+++ /dev/null
-.TH "SDL_PauseAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference"
-.SH "NAME"
-SDL_PauseAudio \- Pauses and unpauses the audio callback processing
-.SH "SYNOPSIS"
-.PP
-\fB#include "SDL\&.h"
-.sp
-\fBvoid \fBSDL_PauseAudio\fP\fR(\fBint pause_on\fR);
-.SH "DESCRIPTION"
-.PP
-This function pauses and unpauses the audio callback processing\&. It should be called with \fBpause_on\fR=0 after opening the audio device to start playing sound\&. This is so you can safely initialize data for your callback function after opening the audio device\&. Silence will be written to the audio device during the pause\&.
-.SH "SEE ALSO"
-.PP
-\fI\fBSDL_GetAudioStatus\fP\fR, \fI\fBSDL_OpenAudio\fP\fR
-.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58