X-Git-Url: https://git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=_hud_common.cfg;h=7d697464a76097d608c1c316892cbd7e1cb0620b;hp=c860be99cebd39ff846ded8cba3cdcbc790fb8b9;hb=0b673844282ab91cd2ef8688173d3c9cdf5f7bf5;hpb=4b615d6ea3ee6794ea9368c782393c66ef55c170 diff --git a/_hud_common.cfg b/_hud_common.cfg index c860be99c..7d697464a 100644 --- a/_hud_common.cfg +++ b/_hud_common.cfg @@ -45,8 +45,10 @@ seta hud_panel_centerprint 1 "enable this panel" seta hud_panel_itemstime 2 "enable this panel, 1 = show when spectating, 2 = even playing in warmup stage" //seta hud_panel_quickmenu 1 "enable this panel" //seta hud_panel_scoreboard 1 "enable this panel" -seta hud_panel_scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars" +seta hud_panel_scoreboard_accuracy 1 "show weapon accuracy stats panel in the scoreboard; colors can be configured with accuracy_color* cvars" seta hud_panel_scoreboard_ctf_leaderboard 1 "show a capture time rankings leaderboard in the scoreboard if allowed by the server" +seta hud_panel_scoreboard_itemstats 1 "show item stats panel in the scoreboard" +seta hud_panel_strafehud 3 "enable this panel, 1 = show if not observing, 2 = show always, 3 = show only in race/cts if not observing" seta hud_panel_weapons_dynamichud 1 "apply the dynamic hud effects to this panel" seta hud_panel_ammo_dynamichud 1 "apply the dynamic hud effects to this panel" @@ -66,6 +68,7 @@ seta hud_panel_physics_dynamichud 1 "apply the dynamic hud effects to t seta hud_panel_centerprint_dynamichud 1 "apply the dynamic hud effects to this panel" seta hud_panel_itemstime_dynamichud 1 "apply the dynamic hud effects to this panel" seta hud_panel_scoreboard_dynamichud 0 "apply the dynamic hud effects to this panel" +seta hud_panel_strafehud_dynamichud 1 "apply the dynamic hud effects to this panel" seta hud_panel_weapons_ammo_full_shells 60 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_nails 320 "show 100% of the status bar at this ammo count" @@ -74,12 +77,14 @@ seta hud_panel_weapons_ammo_full_plasma 180 "show 100% of the status bar at this seta hud_panel_weapons_ammo_full_rockets 160 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_hide_ondeath 0 "hide this panel when dead" +seta hud_panel_weapons_orderbyimpulse "1" "List weapons in their impulse order instead of priority" seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status bar is full" seta hud_panel_ammo_hide_ondeath 0 "hide this panel when dead" seta hud_panel_powerups_hide_ondeath 0 "hide this panel when dead" +seta hud_panel_healtharmor_oxygenbar_startalpha "0.2" "start alpha of the oxygen bar" seta hud_panel_healtharmor_maxhealth "200" "when you have this much health, the health status bar is full" seta hud_panel_healtharmor_maxarmor "200" "when you have this much armor, the armor status bar is full" seta hud_panel_healtharmor_progressbar_gfx_damage 5 "show damage effect when damaged at least by this amount; 0 disables the effect" @@ -91,6 +96,8 @@ seta hud_panel_timer_increment "0" "show elapsed time instead of remaining time" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster" +seta hud_panel_engineinfo_framecounter_decimals "0" "amount of decimals to show" +seta hud_panel_engineinfo_framecounter_time "0.1" "time between framerate display updates" seta hud_panel_physics_acceleration_movingaverage 1 "use an averaging method for calculating acceleration instead of the real value" seta hud_panel_physics_update_interval 0.016 "how often (in seconds) numeric values get updated on screen" @@ -113,11 +120,67 @@ seta hud_panel_scoreboard_maxheight 0.6 "max height of the scoreboard; a few pla seta hud_panel_scoreboard_others_showscore 1 "show scores of players listed in the last row when the scoreboard reaches the max height" seta hud_panel_scoreboard_spectators_showping 1 "show ping of spectators" seta hud_panel_scoreboard_spectators_aligned 0 "align spectators in columns" +seta hud_panel_scoreboard_spectators_position 1 "align spectators panel on scoreboard screen (0 = before accuracy and itemstats, 1 = before rankings, 2 = after rankings, 3 = after map stats)" seta hud_panel_scoreboard_minwidth 0.6 "minimum width of the scoreboard" +seta hud_panel_scoreboard_team_size_position 0 "where to show the team size (0 = do not show, 1 = left of scoreboard, 2 = right of scoreboard), will move team scores to the other side if necessary" +seta hud_panel_scoreboard_playerid 0 "show player