/* * Copyright 2007 Vijay Kiran Kamuju * Copyright 2007 David ADAM * Copyright 2010 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __D3DRMDEFS_H__ #define __D3DRMDEFS_H__ #include #include #if defined(__cplusplus) extern "C" { #endif typedef struct _D3DRMVECTOR4D { D3DVALUE x; D3DVALUE y; D3DVALUE z; D3DVALUE w; } D3DRMVECTOR4D, *LPD3DRMVECTOR4D; typedef D3DVALUE D3DRMMATRIX4D[4][4]; typedef struct _D3DRMQUATERNION { D3DVALUE s; D3DVECTOR v; } D3DRMQUATERNION, *LPD3DRMQUATERNION; typedef struct _D3DRMRAY { D3DVECTOR dvDir; D3DVECTOR dvPos; } D3DRMRAY, *LPD3DRMRAY; typedef struct _D3DRMBOX { D3DVECTOR min; D3DVECTOR max; } D3DRMBOX, *LPD3DRMBOX; typedef enum _D3DRMLIGHTTYPE { D3DRMLIGHT_AMBIENT, D3DRMLIGHT_POINT, D3DRMLIGHT_SPOT, D3DRMLIGHT_DIRECTIONAL, D3DRMLIGHT_PARALLELPOINT } D3DRMLIGHTTYPE, *LPD3DRMLIGHTTYPE; typedef DWORD D3DRMRENDERQUALITY, *LPD3DRMRENDERQUALITY; typedef enum _D3DRMTEXTUREQUALITY { D3DRMTEXTURE_NEAREST, D3DRMTEXTURE_LINEAR, D3DRMTEXTURE_MIPNEAREST, D3DRMTEXTURE_MIPLINEAR, D3DRMTEXTURE_LINEARMIPNEAREST, D3DRMTEXTURE_LINEARMIPLINEAR } D3DRMTEXTUREQUALITY, *LPD3DRMTEXTUREQUALITY; typedef enum _D3DRMCOMBINETYPE { D3DRMCOMBINE_REPLACE, D3DRMCOMBINE_BEFORE, D3DRMCOMBINE_AFTER } D3DRMCOMBINETYPE, *LPD3DRMCOMBINETYPE; typedef struct _D3DRMPALETTEENTRY { unsigned char red; unsigned char green; unsigned char blue; unsigned char flags; } D3DRMPALETTEENTRY, *LPD3DRMPALETTEENTRY; typedef struct _D3DRMIMAGE { int width; int height; int aspectx; int aspecty; int depth; int rgb; int bytes_per_line; void* buffer1; void* buffer2; unsigned long red_mask; unsigned long green_mask; unsigned long blue_mask; unsigned long alpha_mask; int palette_size; D3DRMPALETTEENTRY* palette; } D3DRMIMAGE, *LPD3DRMIMAGE; typedef enum _D3DRMWRAPTYPE { D3DRMWRAP_FLAT, D3DRMWRAP_CYLINDER, D3DRMWRAP_SPHERE, D3DRMWRAP_CHROME, D3DRMWRAP_SHEET, D3DRMWRAP_BOX } D3DRMWRAPTYPE, *LPD3DRMWRAPTYPE; typedef enum _D3DRMPROJECTIONTYPE { D3DRMPROJECT_PERSPECTIVE, D3DRMPROJECT_ORTHOGRAPHIC, D3DRMPROJECT_RIGHTHANDPERSPECTIVE, D3DRMPROJECT_RIGHTHANDORTHOGRAPHIC } D3DRMPROJECTIONTYPE, *LPD3DRMPROJECTIONTYPE; typedef enum _D3DRMXOFFORMAT { D3DRMXOF_BINARY, D3DRMXOF_COMPRESSED, D3DRMXOF_TEXT } D3DRMXOFFORMAT, *LPD3DRMXOFFORMAT; typedef DWORD D3DRMSAVEOPTIONS; typedef enum _D3DRMCOLORSOURCE { D3DRMCOLOR_FROMFACE, D3DRMCOLOR_FROMVERTEX } D3DRMCOLORSOURCE, *LPD3DRMCOLORSOURCE; typedef enum _D3DRMFRAMECONSTRAINT { D3DRMCONSTRAIN_Z, D3DRMCONSTRAIN_Y, D3DRMCONSTRAIN_X } D3DRMFRAMECONSTRAINT, *LPD3DRMFRAMECONSTRAINT; typedef enum _D3DRMMATERIALMODE { D3DRMMATERIAL_FROMMESH, D3DRMMATERIAL_FROMPARENT, D3DRMMATERIAL_FROMFRAME } D3DRMMATERIALMODE, *LPD3DRMMATERIALMODE; typedef enum _D3DRMFOGMODE { D3DRMFOG_LINEAR, D3DRMFOG_EXPONENTIAL, D3DRMFOG_EXPONENTIALSQUARED } D3DRMFOGMODE, *LPD3DRMFOGMODE; typedef enum _D3DRMZBUFFERMODE { D3DRMZBUFFER_FROMPARENT, D3DRMZBUFFER_ENABLE, D3DRMZBUFFER_DISABLE } D3DRMZBUFFERMODE, *LPD3DRMZBUFFERMODE; typedef enum _D3DRMSORTMODE { D3DRMSORT_FROMPARENT, D3DRMSORT_NONE, D3DRMSORT_FRONTTOBACK, D3DRMSORT_BACKTOFRONT } D3DRMSORTMODE, *LPD3DRMSORTMODE; typedef