itemkeys MUST always have exactly one bit set.
*/
-void spawnfunc_item_key()
-{SELFPARAM();
+spawnfunc(item_key)
+{
string _netname;
vector _colormod;
---------NOTES----------
Don't use this entity on new maps! Use item_key instead.
*/
-void spawnfunc_item_key1(void)
-{SELFPARAM();
- self.classname = "item_key";
- self.itemkeys = ITEM_KEY_BIT(1);
- spawnfunc_item_key();
+spawnfunc(item_key1)
+{
+ this.classname = "item_key";
+ this.itemkeys = ITEM_KEY_BIT(1);
+ spawnfunc_item_key(this);
};
/*QUAKED item_key2 (0 .5 .8) (-16 -16 -24) (16 16 32) FLOATING
---------NOTES----------
Don't use this entity on new maps! Use item_key instead.
*/
-void spawnfunc_item_key2(void)
-{SELFPARAM();
- self.classname = "item_key";
- self.itemkeys = ITEM_KEY_BIT(0);
- spawnfunc_item_key();
+spawnfunc(item_key2)
+{
+ this.classname = "item_key";
+ this.itemkeys = ITEM_KEY_BIT(0);
+ spawnfunc_item_key(this);
};