 1 << D3DSP_DSTMOD_SHIFT,
+  D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
+  D3DSPDM_MSAMPCENTROID    = 4 << D3DSP_DSTMOD_SHIFT,
+
+  D3DSPDM_FORCE_DWORD  = 0x7FFFFFFF
+} D3DSHADER_PARAM_DSTMOD_TYPE;
+
+/** destination param */
+#define D3DSP_DSTSHIFT_SHIFT     24
+#define D3DSP_DSTSHIFT_MASK      (0xF << D3DSP_DSTSHIFT_SHIFT)
+
+/** destination/source reg type */
+#define D3DSP_REGTYPE_SHIFT      28
+#define D3DSP_REGTYPE_SHIFT2     8
+#define D3DSP_REGTYPE_MASK       (0x7 << D3DSP_REGTYPE_SHIFT)
+#define D3DSP_REGTYPE_MASK2      0x00001800
+
+typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
+  D3DSPR_TEMP         =  0, 
+  D3DSPR_INPUT        =  1,
+  D3DSPR_CONST        =  2,
+  D3DSPR_ADDR         =  3,
+  D3DSPR_TEXTURE      =  3,
+  D3DSPR_RASTOUT      =  4,
+  D3DSPR_ATTROUT      =  5,
+  D3DSPR_TEXCRDOUT    =  6,
+  D3DSPR_OUTPUT       =  6,
+  D3DSPR_CONSTINT     =  7,
+  D3DSPR_COLOROUT     =  8,
+  D3DSPR_DEPTHOUT     =  9,
+  D3DSPR_SAMPLER      = 10,
+  D3DSPR_CONST2       = 11,
+  D3DSPR_CONST3       = 12,
+  D3DSPR_CONST4       = 13,
+  D3DSPR_CONSTBOOL    = 14,
+  D3DSPR_LOOP         = 15,
+  D3DSPR_TEMPFLOAT16  = 16,
+  D3DSPR_MISCTYPE     = 17,
+  D3DSPR_LABEL        = 18,
+  D3DSPR_PREDICATE    = 19,
+
+  D3DSPR_FORCE_DWORD  = 0x7FFFFFFF
+} D3DSHADER_PARAM_REGISTER_TYPE;
+
+typedef enum _D3DSHADER_MISCTYPE_OFFSETS {
+    D3DSMO_POSITION  = 0,
+    D3DSMO_FACE      = 1
+} D3DSHADER_MISCTYPE_OFFSETS;
+
+typedef enum _D3DVS_RASTOUT_OFFSETS {
+  D3DSRO_POSITION     = 0,
+  D3DSRO_FOG          = 1,
+  D3DSRO_POINT_SIZE   = 2,
+
+  D3DSRO_FORCE_DWORD  = 0x7FFFFFFF
+} D3DVS_RASTOUT_OFFSETS;
+
+#define D3DVS_ADDRESSMODE_SHIFT  13
+#define D3DVS_ADDRESSMODE_MASK   (0x1 << D3DVS_ADDRESSMODE_SHIFT)
+
+typedef enum _D3DVS_ADDRESSMODE_TYPE {
+  D3DVS_ADDRMODE_ABSOLUTE     = 0 << D3DVS_ADDRESSMODE_SHIFT,
+  D3DVS_ADDRMODE_RELATIVE     = 1 << D3DVS_ADDRESSMODE_SHIFT,
+
+  D3DVS_ADDRMODE_FORCE_DWORD  = 0x7FFFFFFF
+} D3DVS_ADDRESSMODE_TYPE;
+
+#define D3DSHADER_ADDRESSMODE_SHIFT 13
+#define D3DSHADER_ADDRESSMODE_MASK  (1 << D3DSHADER_ADDRESSMODE_SHIFT)
+
+typedef enum _D3DSHADER_ADDRESSMODE_TYPE {
+  D3DSHADER_ADDRMODE_ABSOLUTE    = 0 << D3DSHADER_ADDRESSMODE_SHIFT,
+  D3DSHADER_ADDRMODE_RELATIVE    = 1 << D3DSHADER_ADDRESSMODE_SHIFT,
+
+  D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
+} D3DSHADER_ADDRESSMODE_TYPE;
+
+
+#define D3DVS_SWIZZLE_SHIFT      16
+#define D3DVS_SWIZZLE_MASK       (0xFF << D3DVS_SWIZZLE_SHIFT)
+
+#define D3DSP_SWIZZLE_SHIFT      16
+#define D3DSP_SWIZZLE_MASK       (0xFF << D3DSP_SWIZZLE_SHIFT)
+
+#define D3DVS_X_X       (0 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_Y       (1 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_Z       (2 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_W       (3 << D3DVS_SWIZZLE_SHIFT)
+
+#define D3DVS_Y_X       (0 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_W       (3 << (D3DVS_SWIZZLE_SHIFT + 2))
+
+#define D3DVS_Z_X       (0 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_W       (3 << (D3DVS_SWIZZLE_SHIFT + 4))
+
+#define D3DVS_W_X       (0 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_W       (3 << (D3DVS_SWIZZLE_SHIFT + 6))
+
+#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
+
+#define D3DSP_NOSWIZZLE \
+    ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
+
+#define D3DSP_SRCMOD_SHIFT      24
+#define D3DSP_SRCMOD_MASK       (0xF << D3DSP_SRCMOD_SHIFT)
+
+typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
+  D3DSPSM_NONE         =  0 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_NEG          =  1 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_BIAS         =  2 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_BIASNEG      =  3 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_SIGN         =  4 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_SIGNNEG      =  5 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_COMP         =  6 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_X2           =  7 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_X2NEG        =  8 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_DZ           =  9 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_DW           = 10 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_ABS          = 11 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_ABSNEG       = 12 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_NOT          = 13 << D3DSP_SRCMOD_SHIFT,
