X-Git-Url: https://git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=gamemodes-server.cfg;h=77a6d735dc80c97fff785a4ffdbf9ecabc7d1fca;hp=a5f6f839de7a258600a87449d8b949cc1a08874a;hb=6e481e16d4a6c34d5d31422148a39227d91a3ce8;hpb=2e6d039b81509fed940a226f9b09f5fd909399ba diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index a5f6f839d..77a6d735d 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -2,8 +2,8 @@ // Master config for core game modes // =================================== -// global gametype setting (0 = deathmatch) -set gamecfg 0 +// global gametype setting (uses gametype shortname, default gametype is deathmatch) +set gamecfg "dm" // ================= @@ -29,7 +29,9 @@ alias sv_hook_gamestart_ka alias sv_hook_gamestart_ft alias sv_hook_gamestart_inv alias sv_hook_gamestart_duel -alias sv_hook_gamerestart +// there is currently no hook for when the match is restarted +// see sv_hook_readyrestart for previous uses of this hook +//alias sv_hook_gamerestart alias sv_hook_gameend @@ -74,7 +76,7 @@ alias sv_vote_gametype_hook_duel // =========== // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch. set leadlimit 0 -set leadlimit_and_fraglimit 0 "if set, leadlimit is ANDed with fraglimit (otherwise ORed)" +set leadlimit_and_fraglimit 0 "both leadlimit AND fraglimit must be reached" set timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set leadlimit_override -1 "Lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" @@ -220,8 +222,8 @@ set g_assault 0 "Assault: attack the enemy base as fast as you can, then defend set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round" set g_ca_point_limit -1 "Clan Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_ca_point_leadlimit -1 "Clan Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_ca_spectate_enemies 0 "Allow spectating enemy player by dead player during clan arena games" -set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts" +set g_ca_spectate_enemies 0 "allow eliminated players to spectate enemy players during Clan Arena games" +set g_ca_warmup 10 "time players get to run around before the round starts" set g_ca_damage2score_multiplier 0.01 set g_ca_round_timelimit 180 "round time limit in seconds" set g_ca_teams_override 0 @@ -240,11 +242,13 @@ set g_ctf_leaderboard 0 "show top capture times in the scoreboard" set g_ctf_flag_return 1 "auto return the flag to base when touched by a teammate" set g_ctf_flag_return_carrying 0 "(manual return mode) auto return the flag to base if touched by a flag carrier" set g_ctf_flag_return_carried_radius 100 "allow flags to be returned by carrier if base is within this radius" -set g_ctf_flag_return_time 15 "automatically return the flag to base after this amount of time" +set g_ctf_flag_return_time 30 "automatically return the flag to base after this amount of time" set g_ctf_flag_return_dropped 100 "automatically return the flag to base if dropped within this distance from base (in qu)" set g_ctf_flag_return_damage 0 "allow the flag to be damaged, reducing time needed to automatically return to base" set g_ctf_flag_return_damage_delay 0 "how much time the flag takes to automatically return to base if it falls into lava/slime/trigger hurt" set g_ctf_flag_return_when_unreachable 1 "automatically return the flag if it falls into lava/slime/trigger hurt" +set g_ctf_flag_waypoint 1 "show a waypoint at the flag for easy discovery and directions" +set g_ctf_flag_waypoint_maxdistance 0 "maximum distance from a flag from which their waypoint is shown, a value of 0 means no limit" set g_ctf_flagcarrier_auto_helpme_damage 100 "automatically place a helpme notification on flag carrier waypointsprite if they get hit and their health dips below this value" set g_ctf_flagcarrier_auto_helpme_time 2 "antispam time for the helpme notification" set g_ctf_flagcarrier_selfdamagefactor 1 @@ -307,7 +311,7 @@ set g_ctf_flag_neutral_model "models/ctf/flags.md3" set g_ctf_flag_neutral_skin 4 set g_ctf_flag_glowtrails 1 set g_ctf_fullbrightflags 0 -set g_ctf_dynamiclights 0 +set g_ctf_dynamiclights 0 "flags (not flag carriers) cast light of their team's colour" set g_ctf_ignore_frags 0 "1: regular frags give no points" exec ctfscoring-samual.cfg @@ -350,8 +354,8 @@ set g_domination_point_rate 0 "override: how often to give those