struct _D3DRMMATERIALOVERRIDE { DWORD dwSize; DWORD dwFlags; D3DCOLORVALUE dcDiffuse; D3DCOLORVALUE dcAmbient; D3DCOLORVALUE dcEmissive; D3DCOLORVALUE dcSpecular; D3DVALUE dvPower; LPUNKNOWN lpD3DRMTex; } D3DRMMATERIALOVERRIDE, *LPD3DRMMATERIALOVERRIDE; typedef DWORD D3DRMLOADOPTIONS; #define D3DRMLOAD_FROMFILE 0x000L #define D3DRMLOAD_FROMRESOURCE 0x001L #define D3DRMLOAD_FROMMEMORY 0x002L #define D3DRMLOAD_FROMSTREAM 0x004L #define D3DRMLOAD_FROMURL 0x008L #define D3DRMLOAD_BYNAME 0x010L #define D3DRMLOAD_BYPOSITION 0x020L #define D3DRMLOAD_BYGUID 0x040L #define D3DRMLOAD_FIRST 0x080L #define D3DRMLOAD_INSTANCEBYREFERENCE 0x100L #define D3DRMLOAD_INSTANCEBYCOPYING 0x200L #define D3DRMLOAD_ASYNCHRONOUS 0x400L typedef struct _D3DRMLOADRESOURCE { HMODULE hModule; LPCSTR /*LPCTSTR*/ lpName; LPCSTR /*LPCTSTR*/ lpType; } D3DRMLOADRESOURCE, *LPD3DRMLOADRESOURCE; typedef struct _D3DRMLOADMEMORY { LPVOID lpMemory; DWORD dSize; } D3DRMLOADMEMORY, *LPD3DRMLOADMEMORY; typedef struct _D3DRMPMESHLOADSTATUS { DWORD dwSize; DWORD dwPMeshSize; DWORD dwBaseMeshSize; DWORD dwBytesLoaded; DWORD dwVerticesLoaded; DWORD dwFacesLoaded; HRESULT dwLoadResult; DWORD dwFlags; } D3DRMPMESHLOADSTATUS, *LPD3DRMPMESHLOADSTATUS; typedef enum _D3DRMUSERVISUALREASON { D3DRMUSERVISUAL_CANSEE, D3DRMUSERVISUAL_RENDER } D3DRMUSERVISUALREASON, *LPD3DRMUSERVISUALREASON; typedef DWORD D3DRMMAPPING; typedef struct _D3DRMVERTEX { D3DVECTOR position; D3DVECTOR normal; D3DVALUE tu; D3DVALUE tv; D3DCOLOR color; } D3DRMVERTEX, *LPD3DRMVERTEX; typedef LONG D3DRMGROUPINDEX; void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D, LPD3DRMQUATERNION); LPD3DRMQUATERNION WINAPI D3DRMQuaternionFromRotation(LPD3DRMQUATERNION ,LPD3DVECTOR,D3DVALUE); LPD3DRMQUATERNION WINAPI D3DRMQuaternionMultiply(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION); LPD3DRMQUATERNION WINAPI D3DRMQuaternionSlerp(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE); LPD3DVECTOR WINAPI D3DRMVectorAdd(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); LPD3DVECTOR WINAPI D3DRMVectorCrossProduct(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); D3DVALUE WINAPI D3DRMVectorDotProduct(LPD3DVECTOR, LPD3DVECTOR); LPD3DVECTOR WINAPI D3DRMVectorNormalize(LPD3DVECTOR); #define D3DRMVectorNormalise D3DRMVectorNormalize D3DVALUE WINAPI D3DRMVectorModulus(LPD3DVECTOR); LPD3DVECTOR WINAPI D3DRMVectorRandom(LPD3DVECTOR); LPD3DVECTOR WINAPI D3DRMVectorRotate(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR, D3DVALUE); LPD3DVECTOR WINAPI D3DRMVectorReflect(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); LPD3DVECTOR WINAPI D3DRMVectorScale(LPD3DVECTOR, LPD3DVECTOR, D3DVALUE); LPD3DVECTOR WINAPI D3DRMVectorSubtract(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE); D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE); D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR); D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR); D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR); D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR); #if defined(__cplusplus) } #endif #endif