]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Merge branch 'master' into Mario/turrets
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index f34f452c75842970d527b512c212371a848fee00..7af48956d96a8b3d53a0ac1a987a02edf5f29a0f 100644 (file)
@@ -128,7 +128,7 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
                        }
 
                        if(warmup_stage)
-                               GiveFrags_randomweapons.weapons = warmup_start_weapons;
+                               GiveFrags_randomweapons.weapons = WARMUP_START_WEAPONS;
                        else
                                GiveFrags_randomweapons.weapons = start_weapons;
 
@@ -147,7 +147,7 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
                }
 
                // after a frag, choose another random weapon set
-               if not(attacker.weapons & WepSet_FromWeapon(attacker.weapon))
+               if (!(attacker.weapons & WepSet_FromWeapon(attacker.weapon)))
                        W_SwitchWeapon_Force(attacker, w_getbestweapon(attacker));
        }
 
@@ -225,7 +225,7 @@ void Obituary_SpecialDeath(
        if(DEATH_ISSPECIAL(deathtype))
        {
                entity deathent = deathtypes[(deathtype - DT_FIRST)];
-               if not(deathent) { backtrace("Obituary_SpecialDeath: Could not find deathtype entity!\n"); return; }
+               if (!deathent) { backtrace("Obituary_SpecialDeath: Could not find deathtype entity!\n"); return; }
 
                if(murder)
                {
@@ -311,11 +311,11 @@ float Obituary_WeaponDeath(
                }
                else
                {
-                       dprint(sprintf(
+                       dprintf(
                                "Obituary_WeaponDeath(): ^1Deathtype ^7(%d)^1 has no notification for weapon %d!\n",
                                deathtype,
                                death_weapon
-                       ));
+                       );
                }
 
                return TRUE;
@@ -326,7 +326,7 @@ float Obituary_WeaponDeath(
 void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
 {
        // Sanity check
-       if not(IS_PLAYER(targ)) { backtrace("Obituary called on non-player?!\n"); return; }
+       if (!IS_PLAYER(targ)) { backtrace("Obituary called on non-player?!\n"); return; }
 
        // Declarations
        float notif_firstblood = FALSE;
@@ -349,7 +349,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                )
        );
        #endif
-       
+
        // =======
        // SUICIDE
        // =======
@@ -370,7 +370,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                                                Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
                                                break;
                                        }
-                                       
+
                                        default:
                                        {
                                                Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
@@ -379,7 +379,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                                }
                        }
                }
-               else if not(Obituary_WeaponDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0))
+               else if (!Obituary_WeaponDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0))
                {
                        backtrace("SUICIDE: what the hell happened here?\n");
                        return;
@@ -399,7 +399,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                        GiveFrags(attacker, targ, -1, deathtype);
 
                        attacker.killcount = 0;
-                       
+
                        Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAG, targ.netname);
                        Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAGGED, attacker.netname);
                        Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(targ.team, INFO_DEATH_TEAMKILL_), targ.netname, attacker.netname, deathlocation, targ.killcount);
@@ -493,7 +493,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                                );
                        }
 
-                       if not(Obituary_WeaponDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker))
+                       if (!Obituary_WeaponDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker))
                                Obituary_SpecialDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker, 0);
                }
        }
@@ -527,7 +527,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                                        0);
                                break;
                        }
-                       
+
                        default:
                        {
                                Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
@@ -558,7 +558,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
 {
        float mirrordamage;
        float mirrorforce;
-       float complainteamdamage = 0; 
+       float complainteamdamage = 0;
        entity attacker_save;
        mirrordamage = 0;
        mirrorforce = 0;
@@ -596,7 +596,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                // exit the vehicle before killing (fixes a crash)
                if(IS_PLAYER(targ) && targ.vehicle)
                        vehicles_exit(VHEF_RELESE);
-       
+
                // These are ALWAYS lethal
                // No damage modification here
                // Instead, prepare the victim for his death...
@@ -669,7 +669,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        }
                }
 
