From b720869c9a80ed4cea239845b08dbca29a839fb8 Mon Sep 17 00:00:00 2001 From: terencehill Date: Thu, 5 May 2022 15:19:06 +0200 Subject: [PATCH] Change g_cts_finish_kill_delay default value from 10 to 2 and improve its description --- gamemodes-server.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index ba4812b57..483b6ea3f 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -322,7 +322,7 @@ exec ctfscoring-samual.cfg // ==================== set g_cts 0 "CTS: complete the stage" set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" -set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" +set g_cts_finish_kill_delay 2 "kill player this many seconds after stage completion to prevent cheating by starting out with more speed than otherwise possible; set it to 0 to not kill or to -1 to kill instantly" set g_cts_send_rankings_cnt 15 "send this number of map records to clients" set g_cts_removeprojectiles 0 "remove projectiles when the player dies, to prevent using weapons earlier in the stage than intended" -- 2.39.2