+
+  D3DSPSM_FORCE_DWORD  = 0x7FFFFFFF
+} D3DSHADER_PARAM_SRCMOD_TYPE;
+
+#define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
+#define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
+#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
+#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
+
+#define D3DSI_COMMENTSIZE_SHIFT 16
+#define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
+
+#define D3DSHADER_COMMENT(commentSize) \
+  ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
+
+#define D3DPS_END() 0x0000FFFF
+#define D3DVS_END() 0x0000FFFF
+
+
+/*****************************************************************************
+ * Direct 3D v8 enumerated types
+ */
+typedef enum _D3DBACKBUFFER_TYPE {
+    D3DBACKBUFFER_TYPE_MONO         = 0,
+    D3DBACKBUFFER_TYPE_LEFT         = 1,
+    D3DBACKBUFFER_TYPE_RIGHT        = 2,
+
+    D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
+} D3DBACKBUFFER_TYPE;
+
+#define D3DPRESENT_BACK_BUFFER_MAX 3L
+
+typedef enum _D3DBASISTYPE {
+   D3DBASIS_BEZIER        = 0,
+   D3DBASIS_BSPLINE       = 1,
+   D3DBASIS_INTERPOLATE   = 2,
+
+   D3DBASIS_FORCE_DWORD   = 0x7fffffff
+} D3DBASISTYPE;
+
+typedef enum _D3DBLEND {
+    D3DBLEND_ZERO               =  1,
+    D3DBLEND_ONE                =  2,
+    D3DBLEND_SRCCOLOR           =  3,
+    D3DBLEND_INVSRCCOLOR        =  4,
+    D3DBLEND_SRCALPHA           =  5,
+    D3DBLEND_INVSRCALPHA        =  6,
+    D3DBLEND_DESTALPHA          =  7,
+    D3DBLEND_INVDESTALPHA       =  8,
+    D3DBLEND_DESTCOLOR          =  9,
+    D3DBLEND_INVDESTCOLOR       = 10,
+    D3DBLEND_SRCALPHASAT        = 11,
+    D3DBLEND_BOTHSRCALPHA       = 12,
+    D3DBLEND_BOTHINVSRCALPHA    = 13,
+    D3DBLEND_BLENDFACTOR        = 14,
+    D3DBLEND_INVBLENDFACTOR     = 15,
+    D3DBLEND_FORCE_DWORD        = 0x7fffffff
+} D3DBLEND;
+
+typedef enum _D3DBLENDOP {
+    D3DBLENDOP_ADD              = 1,
+    D3DBLENDOP_SUBTRACT         = 2,
+    D3DBLENDOP_REVSUBTRACT      = 3,
+    D3DBLENDOP_MIN              = 4,
+    D3DBLENDOP_MAX              = 5,
+
+    D3DBLENDOP_FORCE_DWORD      = 0x7fffffff
+} D3DBLENDOP;
+
+typedef enum _D3DCMPFUNC {
+    D3DCMP_NEVER                = 1,
+    D3DCMP_LESS                 = 2,
+    D3DCMP_EQUAL                = 3,
+    D3DCMP_LESSEQUAL            = 4,
+    D3DCMP_GREATER              = 5,
+    D3DCMP_NOTEQUAL             = 6,
+    D3DCMP_GREATEREQUAL         = 7,
+    D3DCMP_ALWAYS               = 8,
+
+    D3DCMP_FORCE_DWORD          = 0x7fffffff
+} D3DCMPFUNC;
+
+typedef enum _D3DCUBEMAP_FACES {
+    D3DCUBEMAP_FACE_POSITIVE_X     = 0,
+    D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
+    D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
+    D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
+    D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
+    D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
+
+    D3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
+} D3DCUBEMAP_FACES;
+
+typedef enum _D3DCULL {
+    D3DCULL_NONE                = 1,
+    D3DCULL_CW                  = 2,
+    D3DCULL_CCW                 = 3,
+
+    D3DCULL_FORCE_DWORD         = 0x7fffffff
+} D3DCULL;
+
+typedef enum _D3DDEBUGMONITORTOKENS {
+    D3DDMT_ENABLE          = 0,
+    D3DDMT_DISABLE         = 1,
+
+    D3DDMT_FORCE_DWORD     = 0x7fffffff
+} D3DDEBUGMONITORTOKENS;
+
+typedef enum _D3DDEGREETYPE {
+    D3DDEGREE_LINEAR      = 1,
+    D3DDEGREE_QUADRATIC   = 2,
+    D3DDEGREE_CUBIC       = 3,
+    D3DDEGREE_QUINTIC     = 5,
+    
+    D3DDEGREE_FORCE_DWORD   = 0x7fffffff
+} D3DDEGREETYPE;
+
+typedef enum _D3DDEVTYPE {
+    D3DDEVTYPE_HAL         = 1,
+    D3DDEVTYPE_REF         = 2,
+    D3DDEVTYPE_SW          = 3,
+    D3DDEVTYPE_NULLREF     = 4,
+
+    D3DDEVTYPE_FORCE_DWORD = 0xffffffff
+} D3DDEVTYPE;
+
+typedef enum _D3DFILLMODE {
+    D3DFILL_POINT               = 1,
+    D3DFILL_WIREFRAME           = 2,
+    D3DFILL_SOLID               = 3,
+
+    D3DFILL_FORCE_DWORD         = 0x7fffffff
+} D3DFILLMODE;
+
+typedef enum _D3DFOGMODE {
+    D3DFOG_NONE                 = 0,
+    D3DFOG_EXP                  = 1,
+    D3DFOG_EXP2                 = 2,
+    D3DFOG_LINEAR               = 3,
+
