From 395740a05aa31e80ac2f786f033c5cd2be36944d Mon Sep 17 00:00:00 2001 From: Spike29 Date: Tue, 18 Oct 2022 15:54:01 +0200 Subject: [PATCH] Small fix in the func_group entity description --- scripts/entities.ent | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/entities.ent b/scripts/entities.ent index 01e7b289..67305aa1 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -248,7 +248,7 @@ Basic secret door. Slides back, then to the side. Angle determines direction. Op This is not an entity as such. It is strictly an editor utility to group world brushes and patches together for convenience (selecting, moving, copying, etc). You cannot group entities with this. -To select the func_group, either select it from the Entity List window, or select a brush belonging to the func_group then use the menu option Edit -> Expand Selection To Primitives. +To select the func_group, either select it from the Entity List window, or select a brush belonging to the func_group then use the menu option Edit -> Expand Selection To Whole Entities. -------- Q3MAP2 KEYS -------- light map resolution factor Allows per-entity control over shadow casting. Defaults to 0 on entities, 1 on world. 0 = no shadow casting. 1 = cast shadows on world. > 1 = cast shadows on entities with _rs (or _receiveshadows) with the corresponding value, AND world. Negative values imply same, but DO NOT cast shadows on world. -- 2.39.2