From 7938309b672cf15713a965f93503d7f2002cccee Mon Sep 17 00:00:00 2001 From: bones_was_here Date: Sat, 20 May 2023 14:06:24 +1000 Subject: [PATCH] keepaway: make dropped ball cast light, same as a player carrying it Looked weird having a bright energy ball that emits no light, and it was inconsistent. --- gamemodes-server.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index eb0dcdcdc..64b54bf02 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -426,7 +426,7 @@ set g_keepaway_noncarrier_damage 1 "damage done to other players if both you and set g_keepaway_noncarrier_force 1 "force done to other players if both you and they don't have the ball" set g_keepaway_noncarrier_selfdamage 1 "self damage if you don't have the ball" set g_keepaway_noncarrier_selfforce 1 "self force if you don't have the ball" -set g_keepawayball_effects 0 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" +set g_keepawayball_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" set g_keepawayball_trail_color 254 "particle trail color from player/ball" set g_keepawayball_damageforcescale 3 "Scale of force which is applied to the ball by weapons/explosions/etc" set g_keepawayball_respawntime 10 "if no one picks up the ball, how long to wait until the ball respawns" -- 2.39.2