+    D3DFOG_FORCE_DWORD          = 0x7fffffff
+} D3DFOGMODE;
+
+typedef enum _D3DFORMAT {
+    D3DFMT_UNKNOWN              =   0,
+
+    D3DFMT_R8G8B8               =  20,
+    D3DFMT_A8R8G8B8             =  21,
+    D3DFMT_X8R8G8B8             =  22,
+    D3DFMT_R5G6B5               =  23,
+    D3DFMT_X1R5G5B5             =  24,
+    D3DFMT_A1R5G5B5             =  25,
+    D3DFMT_A4R4G4B4             =  26,
+    D3DFMT_R3G3B2               =  27,
+    D3DFMT_A8                   =  28,
+    D3DFMT_A8R3G3B2             =  29,
+    D3DFMT_X4R4G4B4             =  30,
+    D3DFMT_A2B10G10R10          =  31,
+    D3DFMT_A8B8G8R8             =  32,
+    D3DFMT_X8B8G8R8             =  33,
+    D3DFMT_G16R16               =  34,
+    D3DFMT_A2R10G10B10          =  35,
+    D3DFMT_A16B16G16R16         =  36,
+  
+
+    D3DFMT_A8P8                 =  40,
+    D3DFMT_P8                   =  41,
+
+    D3DFMT_L8                   =  50,
+    D3DFMT_A8L8                 =  51,
+    D3DFMT_A4L4                 =  52,
+
+    D3DFMT_V8U8                 =  60,
+    D3DFMT_L6V5U5               =  61,
+    D3DFMT_X8L8V8U8             =  62,
+    D3DFMT_Q8W8V8U8             =  63,
+    D3DFMT_V16U16               =  64,
+    D3DFMT_A2W10V10U10          =  67,
+
+    D3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
+    D3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
+    D3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
+    D3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
+    D3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
+    D3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
+    D3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),
+    D3DFMT_MULTI2_ARGB8         =  MAKEFOURCC('M', 'E', 'T', '1'),
+    D3DFMT_G8R8_G8B8            =  MAKEFOURCC('G', 'R', 'G', 'B'),
+    D3DFMT_R8G8_B8G8            =  MAKEFOURCC('R', 'G', 'B', 'G'),
+
+    D3DFMT_D16_LOCKABLE         =  70,
+    D3DFMT_D32                  =  71,
+    D3DFMT_D15S1                =  73,
+    D3DFMT_D24S8                =  75,
+    D3DFMT_D24X8                =  77,
+    D3DFMT_D24X4S4              =  79,
+    D3DFMT_D16                  =  80,
+    D3DFMT_L16                  =  81,
+    D3DFMT_D32F_LOCKABLE        =  82,
+    D3DFMT_D24FS8               =  83,
+
+    D3DFMT_VERTEXDATA           = 100,
+    D3DFMT_INDEX16              = 101,
+    D3DFMT_INDEX32              = 102,
+    D3DFMT_Q16W16V16U16         = 110,
+    /* Floating point formats */
+    D3DFMT_R16F                 = 111,
+    D3DFMT_G16R16F              = 112,
+    D3DFMT_A16B16G16R16F        = 113,
+    
+    /* IEEE formats */
+    D3DFMT_R32F                 = 114,
+    D3DFMT_G32R32F              = 115,
+    D3DFMT_A32B32G32R32F        = 116,
+    
+    D3DFMT_CxV8U8               = 117,
+
+
+    D3DFMT_FORCE_DWORD          = 0xFFFFFFFF
+} D3DFORMAT;
+
+typedef enum _D3DLIGHTTYPE {
+    D3DLIGHT_POINT          = 1,
+    D3DLIGHT_SPOT           = 2,
+    D3DLIGHT_DIRECTIONAL    = 3,
+
+    D3DLIGHT_FORCE_DWORD    = 0x7fffffff
+} D3DLIGHTTYPE;
+
+typedef enum _D3DMATERIALCOLORSOURCE {
+    D3DMCS_MATERIAL         = 0,
+    D3DMCS_COLOR1           = 1,
+    D3DMCS_COLOR2           = 2,
+
+    D3DMCS_FORCE_DWORD      = 0x7fffffff
+} D3DMATERIALCOLORSOURCE;
+
+typedef enum _D3DMULTISAMPLE_TYPE {
+    D3DMULTISAMPLE_NONE            =  0,
+    D3DMULTISAMPLE_NONMASKABLE     =  1,
+    D3DMULTISAMPLE_2_SAMPLES       =  2,
+    D3DMULTISAMPLE_3_SAMPLES       =  3,
+    D3DMULTISAMPLE_4_SAMPLES       =  4,
+    D3DMULTISAMPLE_5_SAMPLES       =  5,
+    D3DMULTISAMPLE_6_SAMPLES       =  6,
+    D3DMULTISAMPLE_7_SAMPLES       =  7,
+    D3DMULTISAMPLE_8_SAMPLES       =  8,
+    D3DMULTISAMPLE_9_SAMPLES       =  9,
+    D3DMULTISAMPLE_10_SAMPLES      = 10,
+    D3DMULTISAMPLE_11_SAMPLES      = 11,
+    D3DMULTISAMPLE_12_SAMPLES      = 12,
+    D3DMULTISAMPLE_13_SAMPLES      = 13,
+    D3DMULTISAMPLE_14_SAMPLES      = 14,
+    D3DMULTISAMPLE_15_SAMPLES      = 15,
+    D3DMULTISAMPLE_16_SAMPLES      = 16,
+
+    D3DMULTISAMPLE_FORCE_DWORD     = 0x7fffffff
+} D3DMULTISAMPLE_TYPE;
+
+#if 0
+typedef enum _D3DORDERTYPE {
+   D3DORDER_LINEAR      = 1,
+   D3DORDER_QUADRATIC   = 2,
+   D3DORDER_CUBIC       = 3,
+   D3DORDER_QUINTIC     = 5,
+
+   D3DORDER_FORCE_DWORD = 0x7fffffff
+} D3DORDERTYPE;
+#endif
+typedef enum _D3DPATCHEDGESTYLE {
+   D3DPATCHEDGE_DISCRETE    = 0,
