*3DSMAX_ASCIIEXPORT 200 *COMMENT "Generated by Q3Map2 (ydnar) -convert -format ase" *SCENE { *SCENE_FILENAME "strale5_lamp2.bsp" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 } *MATERIAL_LIST { *MATERIAL_COUNT 5 *MATERIAL 0 { *MATERIAL_NAME "textures/evil8_base/e8_base1" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 0.885502 0.915954 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/evil8_base/e8_base1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\evil8_base\e8_base1.jpg" *BITMAP_FILTER Pyramidal } } *MATERIAL 1 { *MATERIAL_NAME "textures/common/caulk" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/common/caulk" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\common\caulk.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 2 { *MATERIAL_NAME "noshader" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "noshader" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\noshader.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 3 { *MATERIAL_NAME "textures/evil8_lights/e8tmtllight2b" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 0.942030 0.952161 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/evil8_lights/e8tmtllight2b" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\evil8_lights\e8tmtllight2b.jpg" *BITMAP_FILTER Pyramidal } } *MATERIAL 4 { *MATERIAL_NAME "textures/evil8_base/e8metal01" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 0.994206 0.965856 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/evil8_base/e8metal01" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\evil8_base\e8metal01.jpg" *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "mat0model0surf0" *NODE_TM { *NODE_NAME "mat0model0surf0" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 6 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 16.000000 16.000000 224.000000 *MESH_VERTEX 1 16.000000 16.000000 64.000000 *MESH_VERTEX 2 96.000000 16.000000 192.000000 *MESH_VERTEX 3 32.000000 16.000000 64.000000 *MESH_VERTEX 4 0.000000 16.000000 0.000000 *MESH_VERTEX 5 16.000000 16.000000 32.000000 *MESH_VERTEX 6 0.000000 16.000000 256.000000 *MESH_VERTEX 7 16.000000 16.000000 232.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 1.000000 0.000000 *MESH_FACENORMAL 2 0.000000 1.000000 0.000000 *MESH_FACENORMAL 3 0.000000 1.000000 0.000000 *MESH_FACENORMAL 4 0.000000 1.000000 0.000000 *MESH_FACENORMAL 5 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 4 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 5 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 6 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 7 0.000000 1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 1 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 1 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 0 B: 4 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 1 B: 2 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 0 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 8 *MESH_TVERTLIST { *MESH_TVERT 0 0.625000 1.750000 1.000000 *MESH_TVERT 1 0.625000 0.500000 1.000000 *MESH_TVERT 2 -0.000000 1.500000 1.000000 *MESH_TVERT 3 0.500000 0.500000 1.000000 *MESH_TVERT 4 0.750000 0.000000 1.000000 *MESH_TVERT 5 0.625000 0.250000 1.000000 *MESH_TVERT 6 0.750000 2.000000 1.000000 *MESH_TVERT 7 0.625000 1.812500 1.000000 } *MESH_NUMTVFACES 6 *MESH_TFACELIST { *MESH_TFACE 0 0 1 4 *MESH_TFACE 1 0 2 1 *MESH_TFACE 2 1 5 4 *MESH_TFACE 3 0 4 6 *MESH_TFACE 4 1 2 3 *MESH_TFACE 5 0 6 7 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf1" *NODE_TM { *NODE_NAME "mat0model0surf1" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 11 *MESH_NUMFACES 10 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 16.000000 0.000000 156.800003 *MESH_VERTEX 1 16.000000 8.000000 232.000000 *MESH_VERTEX 2 16.000000 16.000000 232.000000 *MESH_VERTEX 3 16.000000 16.000000 224.000000 *MESH_VERTEX 4 16.000000 16.000000 64.000000 *MESH_VERTEX 5 16.000000 16.000000 32.000000 *MESH_VERTEX 6 16.000000 -8.000000 232.000000 *MESH_VERTEX 7 16.000000 -16.000000 232.000000 *MESH_VERTEX 8 16.000000 -16.000000 224.000000 *MESH_VERTEX 9 16.000000 -16.000000 64.000000 *MESH_VERTEX 10 16.000000 -16.000000 32.