// entity 0 { "classname" "worldspawn" // brush 0 { ( 1536 1024 1024 ) ( 1536 -1024 1024 ) ( -1024 1024 1024 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( 1536 1024 256 ) ( -1024 1024 256 ) ( 1536 1024 0 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( 1024 1024 256 ) ( 1024 1024 0 ) ( 1024 -1024 256 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 0 ) ( -1024 -1024 256 ) ( 1536 -1024 0 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 0 ) ( -1024 1024 0 ) ( -1024 -1024 256 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( -1024 1024 768 ) ( 1536 -1024 768 ) ( 1536 1024 768 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 } // brush 1 { ( 1536 1024 1024 ) ( 1536 -1024 1024 ) ( -1024 1024 1024 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( 1536 1024 256 ) ( -1024 1024 256 ) ( 1536 1024 0 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( 1024 1024 256 ) ( 1024 1024 0 ) ( 1024 -1024 256 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 -1024 ) ( 1536 -1024 -1024 ) ( -1024 1024 -1024 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 0 ) ( -1024 1024 0 ) ( -1024 -1024 256 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( 1536 768 0 ) ( -1024 768 256 ) ( 1536 768 256 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 } // brush 2 { ( 1536 1024 1024 ) ( 1536 -1024 1024 ) ( -1024 1024 1024 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( 1536 1024 256 ) ( -1024 1024 256 ) ( 1536 1024 0 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( 1024 1024 256 ) ( 1024 1024 0 ) ( 1024 -1024 256 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 -1024 ) ( 1536 -1024 -1024 ) ( -1024 1024 -1024 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 0 ) ( -1024 -1024 256 ) ( 1536 -1024 0 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( 768 -1024 256 ) ( 768 1024 0 ) ( 768 1024 256 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 } // brush 3 { ( 1536 1024 256 ) ( -1024 1024 256 ) ( 1536 1024 0 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( 1024 1024 256 ) ( 1024 1024 0 ) ( 1024 -1024 256 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 -1024 ) ( 1536 -1024 -1024 ) ( -1024 1024 -1024 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 0 ) ( -1024 -1024 256 ) ( 1536 -1024 0 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 0 ) ( -1024 1024 0 ) ( -1024 -1024 256 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( -1024 1024 -768 ) ( 1536 -1024 -768 ) ( -1024 -1024 -768 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 } // brush 4 { ( 1536 1024 1024 ) ( 1536 -1024 1024 ) ( -1024 1024 1024 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( 1024 1024 256 ) ( 1024 1024 0 ) ( 1024 -1024 256 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 -1024 ) ( 1536 -1024 -1024 ) ( -1024 1024 -1024 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 0 ) ( -1024 -1024 256 ) ( 1536 -1024 0 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 0 ) ( -1024 1024 0 ) ( -1024 -1024 256 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( 1536 -768 0 ) ( -1024 -768 256 ) ( -1024 -768 0 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 } // brush 5 { ( 1536 1024 1024 ) ( 1536 -1024 1024 ) ( -1024 1024 1024 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( 1536 1024 256 ) ( -1024 1024 256 ) ( 1536 1024 0 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 -1024 ) ( 1536 -1024 -1024 ) ( -1024 1024 -1024 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 0 ) ( -1024 -1024 256 ) ( 1536 -1024 0 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 0 ) ( -1024 1024 0 ) ( -1024 -1024 256 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 ( -768 -1024 256 ) ( -768 1024 0 ) ( -768 -1024 0 ) colorkey/pink 0 0 0 0.5 0.5 0 0 0 } } // entity 1 { "classname" "info_player_deathmatch" "origin" "-96.000000 96.000000 -744.000000" "angle" "-70.000000" } // entity 2 { "classname" "misc_gamemodel" "origin" "-32.000000 0.000000 -744.000000" "model" "models/player/marine.zym" "frame" "11" "angle" "190" "colormap" "1" } // entity 3 { "classname" "misc_gamemodel" "origin" "0 0 0" "model" "models/weapons/v_laser.md3" "tag_entity" "32" "tag_index" "22" "colormap" "1" } // entity 4 { "classname" "light" "origin" "128.000000 128.000000 -640.000000" "light" "2000" } // entity 5 { "classname" "misc_gamemodel" "origin" "32.000000 0.000000 -768.000000" "effects" "8388608" "model" "models/weapons/g_laser.md3" "colormap" "1" }