]> git.xonotic.org Git - xonotic/xonotic.git/blobdiff - misc/builddeps/win32/sdl/include/SDL2/SDL_blendmode.h
Revert "Update Windows 32 bit SDL build dependency to 2.0.10"
[xonotic/xonotic.git] / misc / builddeps / win32 / sdl / include / SDL2 / SDL_blendmode.h
index 56d8ad66ef3671898453909c4222fc8a925517a2..6f0a22b99f5c0aecef608454070dac09adba0be1 100644 (file)
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -25,8 +25,8 @@
  *  Header file declaring the SDL_BlendMode enumeration
  */
 
-#ifndef _SDL_blendmode_h
-#define _SDL_blendmode_h
+#ifndef SDL_blendmode_h_
+#define SDL_blendmode_h_
 
 #include "begin_code.h"
 /* Set up for C function definitions, even when using C++ */
@@ -47,17 +47,74 @@ typedef enum
     SDL_BLENDMODE_ADD = 0x00000002,      /**< additive blending
                                               dstRGB = (srcRGB * srcA) + dstRGB
                                               dstA = dstA */
-    SDL_BLENDMODE_MOD = 0x00000004       /**< color modulate
+    SDL_BLENDMODE_MOD = 0x00000004,      /**< color modulate
                                               dstRGB = srcRGB * dstRGB
                                               dstA = dstA */
+    SDL_BLENDMODE_INVALID = 0x7FFFFFFF
+
+    /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
+
 } SDL_BlendMode;
 
+/**
+ *  \brief The blend operation used when combining source and destination pixel components
+ */
+typedef enum
+{
+    SDL_BLENDOPERATION_ADD              = 0x1,  /**< dst + src: supported by all renderers */
+    SDL_BLENDOPERATION_SUBTRACT         = 0x2,  /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
+    SDL_BLENDOPERATION_REV_SUBTRACT     = 0x3,  /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
+    SDL_BLENDOPERATION_MINIMUM          = 0x4,  /**< min(dst, src) : supported by D3D11 */
+    SDL_BLENDOPERATION_MAXIMUM          = 0x5   /**< max(dst, src) : supported by D3D11 */
+
+} SDL_BlendOperation;
+
+/**
+ *  \brief The normalized factor used to multiply pixel components
+ */
+typedef enum
+{
+    SDL_BLENDFACTOR_ZERO                = 0x1,  /**< 0, 0, 0, 0 */
+    SDL_BLENDFACTOR_ONE                 = 0x2,  /**< 1, 1, 1, 1 */
+    SDL_BLENDFACTOR_SRC_COLOR           = 0x3,  /**< srcR, srcG, srcB, srcA */
+    SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4,  /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
+    SDL_BLENDFACTOR_SRC_ALPHA           = 0x5,  /**< srcA, srcA, srcA, srcA */
+    SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6,  /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
+    SDL_BLENDFACTOR_DST_COLOR           = 0x7,  /**< dstR, dstG, dstB, dstA */
+    SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8,  /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
+    SDL_BLENDFACTOR_DST_ALPHA           = 0x9,  /**< dstA, dstA, dstA, dstA */
+    SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA   /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
+
+} SDL_BlendFactor;
+
+/**
+ *  \brief Create a custom blend mode, which may or may not be supported by a given renderer
+ *
+ *  \param srcColorFactor source color factor
+ *  \param dstColorFactor destination color factor
+ *  \param colorOperation color operation
+ *  \param srcAlphaFactor source alpha factor
+ *  \param dstAlphaFactor destination alpha factor
+ *  \param alphaOperation alpha operation
+ *
+ *  The result of the blend mode operation will be:
+ *      dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor
+ *  and
+ *      dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor
+ */
+extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
+                                                                 SDL_BlendFactor dstColorFactor,
+                                                                 SDL_BlendOperation colorOperation,
+                                                                 SDL_BlendFactor srcAlphaFactor,
+                                                                 SDL_BlendFactor dstAlphaFactor,
+                                                                 SDL_BlendOperation alphaOperation);
+
 /* Ends C function definitions when using C++ */
 #ifdef __cplusplus
 }
 #endif
 #include "close_code.h"
 
-#endif /* _SDL_blendmode_h */
+#endif /* SDL_blendmode_h_ */
 
 /* vi: set ts=4 sw=4 expandtab: */