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 1.000000 0.000000 *MESH_FACENORMAL 2 0.000000 1.000000 0.000000 *MESH_FACENORMAL 3 0.000000 1.000000 0.000000 *MESH_FACENORMAL 4 0.000000 1.000000 0.000000 *MESH_FACENORMAL 5 0.000000 1.000000 0.000000 *MESH_FACENORMAL 6 0.447214 0.894427 0.000000 *MESH_FACENORMAL 7 0.894427 0.447214 0.000000 *MESH_FACENORMAL 8 0.894427 0.447214 0.000000 *MESH_FACENORMAL 9 0.447214 0.894427 0.000000 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 4 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 5 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 6 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 7 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 8 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 9 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 10 1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 0 B: 4 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 0 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 0 B: 1 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 0 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 0 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 0 B: 8 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 8 A: 0 B: 9 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 9 A: 0 B: 10 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 11 *MESH_TVERTLIST { *MESH_TVERT 0 0.750000 0.225000 1.000000 *MESH_TVERT 1 0.687500 0.812500 1.000000 *MESH_TVERT 2 0.625000 0.812500 1.000000 *MESH_TVERT 3 0.625000 0.750000 1.000000 *MESH_TVERT 4 0.625000 -0.500000 1.000000 *MESH_TVERT 5 0.625000 -0.750000 1.000000 *MESH_TVERT 6 0.812500 0.812500 1.000000 *MESH_TVERT 7 0.875000 0.812500 1.000000 *MESH_TVERT 8 0.875000 0.750000 1.000000 *MESH_TVERT 9 0.875000 -0.500000 1.000000 *MESH_TVERT 10 0.875000 -0.750000 1.000000 } *MESH_NUMTVFACES 10 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 *MESH_TFACE 2 0 4 3 *MESH_TFACE 3 0 5 4 *MESH_TFACE 4 0 1 6 *MESH_TFACE 5 0 6 7 *MESH_TFACE 6 0 7 8 *MESH_TFACE 7 0 8 9 *MESH_TFACE 8 0 9 10 *MESH_TFACE 9 0 10 5 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf2" *NODE_TM { *NODE_NAME "mat0model0surf2" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 96.000000 16.000000 192.000000 *MESH_VERTEX 1 16.000000 -16.000000 224.000000 *MESH_VERTEX 2 16.000000 16.000000 224.000000 *MESH_VERTEX 3 96.000000 -16.000000 192.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 0 0.371391 0.000000 0.928477 *MESH_VERTEXNORMAL 1 0.371391 0.000000 0.928477 *MESH_VERTEXNORMAL 2 0.371391 0.000000 0.928477 *MESH_VERTEXNORMAL 3 0.371391 0.000000 0.928477 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -0.000000 0.125000 1.000000 *MESH_TVERT 1 0.625000 0.375000 1.000000 *MESH_TVERT 2 0.625000 0.125000 1.000000 *MESH_TVERT 3 0.000000 0.375000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 0 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf3" *NODE_TM { *NODE_NAME "mat0model0surf3" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 16.000000 16.000000 64.000000 *MESH_VERTEX 1 16.000000 -16.000000 64.000000 *MESH_VERTEX 2 32.000000 16.000000 64.000000 *MESH_VERTEX 3 32.000000 -16.000000 64.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 3 0.000000 0.000000 -1.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.625000 0.125000 1.000000 *MESH_TVERT 1 0.625000 0.375000 1.000000 *MESH_TVERT 2 0.500000 0.125000 1.000000 *MESH_TVERT 3 0.500000 0.375000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf4" *NODE_TM { *NODE_NAME "mat0model0surf4" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 6 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 32.000000 -16.000000 64.000000 *MESH_VERTEX 1 16.000000 -16.000000 64.000000 *MESH_VERTEX 2 96.000000 -16.000000 192.000000 *MESH_VERTEX 3 16.000000 -16.000000 224.000000 *MESH_VERTEX 4 16.000000 -16.000000 64.000000 *MESH_VERTEX 5 0.000000 -16.000000 256.000000 *MESH_VERTEX 6 16.000000 -16.000000 224.000000 *MESH_VERTEX 7 16.000000 -16.000000 232.000000 *MESH_VERTEX 8 0.000000 -16.000000 0.000000 *MESH_VERTEX 9 16.000000 -16.000000 32.