]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
LMS: refactor LMS code to avoid forcing players to join on connection
authorterencehill <piuntn@gmail.com>
Fri, 13 Aug 2021 15:34:57 +0000 (17:34 +0200)
committerterencehill <piuntn@gmail.com>
Fri, 13 Aug 2021 15:52:51 +0000 (17:52 +0200)
Minor changes:
* players don't have lives in warmup stage
* players can become spectators with F3 (without forfeiting) during warmup and countdown to game start
* ready-restart moves forfeiters to spectators

qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc
qcsrc/common/gamemodes/gamemode/lms/sv_lms.qh

index dc18b7c9072413a51d0d93d2aff0993682cb0750..e69e1b7d4490295e68cc371b3449a34272d56290 100644 (file)
@@ -36,9 +36,12 @@ void ClearWinners();
 // limit.
 int WinningCondition_LMS()
 {
+       if (warmup_stage || time <= game_starttime)
+               return WINNING_NO;
+
        entity first_player = NULL;
        int totalplayers = 0;
-       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+       FOREACH_CLIENT(IS_PLAYER(it) && it.frags == FRAGS_PLAYER, {
                if (!totalplayers)
                        first_player = it;
                ++totalplayers;
@@ -77,10 +80,7 @@ int WinningCondition_LMS()
                                // a winner!
                                // and assign him his first place
                                GameRules_scoring_add(first_player, LMS_RANK, 1);
-                               if(warmup_stage)
-                                       return WINNING_NO;
-                               else
-                                       return WINNING_YES;
+                               return WINNING_YES;
                        }
                }
        }
@@ -118,14 +118,31 @@ int WinningCondition_LMS()
 MUTATOR_HOOKFUNCTION(lms, reset_map_global)
 {
        lms_lowest_lives = 999;
+       lms_quitters = 0;
 }
 
 MUTATOR_HOOKFUNCTION(lms, reset_map_players)
 {
        FOREACH_CLIENT(true, {
+               if (it.frags == FRAGS_PLAYER_OUT_OF_GAME)
+               {
+                       // players who forfeited (rank >= 256) become spectators
+                       if (it.lms_spectate_warning == 2)
+                               it.frags = FRAGS_SPECTATOR;
+                       else
+                               it.frags = FRAGS_PLAYER;
+               }
+
+               CS(it).killcount = 0;
+               it.lmsplayer = 0;
+               it.lms_spectate_warning = 0;
+               GameRules_scoring_add(it, LMS_RANK, -GameRules_scoring_add(it, LMS_RANK, 0));
+               GameRules_scoring_add(it, LMS_LIVES, -GameRules_scoring_add(it, LMS_LIVES, 0));
+
+               if (it.frags != FRAGS_PLAYER)
+                       continue;
+
                TRANSMUTE(Player, it);
-               it.frags = FRAGS_PLAYER;
-               GameRules_scoring_add(it, LMS_LIVES, LMS_NewPlayerLives());
                PutClientInServer(it);
        });
 }
@@ -138,21 +155,45 @@ MUTATOR_HOOKFUNCTION(lms, ReadLevelCvars)
        sv_ready_restart_after_countdown = 0;
 }
 
+// returns true if player is added to the game
+bool lms_AddPlayer(entity player)
+{
+       if (!player.lmsplayer)
+       {
+               int lives = GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives());
+               if(lives <= 0)
+                       return false;
+               player.lmsplayer = 1;
+       }
+       if (warmup_stage || time <= game_starttime)
+       {
+               if(player.lms_spectate_warning)
+               {
+                       player.lms_spectate_warning = 0;
+                       GameRules_scoring_add(player, LMS_RANK, -GameRules_scoring_add(player, LMS_RANK, 0));
+                       int lives = GameRules_scoring_add(player, LMS_LIVES, 0);
+                       if(lives <= 0)
+                               GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives());
+               }
+       }
+       else
+       {
+               if(GameRules_scoring_add(player, LMS_LIVES, 0) <= 0)
+               {
+                       Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_LMS_NOLIVES);
+                       return false;
+               }
+       }
+       return true;
+}
+
 MUTATOR_HOOKFUNCTION(lms, PutClientInServer)
 {
        entity player = M_ARGV(0, entity);
-
-       if(player.frags == FRAGS_SPECTATOR)
-               TRANSMUTE(Observer, player);
-       else
+       if (!warmup_stage && (IS_BOT_CLIENT(player) || CS(player).jointime != time))
        {
-               float tl = GameRules_scoring_add(player, LMS_LIVES, 0);
-               if(tl < lms_lowest_lives)
-                       lms_lowest_lives = tl;
-               if(tl <= 0)
+               if (GameRules_scoring_add(player, LMS_RANK, 0) || !lms_AddPlayer(player))
                        TRANSMUTE(Observer, player);
-               if(warmup_stage)
-                       GameRules_scoring_add(player, LMS_RANK, -GameRules_scoring_add(player, LMS_RANK, 0));
        }
 }
 
@@ -160,14 +201,10 @@ MUTATOR_HOOKFUNCTION(lms, ForbidSpawn)
 {
        entity player = M_ARGV(0, entity);
 
