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Move libraries into subdirectories for better selectivity when building.
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1 /*************************************************************************
2  *                                                                       *
3  * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       *
4  * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
5  *                                                                       *
6  * This library is free software; you can redistribute it and/or         *
7  * modify it under the terms of EITHER:                                  *
8  *   (1) The GNU Lesser General Public License as published by the Free  *
9  *       Software Foundation; either version 2.1 of the License, or (at  *
10  *       your option) any later version. The text of the GNU Lesser      *
11  *       General Public License is included with this library in the     *
12  *       file LICENSE.TXT.                                               *
13  *   (2) The BSD-style license that is included with this library in     *
14  *       the file LICENSE-BSD.TXT.                                       *
15  *                                                                       *
16  * This library is distributed in the hope that it will be useful,       *
17  * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
19  * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
20  *                                                                       *
21  *************************************************************************/
22
23 #ifndef _ODE_ODE_H_
24 #define _ODE_ODE_H_
25
26 /* include *everything* here */
27
28 #include <ode/odeconfig.h>
29 #include <ode/compatibility.h>
30 #include <ode/common.h>
31 #include <ode/odeinit.h>
32 #include <ode/contact.h>
33 #include <ode/error.h>
34 #include <ode/memory.h>
35 #include <ode/odemath.h>
36 #include <ode/matrix.h>
37 #include <ode/timer.h>
38 #include <ode/rotation.h>
39 #include <ode/mass.h>
40 #include <ode/misc.h>
41 #include <ode/objects.h>
42 #include <ode/odecpp.h>
43 #include <ode/collision_space.h>
44 #include <ode/collision.h>
45 #include <ode/odecpp_collision.h>
46 #include <ode/export-dif.h>
47
48 #endif