X-Git-Url: https://git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=mutators.cfg;h=ac965a2e1b313b0b5bedb8369cc53327e152a0bc;hp=900f4ae0033fd0f057308323b483964f7ea2fe2c;hb=HEAD;hpb=cf34c825e0e646cc1d80dcfbe5123ce33d0db000 diff --git a/mutators.cfg b/mutators.cfg index 900f4ae00..0851dc4f7 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -42,8 +42,8 @@ set g_instagib_ammo_convert_bullets 0 "convert bullet ammo packs to insta cell a set g_instagib_ammo_convert_cells 0 "convert normal cell ammo packs to insta cell ammo packs" set g_instagib_ammo_convert_rockets 0 "convert rocket ammo packs to insta cell ammo packs" set g_instagib_ammo_convert_shells 0 "convert shell ammo packs to insta cell ammo packs" -set g_instagib_invisibility_time 30 "Time of invisibility powerup in seconds." -set g_instagib_speed_time 30 "Time of speed powerup in seconds." +set g_instagib_invisibility_time 30 "time of invisibility powerup in seconds" +set g_instagib_speed_time 30 "time of speed powerup in seconds" set g_instagib_damagedbycontents 1 "allow damage from lava pits in instagib" set g_instagib_blaster_keepdamage 0 "allow secondary fire to hurt players" set g_instagib_blaster_keepforce 0 "allow secondary fire to push players" @@ -63,6 +63,8 @@ set g_overkill_filter_healthmega 0 set g_overkill_filter_armormedium 1 set g_overkill_filter_armorbig 1 set g_overkill_filter_armormega 0 +set g_overkill_blaster_keepdamage 0 "allow secondary fire to hurt players" +set g_overkill_blaster_keepforce 0 "allow secondary fire to push players" // ========= @@ -187,7 +189,7 @@ set g_random_gravity_negative 1000 "negative gravity multiplier" set g_nades 0 "enable off-hand grenades - use the 'dropweapon' (second press throws) or '+hook' (release throws) binds" set g_nades_spread 0.04 "random spread offset of throw direction" set g_nades_throw_offset "0 -25 0" "nade throwing offset" -set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire" +set g_nades_onspawn 1 "give nades right away when player spawns rather than delaying entire refire" set g_nades_client_select 0 "allow client side selection of nade type" set g_nades_pickup 0 "allow picking up thrown nades (not your own)" set g_nades_pickup_time 2 "time until picked up nade explodes" @@ -202,11 +204,11 @@ set g_nades_nade_edgedamage 90 set g_nades_nade_radius 300 set g_nades_nade_force 650 set g_nades_nade_newton_style 0 "nade velocity: 0 is absolute, 1 is relative (takes into account player velocity), 2 is something in between" -set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil" +set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil, 10:ammo, 11:darkness" seta cl_nade_timer 1 "show a visual timer for nades, 1 = only circle, 2 = circle with text" -seta cl_nade_type 3 -seta cl_pokenade_type "zombie" +seta cl_nade_type 3 "selected type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil 10:ammo 11:darkness" +seta cl_pokenade_type "zombie" "monster to spawn" // ------------ // Nade bonus @@ -220,7 +222,7 @@ seta cl_pokenade_type "zombie" // set g_nades_bonus 0 "Enable bonus grenades" set g_nades_bonus_client_select 0 "Allow client side selection of bonus nade type" -set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil" +set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil 10:ammo 11:darkness" set g_nades_bonus_onstrength 1 "Always give bonus grenades to players that have the strength powerup" set g_nades_bonus_max 3 "Maximum number of bonus grenades" set g_nades_bonus_only 0 "Disallow regular nades, only bonus nades can be used" @@ -236,52 +238,77 @@ set g_nades_bonus_score_time -1 "Bonus nade score given per second (negative t set g_nades_bonus_score_time_flagcarrier 2 "Bonus nade score given per second as flag carrier (negative to have the score decay)" // Napalm (2) +set g_nades_napalm 0 "Napalm nade: spreads fire balls around the fountain and burns for a while" set g_nades_napalm_blast 1 "Whether the napalm grenades also give damage with the usual grenade explosion" set g_nades_napalm_burntime 0.5 "Time that the fire from napalm will stick to the player" set g_nades_napalm_selfdamage 1 "Whether the player that tossed the nade can be harmed by its fire" // Napalm fireballs set g_nades_napalm_ball_count 6 "Number of