#include "constants.qh"
#include "g_hook.qh"
#include "ipban.qh"
-#include "mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
#include "../common/t_items.qh"
#include "resources.qh"
#include "items.qh"
+#include "player.qh"
#include "weapons/accuracy.qh"
#include "weapons/csqcprojectile.qh"
#include "weapons/selection.qh"
REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
+REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking");
+
REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");