X-Git-Url: https://git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=xonotic-client.cfg;h=8ade6794e6b0a958ff69113a2e429de520233ebb;hp=9e9c48f5faeb108b83a24e0ca0c84d497d6e8f72;hb=HEAD;hpb=71ee2aa331e2de555c50b0e1e7396de21e802f3c diff --git a/xonotic-client.cfg b/xonotic-client.cfg index 9e9c48f5f..666a06538 100644 --- a/xonotic-client.cfg +++ b/xonotic-client.cfg @@ -69,8 +69,8 @@ seta cl_unpress_attack_on_weapon_switch 0 "automatically unpress fire and fire1 seta cl_weapon_switch_reload 1 "When trying to switch to the currently held weapon, reload it" seta cl_weapon_switch_fallback_to_impulse 1 "When trying to switch to a weapon that is not available, switch to an alternative from the same impulse" -seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns" -seta cl_spawn_event_sound 1 "sound effect whenever a player spawns" +seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns (if allowed by the server)" +seta cl_spawn_event_sound 1 "sound effect whenever a player spawns (if allowed by the server)" //seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // managed by effects-.cfg files seta cl_spawn_point_dist_max 1200 "maximum distance from which spawnpoint particles will be visible" @@ -80,13 +80,12 @@ sensitivity 3 v_gamma 1 viewsize 100 bgmvolume 0.75 -// fullscreen 1024x768x32bit -vid_bitsperpixel 32 + +// fullscreen 1024x768 vid_fullscreen 1 vid_width 1024 vid_height 768 vid_pixelheight 1 -vid_resizable 0 // cannot be turned on before it is sure it cannot cause a r_restart vid_desktopfullscreen 1 prvm_language en set _menu_prvm_language "" @@ -240,7 +239,7 @@ seta cl_damageeffect_lifetime_max 6 "maximum lifetime a damage effect may have" set cl_deathglow 2 "number of seconds during which dead bodies glow out" set cl_deathglow_min 0.5 "glow out up to this glow factor" -set cl_respawn_ghosts_keepcolors 0 "if enabled respawn ghosts keep body colors" +set cl_respawn_ghosts_keepcolors 1 "if enabled respawn ghosts keep body colors" set _teams_available 0 "internal cvar, value is synced from the server to reflect currently available teams to join" @@ -306,7 +305,7 @@ r_shadow_realtime_world_lightmaps 1 r_shadow_realtime_world_importlightentitiesfrommap 0 // Whether build process uses keepLights is nontransparent and may change, so better make keepLights not matter. cl_decals_fadetime 5 cl_decals_time 1 -seta cl_gunalign 3 "Gun alignment; 1 = center, 3 = right, 4 = left; requires reconnect" +seta cl_gunalign 3 "Gun alignment; 1 = center, 3 = right, 4 = left; requires reconnect. In servers which override shot origin this cvar is purely visual, in servers which do not this does affect where your shots come from" seta cl_gunoffset "0 0 0" "Adjust the weapon viewmodel position, applies only to your own first person view and is relative to cl_gunalign" seta cl_nogibs 0 "reduce number of violence effects, or remove them totally" seta cl_particlegibs 0 "simpler gibs" @@ -456,11 +455,13 @@ seta cl_damagetext_size_max 16 "Damage text font size for large damage" seta cl_damagetext_size_max_damage 140 "How much damage is considered large" seta cl_damagetext_alpha_start "1" "Damage text initial alpha" seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds" +seta cl_damagetext_lifetime "-1" "Damage text lifetime, edit this if you wish for damage text to disappear before it fades out" seta cl_damagetext_velocity_screen "0 0 0" "Damage text move direction (screen coordinates)" seta cl_damagetext_velocity_world "0 0 20" "Damage text move direction (world coordinates relative to player's view)" seta cl_damagetext_offset_screen "0 -45 0" "Damage text offset (screen coordinates)" seta cl_damagetext_offset_world "0 25 0" "Damage text offset (world coordinates relative to player's view)" seta cl_damagetext_accumulate_alpha_rel "0.65" "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha" +seta cl_damagetext_accumulate_lifetime "-1" "Only update existing damage text when it is younger than this many seconds, negative always updates" seta cl_damagetext_friendlyfire "1" "0: never show for friendly fire, 1: when more than 0 damage, 2: always" seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire"