// sound bgmvolume 0 // bgm OFF snd_staticvolume 0 // ambient OFF snd_channel0volume 0 // info OFF snd_channel1volume 0.5 // guns -3dB snd_channel2volume 0 // voice OFF snd_channel3volume 2 // jetpack +3dB snd_channel4volume 0.5 // shots -3dB snd_channel5volume 1 // tuba 0dB snd_channel6volume 0 // pain OFF snd_channel7volume 2 // jumps +3dB snd_channel8volume 0 // bgm OFF snd_channel9volume 0 // ambient OFF // graphics // r_shadow_lightattenuationlinearscale 0.15 // r_shadow_lightattenuationdividebias 0.03125 // r_shadow_lightintensityscale 4 // r_coronas 0.0625 r_shadows_throwdistance 10000 r_shadows_shadowmapscale 0.25 r_usedepthtextures 1 // workaround for broken shadowmaps r_shadows 2 r_shadow_shadowmapping 1 snd_soundradius 3200 // HUD hud_panel_pressedkeys_aspect 1.07 hud_panel_pressedkeys_attack 1 hud_panel_pressedkeys_bg_padding -16 // HACK to enlarge the pressedkeys view