]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Clean up ammo_pickupevalfunc to not reference items directly
authorMario <mario.mario@y7mail.com>
Sat, 31 Dec 2022 17:49:15 +0000 (17:49 +0000)
committerterencehill <piuntn@gmail.com>
Sat, 31 Dec 2022 17:49:15 +0000 (17:49 +0000)
qcsrc/server/items/items.qc

index 33e6edc01b780b6ae5410c449b314260e0a116f5..347e956a3ec531a65cc3476bdb3e14dc5d434971 100644 (file)
@@ -821,24 +821,21 @@ float weapon_pickupevalfunc(entity player, entity item)
 
 float ammo_pickupevalfunc(entity player, entity item)
 {
-       bool need_shells = false, need_nails = false, need_rockets = false, need_cells = false, need_plasma = false, need_fuel = false;
+       entity item_resource = NULL; // pointer to the resource that may be associated with the given item
        entity wpn = NULL;
        float c = 0;
        float rating = 0;
 
-       // Detect needed ammo
+       // detect needed ammo
        if(item.itemdef.instanceOfWeaponPickup)
        {
-               entity ammo = NULL;
-               if(GetResource(item, RES_SHELLS))       { need_shells  = true; ammo = ITEM_Shells;      }
-               else if(GetResource(item, RES_BULLETS))   { need_nails   = true; ammo = ITEM_Bullets;     }
-               else if(GetResource(item, RES_ROCKETS)) { need_rockets = true; ammo = ITEM_Rockets;     }
-               else if(GetResource(item, RES_CELLS))   { need_cells   = true; ammo = ITEM_Cells;       }
-               else if(GetResource(item, RES_PLASMA))  { need_plasma  = true; ammo = ITEM_Plasma;      }
-               else if(GetResource(item, RES_FUEL))    { need_fuel    = true; ammo = ITEM_JetpackFuel; }
-
+               entity res = item.itemdef.m_weapon.ammo_type;
+               entity ammo = (res != RES_NONE) ? GetAmmoItem(res) : NULL;
                if(!ammo)
                        return 0;
+               if(res != RES_NONE && GetResource(item, res))
+                       item_resource = res;
+
                wpn = item;
                rating = ammo.m_botvalue;
        }
@@ -847,15 +844,13 @@ float ammo_pickupevalfunc(entity player, entity item)
                FOREACH(Weapons, it != WEP_Null, {
                        if(!(STAT(WEAPONS, player) & (it.m_wepset)))
                                continue;
+                       if(it.ammo_type == RES_NONE)
+                               continue;
 
-                       switch(it.ammo_type)
+                       if(GetResource(item, it.ammo_type))
                        {
-                               case RES_SHELLS:  need_shells  = true; break;
-                               case RES_BULLETS: need_nails   = true; break;
-                               case RES_ROCKETS: need_rockets = true; break;
-                               case RES_CELLS:   need_cells   = true; break;
-                               case RES_PLASMA:  need_plasma  = true; break;
-                               case RES_FUEL:    need_fuel    = true; break;
+                               item_resource = it.ammo_type;
+                               break;
                        }
                });
                rating = item.bot_pickupbasevalue;
@@ -863,23 +858,8 @@ float ammo_pickupevalfunc(entity player, entity item)
 
        float noammorating = 0.5;
 
-       if ((need_shells) && GetResource(item, RES_SHELLS) && (GetResource(player, RES_SHELLS) < g_pickup_shells_max))
-               c = GetResource(item, RES_SHELLS) / max(noammorating, GetResource(player, RES_SHELLS));
-
-       if ((need_nails) && GetResource(item, RES_BULLETS) && (GetResource(player, RES_BULLETS) < g_pickup_nails_max))
-               c = GetResource(item, RES_BULLETS) / max(noammorating, GetResource(player, RES_BULLETS));
-
-       if ((need_rockets) && GetResource(item, RES_ROCKETS) && (GetResource(player, RES_ROCKETS) < g_pickup_rockets_max))
-               c = GetResource(item, RES_ROCKETS) / max(noammorating, GetResource(player, RES_ROCKETS));
-
-       if ((need_cells) && GetResource(item, RES_CELLS) && (GetResource(player, RES_CELLS) < g_pickup_cells_max))
-               c = GetResource(item, RES_CELLS) / max(noammorating, GetResource(player, RES_CELLS));
-
-       if ((need_plasma) && GetResource(item, RES_PLASMA) && (GetResource(player, RES_PLASMA) < g_pickup_plasma_max))
-               c = GetResource(item, RES_PLASMA) / max(noammorating, GetResource(player, RES_PLASMA));
-
-       if ((need_fuel) && GetResource(item, RES_FUEL) && (GetResource(player, RES_FUEL) < g_pickup_fuel_max))
-               c = GetResource(item, RES_FUEL) / max(noammorating, GetResource(player, RES_FUEL));
+       if(item_resource && (GetResource(player, item_resource) < GetResourceLimit(player, item_resource)))
+               c = GetResource(item, item_resource) / max(noammorating, GetResource(player, item_resource));
 
        rating *= min(c, 2);
        if(wpn)