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 1.000000 0.000000 *MESH_FACENORMAL 2 0.447214 0.894427 0.000000 *MESH_FACENORMAL 3 0.000000 1.000000 0.000000 *MESH_FACENORMAL 4 0.000000 1.000000 0.000000 *MESH_FACENORMAL 5 0.894427 0.447214 0.000000 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 4 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 5 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 6 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 7 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 8 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 9 0.000000 -1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 4 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 5 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 4 B: 5 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 1 B: 2 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 4 B: 8 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 10 *MESH_TVERTLIST { *MESH_TVERT 0 0.500000 0.003906 1.000000 *MESH_TVERT 1 0.625000 0.003906 1.000000 *MESH_TVERT 2 -0.000000 1.003906 1.000000 *MESH_TVERT 3 0.625000 1.253906 1.000000 *MESH_TVERT 4 0.625000 0.500000 1.000000 *MESH_TVERT 5 0.750000 2.000000 1.000000 *MESH_TVERT 6 0.625000 1.750000 1.000000 *MESH_TVERT 7 0.625000 1.812500 1.000000 *MESH_TVERT 8 0.750000 0.000000 1.000000 *MESH_TVERT 9 0.625000 0.250000 1.000000 } *MESH_NUMTVFACES 6 *MESH_TFACELIST { *MESH_TFACE 0 4 6 5 *MESH_TFACE 1 5 6 7 *MESH_TFACE 2 4 5 8 *MESH_TFACE 3 0 2 1 *MESH_TFACE 4 1 2 3 *MESH_TFACE 5 4 8 9 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf5" *NODE_TM { *NODE_NAME "mat0model0surf5" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 6 *MESH_NUMFACES 4 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 16.000000 8.000000 232.000000 *MESH_VERTEX 1 0.000000 16.000000 256.000000 *MESH_VERTEX 2 16.000000 16.000000 232.000000 *MESH_VERTEX 3 16.000000 -8.000000 232.000000 *MESH_VERTEX 4 0.000000 -16.000000 256.000000 *MESH_VERTEX 5 16.000000 -16.000000 232.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 1.000000 0.000000 *MESH_FACENORMAL 2 0.000000 1.000000 0.000000 *MESH_FACENORMAL 3 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 0 0.832050 0.000000 0.554700 *MESH_VERTEXNORMAL 1 0.832050 0.000000 0.554700 *MESH_VERTEXNORMAL 2 0.832050 0.000000 0.554700 *MESH_VERTEXNORMAL 3 0.832050 0.000000 0.554700 *MESH_VERTEXNORMAL 4 0.832050 0.000000 0.554700 *MESH_VERTEXNORMAL 5 0.832050 0.000000 0.554700 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 3 B: 1 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 5 B: 3 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 6 *MESH_TVERTLIST { *MESH_TVERT 0 0.687500 0.312500 1.000000 *MESH_TVERT 1 0.625000 0.500000 1.000000 *MESH_TVERT 2 0.625000 0.312500 1.000000 *MESH_TVERT 3 0.812500 0.312500 1.000000 *MESH_TVERT 4 0.875000 0.500000 1.000000 *MESH_TVERT 5 0.875000 0.312500 1.000000 } *MESH_NUMTVFACES 4 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 0 1 *MESH_TFACE 2 3 1 4 *MESH_TFACE 3 5 3 4 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf6" *NODE_TM { *NODE_NAME "mat0model0surf6" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 16.000000 16.000000 32.000000 *MESH_VERTEX 1 0.000000 -16.000000 0.000000 *MESH_VERTEX 2 16.000000 -16.000000 32.000000 *MESH_VERTEX 3 0.000000 16.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 0 0.894427 0.000000 -0.447214 *MESH_VERTEXNORMAL 1 0.894427 0.000000 -0.447214 *MESH_VERTEXNORMAL 2 0.894427 0.000000 -0.447214 *MESH_VERTEXNORMAL 3 0.894427 0.000000 -0.447214 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.625000 0.250000 1.000000 *MESH_TVERT 1 0.375000 0.000000 1.000000 *MESH_TVERT 2 0.375000 0.250000 1.000000 *MESH_TVERT 3 0.625000 0.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 0 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat4model0surf7" *NODE_TM { *NODE_NAME "mat4model0surf7" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 24.000000 8.000000 56.000000 *MESH_VERTEX 1 24.000000 -8.000000 56.000000 *MESH_VERTEX 2 24.000000 8.000000 64.000000 *MESH_VERTEX 3 24.000000 -8.000000 64.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.687500 0.312500 1.000000 *MESH_TVERT 1 0.812500 0.312500 1.000000 *MESH_TVERT 2 0.687500 0.375000 1.000000 *MESH_TVERT 3 0.812500 0.375000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 4 } *GEOMOBJECT { *NODE_NAME "mat4model0surf8" *NODE_TM { *NODE_NAME "mat4model0surf8" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 3 *MESH_NUMFACES 1 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 16.000000 8.000000 224.000000 *MESH_VERTEX 1 21.000000 8.000000 222.000000 *MESH_VERTEX 2 16.000000 8.000000 232.