-       if(warmup_stage)
+       if (warmup_stage || lms_AddPlayer(player))
                return false;
-       if(player.frags == FRAGS_SPECTATOR || GameRules_scoring_add(player, LMS_LIVES, 0) <= 0)
-       {
-               Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_LMS_NOLIVES);
-               return true;
-       }
-       return false;
+
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(lms, PlayerDies)
@@ -186,7 +223,9 @@ MUTATOR_HOOKFUNCTION(lms, PlayerDies)
 
 void lms_RemovePlayer(entity player)
 {
-       static int quitters = 0;
+       if (warmup_stage || time < game_starttime)
+               return;
+
        float player_rank = GameRules_scoring_add(player, LMS_RANK, 0);
        if (!player_rank)
        {
@@ -194,7 +233,7 @@ void lms_RemovePlayer(entity player)
                {
                        player.frags = FRAGS_PLAYER_OUT_OF_GAME;
                        int pl_cnt = 0;
-                       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+                       FOREACH_CLIENT(IS_PLAYER(it) && it.frags == FRAGS_PLAYER, {
                                pl_cnt++;
                        });
                        GameRules_scoring_add(player, LMS_RANK, pl_cnt + 1);
@@ -202,6 +241,7 @@ void lms_RemovePlayer(entity player)
                else
                {
                        FOREACH_CLIENT(true, {
+                               // update rank of other players that were eliminated
                                if (it.frags == FRAGS_PLAYER_OUT_OF_GAME)
                                {
                                        float it_rank = GameRules_scoring_add(it, LMS_RANK, 0);
@@ -215,11 +255,11 @@ void lms_RemovePlayer(entity player)
                                                lms_lowest_lives = tl;
                                }
                        });
-                       GameRules_scoring_add(player, LMS_RANK, 665 - quitters); // different from 666
+                       GameRules_scoring_add(player, LMS_RANK, 665 - lms_quitters); // different from 666
                        if(!warmup_stage)
                        {
                                GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0));
-                               ++quitters;
+                               ++lms_quitters;
                        }
                        player.frags = FRAGS_PLAYER_OUT_OF_GAME;
                        TRANSMUTE(Observer, player);
@@ -243,6 +283,7 @@ MUTATOR_HOOKFUNCTION(lms, ClientDisconnect)
        player.lms_spectate_warning = 3;
 
        lms_RemovePlayer(player);
+       player.lmsplayer = 0;
 }
 
 MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver)
@@ -252,27 +293,24 @@ MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver)
        if (!IS_PLAYER(player))
                return true;
 
-       lms_RemovePlayer(player);
-       return true;  // prevent team reset
-}
-
-MUTATOR_HOOKFUNCTION(lms, ClientConnect)
-{
-       entity player = M_ARGV(0, entity);
-
-       if(GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives()) <= 0)
+       if (warmup_stage || time <= game_starttime)
        {
-               GameRules_scoring_add(player, LMS_RANK, 666); // mark as forced spectator for the hud code
+               GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0));
                player.frags = FRAGS_SPECTATOR;
+               TRANSMUTE(Observer, player);
+               player.lmsplayer = 0;
        }
+       else if (!GameRules_scoring_add(player, LMS_RANK, 0))
+               lms_RemovePlayer(player);
+       return true;  // prevent team reset
 }
 
-// FIXME LMS doesn't allow clients to spectate due to its particular implementation
-MUTATOR_HOOKFUNCTION(lms, AutoJoinOnConnection)
+MUTATOR_HOOKFUNCTION(lms, ClientConnect)
 {
-       if(autocvar_g_campaign)
-               return false;
-       return true;
+       entity player = M_ARGV(0, entity);
+       TRANSMUTE(Observer, player);
+       player.frags = FRAGS_SPECTATOR;
+       player.lms_spectate_warning = 0;
 }
 
 MUTATOR_HOOKFUNCTION(lms, PlayerPreThink)
@@ -300,7 +338,7 @@ MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
 {
        entity frag_target = M_ARGV(1, entity);
 
-       if (!warmup_stage)
+       if (!warmup_stage && time > game_starttime)
        {
                // remove a life
                int tl = GameRules_scoring_add(frag_target, LMS_LIVES, -1);
@@ -309,7 +347,7 @@ MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
                if(tl <= 0)
                {
                        int pl_cnt = 0;
-                       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+                       FOREACH_CLIENT(IS_PLAYER(it) && it.frags == FRAGS_PLAYER, {
                                pl_cnt++;
                        });
                        frag_target.frags = FRAGS_PLAYER_OUT_OF_GAME;
@@ -398,7 +436,8 @@ MUTATOR_HOOKFUNCTION(lms, ItemTouch)
 MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
 {
        FOREACH_CLIENT(IS_REAL_CLIENT(it), {
-               ++M_ARGV(0, int); // activerealplayers
+               if (it.lmsplayer && it.lms_spectate_warning < 2)
+                       ++M_ARGV(0, int); // activerealplayers
                ++M_ARGV(1, int); // realplayers
        });
 
@@ -409,7 +448,7 @@ MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate)
 {
        entity player = M_ARGV(0, entity);
 
-       if(warmup_stage || player.lms_spectate_warning)
+       if(warmup_stage || time < game_starttime || player.lms_spectate_warning)
        {
                // for the forfeit message...
                player.lms_spectate_warning = 2;
@@ -440,7 +479,9 @@ MUTATOR_HOOKFUNCTION(lms, SetWeaponArena)
 
 MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus)
 {
-       return true;
+       entity player = M_ARGV(0, entity);
+
+       return boolean(player.lmsplayer);
 }
 
 MUTATOR_HOOKFUNCTION(lms, AddPlayerScore)
index bf02920d2c1616207ac54545d3b331a617de90e6..bbaa4728be17c0a144f7f3ab7350e1a070d82feb 100644 (file)
@@ -7,6 +7,9 @@
 // 2 when player goes spectator (presses F3 to spectate for the second time)
 // 3 when player disconnects
 .int lms_spectate_warning;
+.int lmsplayer;
+
+int lms_quitters = 0;
 
 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
 string autocvar_g_lms_weaponarena = "most_available";