if(sf & ISF_MODEL)
{
- WriteShort(MSG_ENTITY, this.fade_end);
- WriteShort(MSG_ENTITY, this.fade_start);
+ WriteShort(MSG_ENTITY, bound(0, this.fade_end, 32767));
+ WriteShort(MSG_ENTITY, bound(0, this.fade_start, 32767));
if(this.mdl == "")
LOG_TRACE("^1WARNING!^7 this.mdl is unset for item ", this.classname, "expect a crash just about now");
this.takedamage = DAMAGE_YES;
this.event_damage = Item_Damage;
+ // enable this to have thrown items burn in lava
+ //this.damagedbycontents = true;
+ //IL_PUSH(g_damagedbycontents, this);
if (Item_IsExpiring(this))
{