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 3 *MESH_TVERTLIST { *MESH_TVERT 0 0.625000 0.750000 1.000000 *MESH_TVERT 1 0.585937 0.734375 1.000000 *MESH_TVERT 2 0.625000 0.812500 1.000000 } *MESH_NUMTVFACES 1 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 4 } *GEOMOBJECT { *NODE_NAME "mat4model0surf9" *NODE_TM { *NODE_NAME "mat4model0surf9" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 16.000000 8.000000 64.000000 *MESH_VERTEX 1 16.000000 8.000000 40.000000 *MESH_VERTEX 2 24.000000 8.000000 64.000000 *MESH_VERTEX 3 24.000000 8.000000 56.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.625000 0.375000 1.000000 *MESH_TVERT 1 0.625000 0.187500 1.000000 *MESH_TVERT 2 0.562500 0.375000 1.000000 *MESH_TVERT 3 0.562500 0.312500 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 4 } *GEOMOBJECT { *NODE_NAME "mat4model0surf10" *NODE_TM { *NODE_NAME "mat4model0surf10" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 3 *MESH_NUMFACES 1 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 16.000000 -8.000000 232.000000 *MESH_VERTEX 1 21.000000 -8.000000 222.000000 *MESH_VERTEX 2 16.000000 -8.000000 224.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 3 *MESH_TVERTLIST { *MESH_TVERT 0 0.625000 0.812500 1.000000 *MESH_TVERT 1 0.585937 0.734375 1.000000 *MESH_TVERT 2 0.625000 0.750000 1.000000 } *MESH_NUMTVFACES 1 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 4 } *GEOMOBJECT { *NODE_NAME "mat4model0surf11" *NODE_TM { *NODE_NAME "mat4model0surf11" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 21.000000 8.000000 222.000000 *MESH_VERTEX 1 16.000000 -8.000000 232.000000 *MESH_VERTEX 2 16.000000 8.000000 232.000000 *MESH_VERTEX 3 21.000000 -8.000000 222.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 0 0.894427 0.000000 0.447214 *MESH_VERTEXNORMAL 1 0.894427 0.000000 0.447214 *MESH_VERTEXNORMAL 2 0.894427 0.000000 0.447214 *MESH_VERTEXNORMAL 3 0.894427 0.000000 0.447214 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.687500 0.734375 1.000000 *MESH_TVERT 1 0.812500 0.812500 1.000000 *MESH_TVERT 2 0.687500 0.812500 1.000000 *MESH_TVERT 3 0.812500 0.734375 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 0 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 4 } *GEOMOBJECT { *NODE_NAME "mat4model0surf12" *NODE_TM { *NODE_NAME "mat4model0surf12" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 24.000000 8.000000 56.000000 *MESH_VERTEX 1 16.000000 -8.000000 40.000000 *MESH_VERTEX 2 24.000000 -8.000000 56.000000 *MESH_VERTEX 3 16.000000 8.000000 40.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 0 0.894427 0.000000 -0.447214 *MESH_VERTEXNORMAL 1 0.894427 0.000000 -0.447214 *MESH_VERTEXNORMAL 2 0.894427 0.000000 -0.447214 *MESH_VERTEXNORMAL 3 0.894427 0.000000 -0.447214 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.687500 0.312500 1.000000 *MESH_TVERT 1 0.812500 0.187500 1.000000 *MESH_TVERT 2 0.812500 0.312500 1.000000 *MESH_TVERT 3 0.687500 0.187500 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 0 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 4 } *GEOMOBJECT { *NODE_NAME "mat4model0surf13" *NODE_TM { *NODE_NAME "mat4model0surf13" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 24.000000 -8.000000 64.000000 *MESH_VERTEX 1 16.000000 -8.000000 40.000000 *MESH_VERTEX 2 16.000000 -8.000000 64.000000 *MESH_VERTEX 3 24.000000 -8.000000 56.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.562500 0.375000 1.000000 *MESH_TVERT 1 0.625000 0.187500 1.000000 *MESH_TVERT 2 0.625000 0.375000 1.000000 *MESH_TVERT 3 0.562500 0.312500 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 0 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 4 } *GEOMOBJECT { *NODE_NAME "mat3model0surf14" *NODE_TM { *NODE_NAME "mat3model0surf14" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 96.000000 16.000000 192.000000 *MESH_VERTEX 1 32.000000 -16.000000 64.000000 *MESH_VERTEX 2 96.000000 -16.000000 192.000000 *MESH_VERTEX 3 32.000000 16.000000 64.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 1.000000 0.000000 *MESH_FACENORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 0 0.894427 0.000000 -0.447214 *MESH_VERTEXNORMAL 1 0.894427 0.000000 -0.447214 *MESH_VERTEXNORMAL 2 0.894427 0.000000 -0.447214 *MESH_VERTEXNORMAL 3 0.894427 0.000000 -0.447214 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -0.031250 2.000000 1.000000 *MESH_TVERT 1 1.968750 0.000000 1.000000 *MESH_TVERT 2 1.968750 2.000000 1.000000 *MESH_TVERT 3 -0.031250 0.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 0 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 3 }