fireballs emitted during the explosion" set g_nades_napalm_ball_spread 500 "Maximum force which the fireballs will have on explosion" -set g_nades_napalm_ball_damageforcescale 4 -set g_nades_napalm_ball_damage 40 -set g_nades_napalm_ball_lifetime 7 +set g_nades_napalm_ball_damageforcescale 4 "How affected fireballs are by damage" +set g_nades_napalm_ball_damage 40 "Damage caused by the fireball" +set g_nades_napalm_ball_lifetime 7 "How long the fireball will last" set g_nades_napalm_ball_radius 100 "Distance from the fireball within which you may get burned" // Napalm Fire fountain set g_nades_napalm_fountain_lifetime 3 "Time period during which extra fire mines are ejected" set g_nades_napalm_fountain_delay 0.5 "Delay between emissions by the fountain" set g_nades_napalm_fountain_damage 50 "Damage caused by the center of the fountain" set g_nades_napalm_fountain_edgedamage 20 "Damage caused by the edge of the fountain" -set g_nades_napalm_fountain_radius 130 +set g_nades_napalm_fountain_radius 130 "Distance from the fountain" // Ice (3) +set g_nades_ice 1 "Ice nade: freezes and reduces health" set g_nades_ice_freeze_time 3 "How long the ice field will last" set g_nades_ice_health 0 "How much health the player will have after being unfrozen" set g_nades_ice_explode 0 "Whether the ice nade should explode again once the ice field dissipated" -set g_nades_ice_teamcheck 0 "Don't freeze teammates" +set g_nades_ice_teamcheck 2 "0: freezes everyone including the player who threw the nade, 1: freezes enemies and teammates, 2: freezes only enemies" + +// Translocate (4) +set g_nades_translocate 1 "Translocate nade: teleports into explosion nade location" +set g_nades_translocate_destroy_damage 25 "Damage caused when translocate nade is destroyed by some attacker" // Spawn (5) +set g_nades_spawn 1 "Spawn nade: respawns into nade explosion location after being fragged" set g_nades_spawn_count 3 "Number of times player will spawn at their spawn nade explosion location" +set g_nades_spawn_health_respawn 0 "How much health the player will have when being respawned, if 0, normal health respawn" +set g_nades_spawn_destroy_damage 25 "Damage caused when spawn nade is destroyed by some attacker" // Heal (6) +set g_nades_heal 1 "Heal nade: spawns a orb to recover health inside, enemies take the reverse effect when being inside orb" set g_nades_heal_time 5 "How long the healing field will last" set g_nades_heal_rate 30 "Health given per second" set g_nades_heal_friend 1 "Multiplier of health given to team mates" set g_nades_heal_foe -2 "Multiplier of health given to enemies" // Pokenade (7) +set g_nades_pokenade 0 "Pokenade: spawns a monster into the explosion nade location" set g_nades_pokenade_monster_lifetime 150 "How long pokenade monster will survive" set g_nades_pokenade_monster_type "zombie" "Monster to spawn" // Entrap (8) +set g_nades_entrap 0 "Entrap nade: spawns a orb to slow down movements inside" set g_nades_entrap_strength 0.01 "Strength of the orb's movement slowing powers" set g_nades_entrap_speed 0.5 "Running speed while entrapped" set g_nades_entrap_time 10 "Life time of the orb" -set g_nades_entrap_radius 500 +set g_nades_entrap_radius 500 "Distance from the entrap orb" // Veil (9) +set g_nades_veil 0 "Veil nade: spawns a orb to turn invisible inside" set g_nades_veil_time 8 "Life time of the orb" -set g_nades_veil_radius 200 - +set g_nades_veil_radius 200 "Distance from the veil orb" + +// Ammo (10) +set g_nades_ammo 0 "Ammo nade: spawns a orb to recover ammo inside, enemies take the reverse effect when being inside orb" +set g_nades_ammo_time 4 "Life time of the orb" +set g_nades_ammo_rate 30 "Ammo given per second" +set g_nades_ammo_friend 1 "Multiplier of ammo given to team mates" +set g_nades_ammo_foe -2 "Multiplier of ammo given to enemies" + +// Darkness (11) +set g_nades_darkness 0 "Darkness nade: blinds enemies" +set g_nades_darkness_time 4 "How long the dark field will last" +set g_nades_darkness_explode 0 "Whether the darkness nade should explode again once the dark field dissipated" +set g_nades_darkness_teamcheck 2 "0: blinds everyone including the player who threw the nade, 1: blinds enemies and teammates, 2: blinds only enemies" // ============ // camp check