+   D3DPATCHEDGE_CONTINUOUS  = 1,
+
+   D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
+} D3DPATCHEDGESTYLE;
+
+typedef enum _D3DPOOL {
+    D3DPOOL_DEFAULT                 = 0,
+    D3DPOOL_MANAGED                 = 1,
+    D3DPOOL_SYSTEMMEM               = 2,
+    D3DPOOL_SCRATCH                 = 3,
+
+    D3DPOOL_FORCE_DWORD             = 0x7fffffff
+} D3DPOOL;
+
+typedef enum _D3DPRIMITIVETYPE {
+    D3DPT_POINTLIST             = 1,
+    D3DPT_LINELIST              = 2,
+    D3DPT_LINESTRIP             = 3,
+    D3DPT_TRIANGLELIST          = 4,
+    D3DPT_TRIANGLESTRIP         = 5,
+    D3DPT_TRIANGLEFAN           = 6,
+
+    D3DPT_FORCE_DWORD           = 0x7fffffff
+} D3DPRIMITIVETYPE;
+
+typedef enum _D3DRENDERSTATETYPE {
+    D3DRS_ZENABLE                   =   7,
+    D3DRS_FILLMODE                  =   8,
+    D3DRS_SHADEMODE                 =   9,
+    D3DRS_ZWRITEENABLE              =  14,
+    D3DRS_ALPHATESTENABLE           =  15,
+    D3DRS_LASTPIXEL                 =  16,
+    D3DRS_SRCBLEND                  =  19,
+    D3DRS_DESTBLEND                 =  20,
+    D3DRS_CULLMODE                  =  22,
+    D3DRS_ZFUNC                     =  23,
+    D3DRS_ALPHAREF                  =  24,
+    D3DRS_ALPHAFUNC                 =  25,
+    D3DRS_DITHERENABLE              =  26,
+    D3DRS_ALPHABLENDENABLE          =  27,
+    D3DRS_FOGENABLE                 =  28,
+    D3DRS_SPECULARENABLE            =  29,
+    D3DRS_FOGCOLOR                  =  34,
+    D3DRS_FOGTABLEMODE              =  35,
+    D3DRS_FOGSTART                  =  36,
+    D3DRS_FOGEND                    =  37,
+    D3DRS_FOGDENSITY                =  38,
+    D3DRS_RANGEFOGENABLE            =  48,
+    D3DRS_STENCILENABLE             =  52,
+    D3DRS_STENCILFAIL               =  53,
+    D3DRS_STENCILZFAIL              =  54,
+    D3DRS_STENCILPASS               =  55,
+    D3DRS_STENCILFUNC               =  56,
+    D3DRS_STENCILREF                =  57,
+    D3DRS_STENCILMASK               =  58,
+    D3DRS_STENCILWRITEMASK          =  59,
+    D3DRS_TEXTUREFACTOR             =  60,
+    D3DRS_WRAP0                     = 128,
+    D3DRS_WRAP1                     = 129,
+    D3DRS_WRAP2                     = 130,
+    D3DRS_WRAP3                     = 131,
+    D3DRS_WRAP4                     = 132,
+    D3DRS_WRAP5                     = 133,
+    D3DRS_WRAP6                     = 134,
+    D3DRS_WRAP7                     = 135,
+    D3DRS_CLIPPING                  = 136,
+    D3DRS_LIGHTING                  = 137,
+    D3DRS_AMBIENT                   = 139,
+    D3DRS_FOGVERTEXMODE             = 140,
+    D3DRS_COLORVERTEX               = 141,
+    D3DRS_LOCALVIEWER               = 142,
+    D3DRS_NORMALIZENORMALS          = 143,
+    D3DRS_DIFFUSEMATERIALSOURCE     = 145,
+    D3DRS_SPECULARMATERIALSOURCE    = 146,
+    D3DRS_AMBIENTMATERIALSOURCE     = 147,
+    D3DRS_EMISSIVEMATERIALSOURCE    = 148,
+    D3DRS_VERTEXBLEND               = 151,
+    D3DRS_CLIPPLANEENABLE           = 152,
+    D3DRS_POINTSIZE                 = 154,
+    D3DRS_POINTSIZE_MIN             = 155,
+    D3DRS_POINTSPRITEENABLE         = 156,
+    D3DRS_POINTSCALEENABLE          = 157,
+    D3DRS_POINTSCALE_A              = 158,
+    D3DRS_POINTSCALE_B              = 159,
+    D3DRS_POINTSCALE_C              = 160,
+    D3DRS_MULTISAMPLEANTIALIAS      = 161,
+    D3DRS_MULTISAMPLEMASK           = 162,
+    D3DRS_PATCHEDGESTYLE            = 163,
+    D3DRS_DEBUGMONITORTOKEN         = 165,
+    D3DRS_POINTSIZE_MAX             = 166,
+    D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
+    D3DRS_COLORWRITEENABLE          = 168,
+    D3DRS_TWEENFACTOR               = 170,
+    D3DRS_BLENDOP                   = 171,
+    D3DRS_POSITIONDEGREE            = 172,
+    D3DRS_NORMALDEGREE              = 173,
+    D3DRS_SCISSORTESTENABLE         = 174,
+    D3DRS_SLOPESCALEDEPTHBIAS       = 175,
+    D3DRS_ANTIALIASEDLINEENABLE     = 176,
+    D3DRS_MINTESSELLATIONLEVEL      = 178,
+    D3DRS_MAXTESSELLATIONLEVEL      = 179,
+    D3DRS_ADAPTIVETESS_X            = 180,
+    D3DRS_ADAPTIVETESS_Y            = 181,
+    D3DRS_ADAPTIVETESS_Z            = 182,
+    D3DRS_ADAPTIVETESS_W            = 183,
+    D3DRS_ENABLEADAPTIVETESSELLATION= 184,
+    D3DRS_TWOSIDEDSTENCILMODE       = 185,
+    D3DRS_CCW_STENCILFAIL           = 186,
