X-Git-Url: https://git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=mutators.cfg;h=5420c350f23503b60e12f99ffa0282cd0749c76f;hp=6c2b80c7134c2da8de3dfce640f396ecf3fc6d6c;hb=7c5cfb9ea9ac91909283d436c3550fe2c160c86f;hpb=844e98d0ff1f0e004e89e9162e951a50cd7978d7 diff --git a/mutators.cfg b/mutators.cfg index 6c2b80c71..5420c350f 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -6,9 +6,10 @@ // ========= // dodging // ========= -set g_dodging 0 "set to 1 to enable dodging in games" +set g_dodging 0 "set to 1 to enable dodging (quick acceleration in a given direction)" seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable" +seta cl_dodging 0 "enable dodging, requires sv_dodging_clientselect to be enabled on the server" set sv_dodging_air_dodging 0 set sv_dodging_wall_dodging 0 "allow dodging off walls" @@ -23,10 +24,11 @@ set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging" set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" -set sv_dodging_frozen 0 "allow dodging while frozen" +set sv_dodging_frozen 0 "allow dodging while frozen (requires g_dodging to be enabled)" set sv_dodging_frozen_doubletap 0 -set sv_dodging_maxspeed 350 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill" +set sv_dodging_maxspeed 450 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill" set sv_dodging_air_maxspeed 450 "maximum speed a player can be moving at before they dodge again when air dodging is enabled" +set sv_dodging_clientselect 0 "allow clients to opt-in to dodging movement with the cl_dodging cvar, dodging will be off for clients by default with this enabled" // =========== @@ -57,7 +59,7 @@ set g_instagib_friendlypush 1 "allow pushing teammates with the vaporizer primar set g_overkill 0 "internal cvar, to enable overkill, use `exec ruleset-overkill.cfg`" set g_overkill_weapons 0 "Whether to enable overkill weapons outside of overkill ruleset." -set g_overkill_powerups_replace 1 "replace strength shield and with HMG and RPC" +set g_overkill_powerups_replace 1 "replace strength and shield with HMG and RPC" set g_overkill_itemwaypoints 1 "show waypoints with timer before health and armor spawns" set g_overkill_filter_healthmega 0 set g_overkill_filter_armormedium 1 @@ -110,7 +112,8 @@ set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in // =============== // rocket flying // =============== -set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs" +set g_rocket_flying 0 "make rocket jumping easier - use the remote_jump weapon cvars for selfdamage and selfpush force" +set g_rocket_flying_disabledelays 1 "disable detonation delays on rockets and mines" // ===================== @@ -143,7 +146,7 @@ set g_nix_with_powerups 0 "when 1, powerups still show up in NIX" // ================ set g_physical_items 0 "1 uses ODE physics for dropped weapons, 2 for all items, requires physics_ode to be enabled" set g_physical_items_damageforcescale 3 "how affected physical weapons are by damage" -set g_physical_items_reset 1 "return map items to their original lotation after being picked up" +set g_physical_items_reset 1 "return map items to their original location after being picked up" // =============== @@ -151,9 +154,9 @@ set g_physical_items_reset 1 "return map items to their original lotation after // =============== set g_touchexplode 0 "touching other players causes an explosion" set g_touchexplode_radius 50 -set g_touchexplode_damage 10 +set g_touchexplode_damage 20 set g_touchexplode_edgedamage 0 -set g_touchexplode_force 150 +set g_touchexplode_force 300 // ================ @@ -183,7 +186,7 @@ set g_random_gravity_negative 1000 "negative gravity multiplier" // ======= // Nades // ======= -set g_nades 0 "enable off-hand grenades" +set g_nades 0 "enable off-hand grenades - use the 'dropweapon' (second press throws) or '+hook' (release throws) binds" set g_nades_spread 0.04 "random spread offset of throw direction" set g_nades_throw_offset "0 -25 0" "nade throwing offset" set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire" @@ -200,7 +203,7 @@ set g_nades_nade_damage 225 set g_nades_nade_edgedamage 90 set g_nades_nade_radius 300 set g_nades_nade_force 650 -set g_nades_nade_newton_style 0 "0 is absolute, 1 is relative (takes into account player speed), 2 is something in between" +set g_nades_nade_newton_style 0 "nade velocity: 0 is absolute, 1 is relative (takes into account player velocity), 2 is something in between" set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil" seta cl_nade_timer 1 "show a visual timer for nades, 1 = only circle, 2 = circle with text" @@ -289,6 +292,7 @@ set g_campcheck 0 "damages campers every few seconds" set g_campcheck_interval 10 set g_campcheck_damage 100 set g_campcheck_distance 1800 +set g_campcheck_typecheck 0 "damage campers who are typing" // ========== @@ -302,13 +306,14 @@ set g_new_toys_use_pickupsound 0 "play the 'new toys, new toys!' roflsound when // ======= // buffs // ======= -set cl_buffs_autoreplace 1 "automatically drop current buff when picking up another" -set g_buffs -1 "enable buffs (requires buff items or powerups)" +seta cl_buffs_autoreplace 1 "automatically drop current buff when picking up another" +set g_buffs -1 "enable buffs (requires buff items or powerups on the map)" set g_buffs_effects 1 "show particle effects from carried buffs" -set g_buffs_waypoint_distance 1024 "maximum distance at which buff waypoint can be seen from item" +set g_buffs_waypoint_distance 1024 "maximum distance from item at which