id (server entity number) next to player's name" +seta hud_panel_scoreboard_playerid_prefix "#" "player id prefix" +seta hud_panel_scoreboard_playerid_suffix " " "player id suffix" seta hud_panel_scoreboard_accuracy_showdelay 2 "how long to delay displaying accuracy below the scoreboard if it's too far down" seta hud_panel_scoreboard_accuracy_showdelay_minpos 0.75 "delay displaying the accuracy panel only if its position is lower than this percentage of the screen height from the top" -seta hud_panel_scoreboard_team_size_position 0 "where to show the team size (0 = do not show, 1 = left of scoreboard, 2 = right of scoreboard), will move team scores to the other side if necessary" + +seta hud_panel_scoreboard_itemstats_filter 1 "filter out less interesting items (according to hud_panel_scoreboard_itemstats_filter_mask)" +seta hud_panel_scoreboard_itemstats_filter_mask 12 "[0-1][0-4]: the tens digit filters out all ammo items if set to 1, the units digit filters out health/armor items (1 small, 2 medium too, 3 big too, 4 mega too)" +seta hud_panel_scoreboard_itemstats_showdelay 2.2 "how long to delay displaying item stats below the scoreboard if it's too far down" +seta hud_panel_scoreboard_itemstats_showdelay_minpos 0.75 "delay displaying the item stats panel only if its position is lower than this percentage of the screen height from the top" + +seta _hud_panel_strafehud_demo "0" "strafehud changes angle during configure" +seta hud_panel_strafehud_mode "0" "strafehud mode which controls whether the strafehud is centered at \"0\" = view angle, \"1\" = velocity angle" +seta hud_panel_strafehud_range "0" "the angle range up to 360 degrees displayed on the strafehud, \"0\" = dynamic (chooses the minimum range required to still see the whole area needed for accelerating at once)" +seta hud_panel_strafehud_style "1" "\"0\" = no styling, \"1\" = progress bar style for the strafe bar, \"2\" = gradient for the strafe bar" +seta hud_panel_strafehud_unit "1" "speed unit (1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots), length unit (1 = qu, 2 = m, 3 = km, 4 = mi, 5 = nmi)" +seta hud_panel_strafehud_unit_show "1" "show units" +seta hud_panel_strafehud_bar_neutral_color "1 1 1" "color of the strafe meter neutral zone" +seta hud_panel_strafehud_bar_neutral_alpha "0.3" "opacity of the strafe meter neutral zone" +seta hud_panel_strafehud_bar_accel_color "0 1 0" "color of the strafe meter acceleration zone" +seta hud_panel_strafehud_bar_accel_alpha "0.3" "opacity of the strafe meter acceleration zone" +seta hud_panel_strafehud_bar_overturn_color "1 0 1" "color of the strafe meter overturn zone" +seta hud_panel_strafehud_bar_overturn_alpha "0.3" "opacity of the strafe meter overturn zone" +seta hud_panel_strafehud_angle_alpha "0.8" "opacity of the indicator showing the player's current angle" +seta hud_panel_strafehud_angle_height "1.5" "height of the indicator showing the player's current angle (relative to the panel height)" +seta hud_panel_strafehud_angle_width "0.005" "width of the indicator showing the player's current angle (relative to the panel width)" +seta hud_panel_strafehud_angle_neutral_color "1 1 0" "color of the indicator showing the player's current angle if the player's angle is within the neutral zone" +seta hud_panel_strafehud_angle_accel_color "0 1 1" "color of the indicator showing the player's current angle if the player's angle is within the acceleration zone" +seta hud_panel_strafehud_angle_overturn_color "1 0 1" "color of the indicator showing the player's current angle if the player's angle is within the overturn zone" +seta hud_panel_strafehud_switch_minspeed "-1" "minimum speed in qu/s at which switch indicators which are used to aid changing strafe direction will be shown (uses physics maxspeed + antiflicker speed if negative)" +seta hud_panel_strafehud_switch_active_color "0 1 0" "color of the switch indicator on the current side" +seta hud_panel_strafehud_switch_active_alpha "1" "opacity of the switch indicator on the current side" +seta hud_panel_strafehud_switch_inactive_color "1 1 0" "color of the switch indicator on the opposite side" +seta hud_panel_strafehud_switch_inactive_alpha "1" "opacity of the switch indicator on the opposite side" +seta hud_panel_strafehud_switch_width "0.0075" "width of the strafe angle indicators (relative to the strafe bar width)" +seta hud_panel_strafehud_direction_color "0 0.5 1" "color of the