+    D3DRS_CCW_STENCILZFAIL          = 187,
+    D3DRS_CCW_STENCILPASS           = 188,
+    D3DRS_CCW_STENCILFUNC           = 189,
+    D3DRS_COLORWRITEENABLE1         = 190,
+    D3DRS_COLORWRITEENABLE2         = 191,
+    D3DRS_COLORWRITEENABLE3         = 192,
+    D3DRS_BLENDFACTOR               = 193,
+    D3DRS_SRGBWRITEENABLE           = 194,
+    D3DRS_DEPTHBIAS                 = 195,
+    D3DRS_WRAP8                     = 198,
+    D3DRS_WRAP9                     = 199,
+    D3DRS_WRAP10                    = 200,
+    D3DRS_WRAP11                    = 201,
+    D3DRS_WRAP12                    = 202,
+    D3DRS_WRAP13                    = 203,
+    D3DRS_WRAP14                    = 204,
+    D3DRS_WRAP15                    = 205,
+    D3DRS_SEPARATEALPHABLENDENABLE  = 206,
+    D3DRS_SRCBLENDALPHA             = 207,
+    D3DRS_DESTBLENDALPHA            = 208,
+    D3DRS_BLENDOPALPHA              = 209,
+
+    D3DRS_FORCE_DWORD               = 0x7fffffff
+} D3DRENDERSTATETYPE;
+
+typedef enum _D3DRESOURCETYPE {
+    D3DRTYPE_SURFACE                =  1,
+    D3DRTYPE_VOLUME                 =  2,
+    D3DRTYPE_TEXTURE                =  3,
+    D3DRTYPE_VOLUMETEXTURE          =  4,
+    D3DRTYPE_CUBETEXTURE            =  5,
+    D3DRTYPE_VERTEXBUFFER           =  6,
+    D3DRTYPE_INDEXBUFFER            =  7,
+
+    D3DRTYPE_FORCE_DWORD            = 0x7fffffff
+} D3DRESOURCETYPE;
+
+#define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
+
+typedef enum _D3DSHADEMODE {
+    D3DSHADE_FLAT               = 1,
+    D3DSHADE_GOURAUD            = 2,
+    D3DSHADE_PHONG              = 3,
+
+    D3DSHADE_FORCE_DWORD        = 0x7fffffff
+} D3DSHADEMODE;
+
+typedef enum _D3DSTATEBLOCKTYPE {
+    D3DSBT_ALL           = 1,
+    D3DSBT_PIXELSTATE    = 2,
+    D3DSBT_VERTEXSTATE   = 3,
+
+    D3DSBT_FORCE_DWORD   = 0xffffffff
+} D3DSTATEBLOCKTYPE;
+
+typedef enum _D3DSTENCILOP {
+    D3DSTENCILOP_KEEP           = 1,
+    D3DSTENCILOP_ZERO           = 2,
+    D3DSTENCILOP_REPLACE        = 3,
+    D3DSTENCILOP_INCRSAT        = 4,
+    D3DSTENCILOP_DECRSAT        = 5,
+    D3DSTENCILOP_INVERT         = 6,
+    D3DSTENCILOP_INCR           = 7,
+    D3DSTENCILOP_DECR           = 8,
+
+    D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff
+} D3DSTENCILOP;
+
+typedef enum _D3DSWAPEFFECT {
+    D3DSWAPEFFECT_DISCARD         = 1,
+    D3DSWAPEFFECT_FLIP            = 2,
+    D3DSWAPEFFECT_COPY            = 3,
+    D3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
+} D3DSWAPEFFECT;
+
+typedef enum _D3DTEXTUREADDRESS {
+    D3DTADDRESS_WRAP            = 1,
+    D3DTADDRESS_MIRROR          = 2,
+    D3DTADDRESS_CLAMP           = 3,
+    D3DTADDRESS_BORDER          = 4,
+    D3DTADDRESS_MIRRORONCE      = 5,
+
+    D3DTADDRESS_FORCE_DWORD     = 0x7fffffff
+} D3DTEXTUREADDRESS;
+
+typedef enum _D3DTEXTUREFILTERTYPE {
+    D3DTEXF_NONE            = 0,
+    D3DTEXF_POINT           = 1,
+    D3DTEXF_LINEAR          = 2,
+    D3DTEXF_ANISOTROPIC     = 3,
+    D3DTEXF_FLATCUBIC       = 4,
+    D3DTEXF_GAUSSIANCUBIC   = 5,
+    D3DTEXF_PYRAMIDALQUAD   = 6,
+    D3DTEXF_GAUSSIANQUAD    = 7,
+    D3DTEXF_FORCE_DWORD     = 0x7fffffff
+} D3DTEXTUREFILTERTYPE;
+
+typedef enum _D3DTEXTUREOP {
+    D3DTOP_DISABLE                   =  1,
+    D3DTOP_SELECTARG1                =  2,
+    D3DTOP_SELECTARG2                =  3,
+    D3DTOP_MODULATE                  =  4,
+    D3DTOP_MODULATE2X                =  5,
+    D3DTOP_MODULATE4X                =  6,
+    D3DTOP_ADD                       =  7,
+    D3DTOP_ADDSIGNED                 =  8,
+    D3DTOP_ADDSIGNED2X               =  9,
+    D3DTOP_SUBTRACT                  = 10,
+    D3DTOP_ADDSMOOTH                 = 11,
+    D3DTOP_BLENDDIFFUSEALPHA         = 12,
+    D3DTOP_BLENDTEXTUREALPHA         = 13,
+    D3DTOP_BLENDFACTORALPHA          = 14,
+    D3DTOP_BLENDTEXTUREALPHAPM       = 15,
+    D3DTOP_BLENDCURRENTALPHA         = 16,
+    D3DTOP_PREMODULATE               = 17,
+    D3DTOP_MODULATEALPHA_ADDCOLOR    = 18,
+    D3DTOP_MODULATECOLOR_ADDALPHA    = 19,
+    D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
+    D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
+    D3DTOP_BUMPENVMAP                = 22,
+    D3DTOP_BUMPENVMAPLUMINANCE       = 23,
+    D3DTOP_DOTPRODUCT3               = 24,
+    D3DTOP_MULTIPLYADD               = 25,
