From 31fe4b264d724a4600c91536a234791a55d9a9ce Mon Sep 17 00:00:00 2001 From: Mario Date: Wed, 25 Dec 2019 03:22:27 +1000 Subject: [PATCH] Reduce the visible distance of spawn point particles (barely visible at the previous distance, wasting resources) --- qcsrc/client/autocvars.qh | 4 ++-- xonotic-client.cfg | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh index d11355659..5793cd5a7 100644 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@ -70,8 +70,8 @@ bool autocvar_cl_spawn_event_particles; bool autocvar_cl_spawn_event_sound = 1; // float autocvar_cl_spawn_point_model; bool autocvar_cl_spawn_point_particles; -float autocvar_cl_spawn_point_dist_min = 1200; -float autocvar_cl_spawn_point_dist_max = 1600; +float autocvar_cl_spawn_point_dist_min = 800; +float autocvar_cl_spawn_point_dist_max = 1200; bool autocvar_cl_spawnzoom = 1; float autocvar_cl_spawnzoom_speed = 1; float autocvar_cl_spawnzoom_factor = 2; diff --git a/xonotic-client.cfg b/xonotic-client.cfg index 94fcdfc3e..fe08cabdd 100644 --- a/xonotic-client.cfg +++ b/xonotic-client.cfg @@ -67,8 +67,8 @@ seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns" seta cl_spawn_event_sound 1 "sound effect whenever a player spawns" //seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // managed by effects-.cfg files -seta cl_spawn_point_dist_min 1200 -seta cl_spawn_point_dist_max 1600 +seta cl_spawn_point_dist_min 800 +seta cl_spawn_point_dist_max 1200 freelook 1 sensitivity 6 -- 2.39.2