points" set g_domination_point_glow 0 "domination point glow (warning, slow)" set g_domination_roundbased 0 "enable round-based domination (capture all control points to win the round)" set g_domination_roundbased_point_limit 5 "capture limit in round-based domination mode" -set g_domination_round_timelimit 120 -set g_domination_warmup 5 +set g_domination_round_timelimit 120 "round time limit in seconds" +set g_domination_warmup 5 "time players have to wait before the round starts" //set g_domination_balance_team_points 1 "# of points received is based on team sizes" @@ -359,15 +363,23 @@ set g_domination_warmup 5 // freezetag // =========== set g_freezetag 0 "Freeze Tag: Freeze the opposing team(s) to win, unfreeze teammates by standing next to them" -set g_freezetag_warmup 5 "Time players get to run around before the round starts" +set g_freezetag_warmup 10 "time players get to run around before the round starts" set g_freezetag_point_limit -1 "Freeze Tag point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate" -set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range" +set g_freezetag_revive_speed_t2s 0.25 "Speed for reviving a frozen teammate if g_freezetag_revive_time_to_score is active" +set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range (if g_freezetag_revive_time_to_score is active reviving progress is not cleared)" set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" set g_freezetag_revive_nade 1 "Enable reviving from own nade explosion" set g_freezetag_revive_nade_health 40 "Amount of health player has if they revived from their own nade explosion" -set g_freezetag_round_timelimit 180 "round time limit in seconds" +set g_freezetag_revive_time_to_score 1.5 "every this amount of seconds give players reviving a frozen teammate 1 point" +set g_freezetag_round_timelimit 360 "round time limit in seconds" +set g_freezetag_revive_auto 1 "automatically revive frozen players after some time (g_freezetag_frozen_maxtime)" +set g_freezetag_revive_auto_progress 1 "start the automatic reviving progress as soon as the player gets frozen" +set g_freezetag_revive_auto_reducible 1 "reduce auto-revival time when frozen players are hit by enemies; set to -1 to reduce it even when they are hit by teammates" +set g_freezetag_revive_auto_reducible_forcefactor 0.01 "hit force to time reduction conversion factor" +set g_freezetag_revive_auto_reducible_maxforce 400 "max force considered at once" +set g_freezetag_revive_spawnshield 1 "apply spawnshield for this time in seconds after the player has been revived" set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds" set g_freezetag_teams_override 0 set g_freezetag_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" @@ -379,8 +391,8 @@ set g_freezetag_weaponarena "most_available" "starting weapons - takes the same // keepaway // ========== set g_keepaway 0 "game mode which focuses around a ball" -set g_keepaway_score_bckill 1 "enable scoring points (y/n) for ball carrier kills (value is how many points to award)" -set g_keepaway_score_killac 1 "amount of points to give when you kill someone while you have the ball" +set g_keepaway_score_bckill 1 "points for killing the ball barrier (Ball Carrier Kill)" +set g_keepaway_score_killac 1 "points for kills while holding the ball (Kill As Carrier)" set g_keepaway_score_timeinterval 1 "amount of time it takes between intervals for timepoints to be added to the score" set g_keepaway_score_timepoints 0 "points to add to score per timeinterval, 0 for no points" set g_keepaway_ballcarrier_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" @@ -493,8 +505,8 @@ set g_nexball_tackling 1 "Allow ball theft?" // =========== set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it" set g_onslaught_point_limit 1 "Onslaught point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_onslaught_warmup 5 -set g_onslaught_round_timelimit 500 +set g_onslaught_warmup 5 "time players have to wait before the round starts" +set g_onslaught_round_timelimit 500 "round time limit in seconds" set g_onslaught_teleport_radius 200 "Allows teleporting from a control point to another" set g_onslaught_teleport_wait 5 "Time before player can teleport again" set g_onslaught_spawn_choose 1 "Allow players to choose the control point to be spawned at"