+    D3DTOP_LERP                      = 26,
+
+    D3DTOP_FORCE_DWORD               = 0x7fffffff,
+} D3DTEXTUREOP;
+
+typedef enum _D3DTEXTURESTAGESTATETYPE {
+    D3DTSS_COLOROP               =  1,
+    D3DTSS_COLORARG1             =  2,
+    D3DTSS_COLORARG2             =  3,
+    D3DTSS_ALPHAOP               =  4,
+    D3DTSS_ALPHAARG1             =  5,
+    D3DTSS_ALPHAARG2             =  6,
+    D3DTSS_BUMPENVMAT00          =  7,
+    D3DTSS_BUMPENVMAT01          =  8,
+    D3DTSS_BUMPENVMAT10          =  9,
+    D3DTSS_BUMPENVMAT11          = 10,
+    D3DTSS_TEXCOORDINDEX         = 11,
+    D3DTSS_BUMPENVLSCALE         = 22,
+    D3DTSS_BUMPENVLOFFSET        = 23,
+    D3DTSS_TEXTURETRANSFORMFLAGS = 24,
+    D3DTSS_COLORARG0             = 26,
+    D3DTSS_ALPHAARG0             = 27,
+    D3DTSS_RESULTARG             = 28,
+    D3DTSS_CONSTANT              = 32,
+
+    D3DTSS_FORCE_DWORD           = 0x7fffffff
+} D3DTEXTURESTAGESTATETYPE;
+
+typedef enum _D3DTEXTURETRANSFORMFLAGS {
+    D3DTTFF_DISABLE         =   0,
+    D3DTTFF_COUNT1          =   1,
+    D3DTTFF_COUNT2          =   2,
+    D3DTTFF_COUNT3          =   3,
+    D3DTTFF_COUNT4          =   4,
+    D3DTTFF_PROJECTED       = 256,
+
+    D3DTTFF_FORCE_DWORD     = 0x7fffffff
+} D3DTEXTURETRANSFORMFLAGS;
+
+typedef enum _D3DTRANSFORMSTATETYPE {
+    D3DTS_VIEW            =  2,
+    D3DTS_PROJECTION      =  3,
+    D3DTS_TEXTURE0        = 16,
+    D3DTS_TEXTURE1        = 17,
+    D3DTS_TEXTURE2        = 18,
+    D3DTS_TEXTURE3        = 19,
+    D3DTS_TEXTURE4        = 20,
+    D3DTS_TEXTURE5        = 21,
+    D3DTS_TEXTURE6        = 22,
+    D3DTS_TEXTURE7        = 23,
+
+    D3DTS_FORCE_DWORD     = 0x7fffffff
+} D3DTRANSFORMSTATETYPE;
+
+typedef enum _D3DVERTEXBLENDFLAGS {
+    D3DVBF_DISABLE  =   0,
+    D3DVBF_1WEIGHTS =   1,
+    D3DVBF_2WEIGHTS =   2,
+    D3DVBF_3WEIGHTS =   3,
+    D3DVBF_TWEENING = 255,
+    D3DVBF_0WEIGHTS = 256
+} D3DVERTEXBLENDFLAGS;
+
+typedef enum _D3DZBUFFERTYPE {
+    D3DZB_FALSE                 = 0,
+    D3DZB_TRUE                  = 1,
+    D3DZB_USEW                  = 2,
+
+    D3DZB_FORCE_DWORD           = 0x7fffffff
+} D3DZBUFFERTYPE;
+
+typedef enum _D3DSAMPLERSTATETYPE {
+    D3DSAMP_ADDRESSU       = 1,
+    D3DSAMP_ADDRESSV       = 2,
+    D3DSAMP_ADDRESSW       = 3,
+    D3DSAMP_BORDERCOLOR    = 4,
+    D3DSAMP_MAGFILTER      = 5,
+    D3DSAMP_MINFILTER      = 6,
+    D3DSAMP_MIPFILTER      = 7,
+    D3DSAMP_MIPMAPLODBIAS  = 8,
+    D3DSAMP_MAXMIPLEVEL    = 9,
+    D3DSAMP_MAXANISOTROPY  = 10,
+    D3DSAMP_SRGBTEXTURE    = 11,
+    D3DSAMP_ELEMENTINDEX   = 12,
+    D3DSAMP_DMAPOFFSET     = 13,
+                                
+    D3DSAMP_FORCE_DWORD   = 0x7fffffff,
+} D3DSAMPLERSTATETYPE;
+
+
+/*****************************************************************************
+ * Direct 3D v9 typedefs
+ */
+#ifndef D3DCOLOR_DEFINED
+typedef DWORD D3DCOLOR;
+#define D3DCOLOR_DEFINED
+#endif
+
+/*****************************************************************************
+ * Direct 3D v9 structures
+ */
+typedef struct _D3DADAPTER_IDENTIFIER9 {
+    char            Driver[MAX_DEVICE_IDENTIFIER_STRING];
+    char            Description[MAX_DEVICE_IDENTIFIER_STRING];
+    char            DeviceName[32];
+    LARGE_INTEGER   DriverVersion; 
+
+    DWORD           VendorId;
+    DWORD           DeviceId;
+    DWORD           SubSysId;
+    DWORD           Revision;
+
+    GUID            DeviceIdentifier;
+
+    DWORD           WHQLLevel;
+} D3DADAPTER_IDENTIFIER9;
+
+typedef struct _D3DBOX {
+    UINT                Left;
+    UINT                Top;
+    UINT                Right;
+    UINT                Bottom;
+    UINT                Front;
+    UINT                Back;
+} D3DBOX;
+
+typedef struct _D3DCLIPSTATUS9 {
+   DWORD ClipUnion;
+   DWORD ClipIntersection;
+} D3DCLIPSTATUS9;
+
+#ifndef D3DCOLORVALUE_DEFINED
+typedef struct _D3DCOLORVALUE {
+    float r;
+    float g;
+    float b;
+    float a;
+} D3DCOLORVALUE;
+#define D3DCOLORVALUE_DEFINED
+#endif
+
+typedef struct _D3DDEVICE_CREATION_PARAMETERS {
+    UINT          AdapterOrdinal;
+    D3DDEVTYPE    DeviceType;
+    HWND          hFocusWindow;
+    DWORD         BehaviorFlags;
+} D3DDEVICE_CREATION_PARAMETERS;
+
+typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS {
+    float         MaxBandwidthUtilized;