buff waypoint can be seen, 0 disables buff waypoints" set g_buffs_pickup_anyway 0 "instantly respawn the buff when it is picked up, instead of waiting for the player to drop it" set g_buffs_pickup_delay 0.7 "cooldown before player can pick up another buff after dropping one" -set g_buffs_randomize 1 "randomize buff type when player drops buff" +set g_buffs_randomize 1 "randomize buff type when player drops the buff, only applies to teamplay gamemodes if g_buffs_randomize_teamplay is enabled" +set g_buffs_randomize_teamplay 1 "in teamplay gamemodes, randomize buff type when player drops the buff, requires g_buffs_randomize" set g_buffs_random_lifetime 30 "re-spawn the buff again if it hasn't been touched after this time in seconds" set g_buffs_random_location 0 "randomize buff location on start and when reset" set g_buffs_random_location_attempts 10 "number of random locations a single buff will attempt to respawn at before giving up" @@ -321,7 +326,7 @@ set g_buffs_ammo 1 "ammo buff: infinite ammunition" set g_buffs_ammo_time 60 "ammo buff carry time" set g_buffs_resistance 1 "resistance buff: greatly reduces damage taken" set g_buffs_resistance_time 60 "resistance buff time" -set g_buffs_resistance_blockpercent 0.7 "damage reduction multiplier, higher values mean less damage" +set g_buffs_resistance_blockpercent 0.5 "damage reduction multiplier, higher values mean less damage" set g_buffs_medic 1 "medic buff: increased regeneration speed, extra health, chance to survive a fatal attack" set g_buffs_medic_time 60 "medic buff carry time" set g_buffs_medic_survive_chance 0.6 "multiplier chance of player surviving a fatal hit" @@ -329,12 +334,9 @@ set g_buffs_medic_survive_health 5 "amount of health player survives with after set g_buffs_medic_rot 0.2 "health rot rate multiplier" set g_buffs_medic_max 1.5 "stable health medic limit multiplier" set g_buffs_medic_regen 1.7 "health medic rate multiplier" -set g_buffs_medic_heal_amount 15 "health given to nearby players on a delay" -set g_buffs_medic_heal_range 400 "furthest away players can be from carrier to get healed by medic buff" -set g_buffs_medic_heal_delay 1 "delay between team healing" set g_buffs_vengeance 1 "vengeance buff: attackers also take damage" set g_buffs_vengeance_time 60 "vengeance buff carry time" -set g_buffs_vengeance_damage_multiplier 0.6 "amount of damage dealt the attacker takes when hitting a target with vengeance" +set g_buffs_vengeance_damage_multiplier 0.4 "amount of damage dealt the attacker takes when hitting a target with vengeance" set g_buffs_bash 1 "bash buff: increased knockback force and immunity to knockback" set g_buffs_bash_time 60 "bash buff carry time" set g_buffs_bash_force 2 "bash force multiplier" @@ -354,7 +356,7 @@ set g_buffs_speed_damage_take 1.2 "damage taken multiplier, higher value means m set g_buffs_speed_regen 1.2 "regeneration speed multiplier, higher value means faster health regeneration while holding speed buff" set g_buffs_vampire 1 "vampire buff: attacks to players and monsters heal the carrier" set g_buffs_vampire_time 60 "vampire buff carry time" -set g_buffs_vampire_damage_steal 0.6 "damage stolen multiplier while holding vampire buff" +set g_buffs_vampire_damage_steal 0.4 "damage stolen multiplier while holding vampire buff" set g_buffs_jump 0 "jump buff: greatly increased jump height" set g_buffs_jump_time 60 "jump buff carry time" set g_buffs_jump_height 600 "jump height while holding jump buff" @@ -378,7 +380,7 @@ set g_buffs_magnet_range_buff 100 "range around player that only buffs are picke set g_buffs_luck 1 "luck buff: randomly increased damage" set g_buffs_luck_time 60 "luck buff carry time" set g_buffs_luck_chance 0.15 "chance for 'critical' hit (multiplied damage) with luck buff" -set g_buffs_luck_damagemultiplier 3 "luck damage multiplier" +set g_buffs_luck_damagemultiplier 2 "luck damage multiplier" set g_buffs_flight 0 "flight buff: crouch jump to reverse your gravity!" set g_buffs_flight_time 60 "flight buff carry time" @@ -386,7 +388,7 @@ set g_buffs_flight_time 60 "flight buff carry time" // ================ // grappling hook // ================ -set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up" +set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves" set g_grappling_hook_useammo 0 "use ammunition with the off-hand grappling hook" @@ -441,8 +443,9 @@ set g_breakablehook_owner 0 "allow owner to break their own hook" // =========== // multijump // =========== -seta cl_multijump 1 "allow multijump mutator" +seta cl_multijump -1 "allow multijump mutator, set to -1 for the server to decide whether it's enabled" set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" +set g_multijump_client 1 "If the client sets cl_multijump to -1, this setting is used for them as a default" set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again" set g_multijump_maxspeed 0 @@ -520,3 +523,15 @@ set g_smneg_cooldown_factor 0.25 "Stale-move negation: penalty cooldown factor" set g_random_items 0 "Whether to enable random items." set g_random_loot 0 "Whether to enable random loot." exec randomitems-xonotic.cfg + +// =============== +// pinata +// =============== +set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed" +set g_pinata_offhand 0 "if enabled, the second weapon will drop as well while dual wielding" + +// ========= +// cloaked +// ========= +set g_cloaked 0 "display all players mostly invisible" +set g_balance_cloaked_alpha 0.25 "opacity of cloaked players"