]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_lms.qc
Merge branch 'master' into terencehill/ca_ft_fixes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_lms.qc
index 1684c998863990fe8229eae6b8b77fa5ffaf56b7..850b4e21e261598300d624f31f218d68cd6e2f72 100644 (file)
@@ -46,14 +46,6 @@ MUTATOR_HOOKFUNCTION(lms_PlayerPreSpawn)
        return FALSE;
 }
 
-MUTATOR_HOOKFUNCTION(lms_PlayerSpawn)
-{
-       self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
-       self.lms_traveled_distance = 0;
-               
-       return FALSE;
-}
-
 MUTATOR_HOOKFUNCTION(lms_PlayerDies)
 {
        self.respawn_flags |= RESPAWN_FORCE;
@@ -97,50 +89,6 @@ MUTATOR_HOOKFUNCTION(lms_PlayerThink)
        if(self.deadflag == DEAD_DYING)
                self.deadflag = DEAD_RESPAWNING;
                
-       if not(self.deadflag)
-       if(autocvar_g_lms_campcheck_interval)
-       {
-               vector dist;
-
-               // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
-               dist = self.prevorigin - self.origin;
-               dist_z = 0;
-               self.lms_traveled_distance += fabs(vlen(dist));
-
-               if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime))
-               {
-                       self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
-                       self.lms_traveled_distance = 0;
-               }
-
-               if(time > self.lms_nextcheck)
-               {
-                       if(self.lms_traveled_distance < autocvar_g_lms_campcheck_distance)
-                       {
-                               Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_LMS_CAMPCHECK);
-                               if(self.vehicle)
-                                       Damage(self.vehicle, self, self, autocvar_g_lms_campcheck_damage * 2, DEATH_CAMP, self.vehicle.origin, '0 0 0');
-                               else
-                                       Damage(self, self, self, bound(0, autocvar_g_lms_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
-                       }
-                       self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval;
-                       self.lms_traveled_distance = 0;
-               }
-       }
-               
-       return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(lms_PlayerDamage)
-{
-       if(IS_PLAYER(frag_target))
-       if(IS_PLAYER(frag_attacker))
-       if(frag_attacker != frag_target)
-       {
-               frag_target.lms_traveled_distance = autocvar_g_lms_campcheck_distance;
-               frag_attacker.lms_traveled_distance = autocvar_g_lms_campcheck_distance;
-       }
-               
        return FALSE;
 }
 
@@ -173,7 +121,7 @@ MUTATOR_HOOKFUNCTION(lms_GiveFragsForKill)
 
 MUTATOR_HOOKFUNCTION(lms_SetStartItems)
 {
-       start_items &~= IT_UNLIMITED_AMMO;
+       start_items &= ~IT_UNLIMITED_AMMO;
        start_health       = warmup_start_health       = cvar("g_lms_start_health");
        start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
        start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
@@ -237,12 +185,10 @@ MUTATOR_DEFINITION(gamemode_lms)
        MUTATOR_HOOK(reset_map_global, lms_ResetMap, CBC_ORDER_ANY);
        MUTATOR_HOOK(reset_map_players, lms_ResetPlayers, CBC_ORDER_ANY);
        MUTATOR_HOOK(PutClientInServer, lms_PlayerPreSpawn, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerSpawn, lms_PlayerSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerDies, lms_PlayerDies, CBC_ORDER_ANY);
        MUTATOR_HOOK(MakePlayerObserver, lms_RemovePlayer, CBC_ORDER_ANY);
        MUTATOR_HOOK(ClientConnect, lms_ClientConnect, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerPreThink, lms_PlayerThink, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerDamage_Calculate, lms_PlayerDamage, CBC_ORDER_ANY);
        MUTATOR_HOOK(ForbidThrowCurrentWeapon, lms_ForbidThrowing, CBC_ORDER_ANY);
        MUTATOR_HOOK(GiveFragsForKill, lms_GiveFragsForKill, CBC_ORDER_ANY);
        MUTATOR_HOOK(SetStartItems, lms_SetStartItems, CBC_ORDER_ANY);