+    float         FrontEndUploadMemoryUtilizedPercent;
+    float         VertexRateUtilizedPercent;
+    float         TriangleSetupRateUtilizedPercent;
+    float         FillRateUtilizedPercent;
+} D3DDEVINFO_D3D9BANDWIDTHTIMINGS;
+
+typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION {
+    float         TextureCacheHitRate;
+    float         PostTransformVertexCacheHitRate;
+} D3DDEVINFO_D3D9CACHEUTILIZATION;
+
+typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS {
+    float         WaitingForGPUToUseApplicationResourceTimePercent;
+    float         WaitingForGPUToAcceptMoreCommandsTimePercent;
+    float         WaitingForGPUToStayWithinLatencyTimePercent;
+    float         WaitingForGPUExclusiveResourceTimePercent;
+    float         WaitingForGPUOtherTimePercent;
+} D3DDEVINFO_D3D9INTERFACETIMINGS;
+
+typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS {
+    float         VertexProcessingTimePercent;
+    float         PixelProcessingTimePercent;
+    float         OtherGPUProcessingTimePercent;
+    float         GPUIdleTimePercent;
+} D3DDEVINFO_D3D9PIPELINETIMINGS;
+
+typedef struct _D3DDEVINFO_D3D9STAGETIMINGS {
+    float         MemoryProcessingPercent;
+    float         ComputationProcessingPercent;
+} D3DDEVINFO_D3D9STAGETIMINGS;
+
+
+/* Vertex cache optimization hints. */
+typedef struct D3DDEVINFO_VCACHE {
+    /* Must be a 4 char code FOURCC (e.g. CACH) */
+    DWORD         Pattern; 
+    /* 0 to get the longest  strips, 1 vertex cache */
+    DWORD         OptMethod; 
+     /* Cache size to use (only valid if OptMethod==1) */
+    DWORD         CacheSize;
+    /* internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1) */
+    DWORD         MagicNumber; 
+} D3DDEVINFO_VCACHE;
+
+typedef struct D3DRESOURCESTATS {
+    BOOL                bThrashing;
+    DWORD               ApproxBytesDownloaded;
+    DWORD               NumEvicts;
+    DWORD               NumVidCreates;
+    DWORD               LastPri;
+    DWORD               NumUsed;
+    DWORD               NumUsedInVidMem;
+    DWORD               WorkingSet;
+    DWORD               WorkingSetBytes;
+    DWORD               TotalManaged;
+    DWORD               TotalBytes;
+} D3DRESOURCESTATS;
+
+typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER {
+    D3DRESOURCESTATS stats[D3DRTYPECOUNT];
+} D3DDEVINFO_D3DRESOURCEMANAGER;
+
+typedef struct _D3DDEVINFO_D3DVERTEXSTATS {
+    DWORD NumRenderedTriangles;
+    DWORD NumExtraClippingTriangles;
+} D3DDEVINFO_D3DVERTEXSTATS;
+
+typedef struct _D3DDISPLAYMODE {
+    UINT            Width;
+    UINT            Height;
+    UINT            RefreshRate;
+    D3DFORMAT       Format;
+} D3DDISPLAYMODE;
+
+typedef struct _D3DGAMMARAMP {
+    WORD                red  [256];
+    WORD                green[256];
+    WORD                blue [256];
+} D3DGAMMARAMP;
+
+typedef struct _D3DINDEXBUFFER_DESC {
+    D3DFORMAT           Format;
+    D3DRESOURCETYPE     Type;
+    DWORD               Usage;
+    D3DPOOL             Pool;
+    UINT                Size;
+} D3DINDEXBUFFER_DESC;
+
+#ifndef D3DVECTOR_DEFINED
+typedef struct _D3DVECTOR {
+    float x;
+    float y;
+    float z;
+} D3DVECTOR;
+#define D3DVECTOR_DEFINED
+#endif
+
+typedef struct _D3DLIGHT9 {
+    D3DLIGHTTYPE    Type;
+    D3DCOLORVALUE   Diffuse;
+    D3DCOLORVALUE   Specular;
+    D3DCOLORVALUE   Ambient;
+    D3DVECTOR       Position;
+    D3DVECTOR       Direction;
+    float           Range;
+    float           Falloff;
+    float           Attenuation0;
+    float           Attenuation1;
+    float           Attenuation2;
+    float           Theta;
+    float           Phi;
+} D3DLIGHT9;
+
+typedef struct _D3DLINEPATTERN {
+    WORD    wRepeatFactor;
+    WORD    wLinePattern;
+} D3DLINEPATTERN;
+
+typedef struct _D3DLOCKED_BOX {
+    INT                 RowPitch;
+    INT                 SlicePitch;
+    void*               pBits;
+} D3DLOCKED_BOX;
+
+typedef struct _D3DLOCKED_RECT {
+    INT                 Pitch;
+    void*               pBits;
+} D3DLOCKED_RECT;
+
+typedef struct _D3DMATERIAL9 {
+    D3DCOLORVALUE   Diffuse;
+    D3DCOLORVALUE   Ambient;
+    D3DCOLORVALUE   Specular;
+    D3DCOLORVALUE   Emissive;
+    float           Power;
+} D3DMATERIAL9;
+
+#ifndef D3DMATRIX_DEFINED
+typedef struct _D3DMATRIX {
+    union {
+        struct {