direction caps which indicate the direction the player is currently strafing towards" +seta hud_panel_strafehud_direction_alpha "1" "opacity of the direction caps which indicate the direction the player is currently strafing towards" +seta hud_panel_strafehud_direction_width "0.25" "stroke width of the direction caps which indicate the direction the player is currently strafing towards (relative to the panel height)" +seta hud_panel_strafehud_direction_length "0.02" "length of the horizontal component of the direction caps which indicate the direction the player is currently strafing towards (relative to the panel width)" +seta hud_panel_strafehud_slickdetector_range "0" "range of the slick detector in qu, \"0\" to disable" +seta hud_panel_strafehud_slickdetector_granularity "2" "value from 0 to 4 which defines how exact the search for slick should be, higher values may yield better results but require more computation" +seta hud_panel_strafehud_slickdetector_color "0 1 1" "color of the slick detector indicator" +seta hud_panel_strafehud_slickdetector_alpha "0.5" "opacity of the slick detector indicator" +seta hud_panel_strafehud_slickdetector_height "0.125" "height of the slick detector indicator (relative to the panel height)" +seta hud_panel_strafehud_startspeed_fade "0" "fade time (in seconds) of the start speed text or \"0\" to disable" +seta hud_panel_strafehud_startspeed_color "1 0.75 0" "color of the start speed text" +seta hud_panel_strafehud_startspeed_size "1.5" "size of the start speed text (relative to the panel height)" +seta hud_panel_strafehud_jumpheight_fade "0" "fade time (in seconds) of the jump height text or \"0\" to disable" +seta hud_panel_strafehud_jumpheight_min "50" "minimum jump height to display in the selected unit" +seta hud_panel_strafehud_jumpheight_color "0 1 0.75" "color of the jump height text" +seta hud_panel_strafehud_jumpheight_size "1.5" "size of the jump height text (relative to the panel height)" +seta hud_panel_strafehud_timeout_air "0.1" "time (in seconds) after take off before changing to air strafe physics when not jumping (visually more consistent hud while on slick downwards ramps)" +seta hud_panel_strafehud_timeout_ground "0.03333333" "time (in seconds) after landing before changing to non-air strafe physics (visually more consistent hud while strafe turning when touching the floor after every hop)" +seta hud_panel_strafehud_timeout_turn "0.1" "time (in seconds) after releasing the strafe keys before changing mode (visually more consistent hud while switching between left/right strafe turning)" +seta hud_panel_strafehud_timeout_direction "0.5" "time (in seconds) it takes until direction changes (forward or backward movement) are applied (set to zero if you intend to sideways strafe)" +seta hud_panel_strafehud_antiflicker_angle "0.01" "how many degrees from 0° to 180° the hud ignores if it could cause visual disturbances otherwise (and to counter rounding errors)" +seta hud_panel_strafehud_antiflicker_speed "0.0001" "how many qu/s the hud ignores if it could cause visual disturbances otherwise (and to counter rounding errors)" // hud panel aliases alias quickmenu "cl_cmd hud quickmenu ${* ?}" @@ -145,7 +208,7 @@ set _hud_showbinds_reload 0 "set it to 1 to reload binds if you changed any. It seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" -seta hud_damage 0.55 "an improved version of gl_polyblend for damage, draw an image instead when hurt" +seta hud_damage 0.55 "draw a blood image when hurt (improved version of gl_polyblend)" seta hud_damage_blur 0 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" @@ -195,6 +258,6 @@ seta hud_shownames_alpha 0.7 "alpha" seta hud_shownames_resize 1 "enable resizing of the names, then the size cvars will correspond to the maximum size" seta hud_shownames_mindistance 1000 "start fading alpha/size at this distance" seta hud_shownames_maxdistance 5000 "alpha/size is 0 at this distance" -seta hud_shownames_antioverlap 1 "if two tags get too close to each other, fade out the one further away from you" -seta hud_shownames_antioverlap_distance 50 "2d distance to other tag after which to fade out" +seta hud_shownames_antioverlap 1 "if two tags overlap, fade out the one further away from you" +seta hud_shownames_antioverlap_minalpha 0.4 "fade out overlapping tags to this alpha value" seta hud_shownames_offset 52 "offset (along z-axis) tag from player origin by this many units"