+            float        _11, _12, _13, _14;
+            float        _21, _22, _23, _24;
+            float        _31, _32, _33, _34;
+            float        _41, _42, _43, _44;
+        } DUMMYSTRUCTNAME;
+        float m[4][4];
+    } DUMMYUNIONNAME;
+} D3DMATRIX;
+#define D3DMATRIX_DEFINED
+#endif
+
+typedef struct _D3DPRESENT_PARAMETERS_ {
+    UINT                    BackBufferWidth;
+    UINT                    BackBufferHeight;
+    D3DFORMAT               BackBufferFormat;
+    UINT                    BackBufferCount;
+
+    D3DMULTISAMPLE_TYPE     MultiSampleType;
+    DWORD                   MultiSampleQuality;
+
+    D3DSWAPEFFECT           SwapEffect;
+    HWND                    hDeviceWindow;
+    BOOL                    Windowed;
+    BOOL                    EnableAutoDepthStencil;
+    D3DFORMAT               AutoDepthStencilFormat;
+    DWORD                   Flags;
+
+    UINT                    FullScreen_RefreshRateInHz;
+    UINT                    PresentationInterval;
+
+} D3DPRESENT_PARAMETERS;
+
+typedef struct _D3DRANGE {
+    UINT                Offset;
+    UINT                Size;
+} D3DRANGE;
+
+typedef struct _D3DRASTER_STATUS {
+    BOOL            InVBlank;
+    UINT            ScanLine;
+} D3DRASTER_STATUS;
+
+#ifndef D3DRECT_DEFINED
+typedef struct _D3DRECT {
+    LONG x1;
+    LONG y1;
+    LONG x2;
+    LONG y2;
+} D3DRECT;
+#define D3DRECT_DEFINED
+#endif
+
+typedef struct _D3DRECTPATCH_INFO {
+    UINT                StartVertexOffsetWidth;
+    UINT                StartVertexOffsetHeight;
+    UINT                Width;
+    UINT                Height;
+    UINT                Stride;
+    D3DBASISTYPE        Basis;
+    D3DDEGREETYPE       Degree;
+} D3DRECTPATCH_INFO;
+
+typedef struct _D3DSURFACE_DESC {
+    D3DFORMAT           Format;
+    D3DRESOURCETYPE     Type;
+    DWORD               Usage;
+    D3DPOOL             Pool;
+    D3DMULTISAMPLE_TYPE MultiSampleType;
+    DWORD               MultiSampleQuality;
+    UINT                Width;
+    UINT                Height;
+} D3DSURFACE_DESC;
+
+typedef struct _D3DTRIPATCH_INFO {
+    UINT                StartVertexOffset;
+    UINT                NumVertices;
+    D3DBASISTYPE        Basis;
+    D3DDEGREETYPE       Degree;
+} D3DTRIPATCH_INFO;
+
+typedef struct _D3DVERTEXBUFFER_DESC {
+    D3DFORMAT           Format;
+    D3DRESOURCETYPE     Type;
+    DWORD               Usage;
+    D3DPOOL             Pool;
+    UINT                Size;
+    DWORD               FVF;
+} D3DVERTEXBUFFER_DESC;
+
+typedef struct _D3DVIEWPORT9 {
+    DWORD       X;
+    DWORD       Y;
+    DWORD       Width;
+    DWORD       Height;
+    float       MinZ;
+    float       MaxZ;
+} D3DVIEWPORT9;
+
+typedef struct _D3DVOLUME_DESC {
+    D3DFORMAT           Format;
+    D3DRESOURCETYPE     Type;
+    DWORD               Usage;
+    D3DPOOL             Pool;
+
+    UINT                Width;
+    UINT                Height;
+    UINT                Depth;
+} D3DVOLUME_DESC;
+
+/* Parts added with d3d9ex */
+#if !defined(D3D_DISABLE_9EX)
+typedef enum D3DSCANLINEORDERING
+{
+    D3DSCANLINEORDERING_UNKNOWN,
+    D3DSCANLINEORDERING_PROGRESSIVE,
+    D3DSCANLINEORDERING_INTERLACED,
+} D3DSCANLINEORDERING;
+
+
+typedef struct D3DDISPLAYMODEFILTER
+{
+    UINT                Size;
+    D3DFORMAT           Format;
+    D3DSCANLINEORDERING ScanLineOrdering;
+} D3DDISPLAYMODEFILTER;
+
+typedef struct D3DDISPLAYMODEEX
+{
+    UINT                Size;
+    UINT                Width;
+    UINT                Height;
+    UINT                RefreshRate;
+    D3DFORMAT           Format;
+    D3DSCANLINEORDERING ScanLineOrdering;
+} D3DDISPLAYMODEEX;
+
+typedef enum D3DDISPLAYROTATION
+{
+    D3DDISPLAYROTATION_IDENTITY = 1,
+    D3DDISPLAYROTATION_90,
+    D3DDISPLAYROTATION_180,
+    D3DDISPLAYROTATION_270
+} D3DDISPLAYROTATION;
+
+typedef enum _D3DCOMPOSERECTSOP{
+    D3DCOMPOSERECTS_COPY        = 1,
+    D3DCOMPOSERECTS_OR,
+    D3DCOMPOSERECTS_AND,
+    D3DCOMPOSERECTS_NEG,
+    D3DCOMPOSERECTS_FORCE_DWORD = 0x7fffffff
+} D3DCOMPOSERECTSOP;
+#endif /* D3D_DISABLE_9EX */
+
+typedef enum _D3DSHADER_COMPARISON
+{
+    D3DSPC_RESERVED0 = 0,
+    D3DSPC_GT,
+    D3DSPC_EQ,
+    D3DSPC_GE,
+    D3DSPC_LT,
+    D3DSPC_NE,
+    D3DSPC_LE,
+    D3DSPC_RESERVED1,
+} D3DSHADER_COMPARISON;
+
+#endif /* __WINE_D3D9TYPES_H */