-               if not(DEATH_ISSPECIAL(deathtype))
+               if (!DEATH_ISSPECIAL(deathtype))
                {
                        damage *= g_weapondamagefactor;
                        mirrordamage *= g_weapondamagefactor;
@@ -677,20 +677,20 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        force = force * g_weaponforcefactor;
                        mirrorforce *= g_weaponforcefactor;
                }
-               
+
                // should this be changed at all? If so, in what way?
                frag_attacker = attacker;
                frag_target = targ;
                frag_damage = damage;
                frag_force = force;
-        frag_deathtype = deathtype;
+               frag_deathtype = deathtype;
                frag_mirrordamage = mirrordamage;
                MUTATOR_CALLHOOK(PlayerDamage_Calculate);
                damage = frag_damage;
                mirrordamage = frag_mirrordamage;
                force = frag_force;
-               
-               if not(g_minstagib)
+
+               if (!g_minstagib)
                {
                        // apply strength multiplier
                        if (attacker.items & IT_STRENGTH)
@@ -732,7 +732,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        else
                                victim = targ;
 
-                       if(IS_PLAYER(victim) || victim.turret_flags & TUR_FLAG_ISTURRET)
+                       if(IS_PLAYER(victim) || ((victim.turret_flags & TUR_FLAG_ISTURRET) && victim.active == ACTIVE_ACTIVE) || (victim.flags & FL_MONSTER))
                        {
                                if(DIFF_TEAM(victim, attacker))
                                {
@@ -749,7 +749,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                                damage_goodhits += 1;
                                                damage_gooddamage += damage;
 
-                                               if not(DEATH_ISSPECIAL(deathtype))
+                                               if (!DEATH_ISSPECIAL(deathtype))
                                                {
                                                        if(IS_PLAYER(targ)) // don't do this for vehicles
                                                        if(IsFlying(victim))
@@ -924,12 +924,12 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
                                                        mininv_f = (vlen(force) * (1-tfloorforce)) / autocvar_g_throughfloor_force_max_stddev;
 
                                                        if(autocvar_g_throughfloor_debug)
-                                                               print(sprintf("THROUGHFLOOR: D=%f F=%f max(dD)=1/%f max(dF)=1/%f", finaldmg, vlen(force), mininv_d, mininv_f));
+                                                               printf("THROUGHFLOOR: D=%f F=%f max(dD)=1/%f max(dF)=1/%f", finaldmg, vlen(force), mininv_d, mininv_f);
 
                                                        total = 0.25 * pow(max(mininv_f, mininv_d), 2);
 
                                                        if(autocvar_g_throughfloor_debug)
-                                                               print(sprintf(" steps=%f", total));
+                                                               printf(" steps=%f", total);
 
                                                        if (IS_PLAYER(targ))
                                                                total = ceil(bound(autocvar_g_throughfloor_min_steps_player, total, autocvar_g_throughfloor_max_steps_player));
@@ -937,7 +937,7 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
                                                                total = ceil(bound(autocvar_g_throughfloor_min_steps_other, total, autocvar_g_throughfloor_max_steps_other));
 
                                                        if(autocvar_g_throughfloor_debug)
-                                                               print(sprintf(" steps=%f dD=%f dF=%f", total, finaldmg * (1-tfloordmg) / (2 * sqrt(total)), vlen(force) * (1-tfloorforce) / (2 * sqrt(total))));
+                                                               printf(" steps=%f dD=%f dF=%f", total, finaldmg * (1-tfloordmg) / (2 * sqrt(total)), vlen(force) * (1-tfloorforce) / (2 * sqrt(total)));
 
                                                        for(c = 0; c < total; ++c)
                                                        {
@@ -964,7 +964,7 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
                                                        force = force * a;
 
                                                        if(autocvar_g_throughfloor_debug)
-                                                               print(sprintf(" D=%f F=%f\n", finaldmg, vlen(force)));
+                                                               printf(" D=%f F=%f\n", finaldmg, vlen(force));
                                                }
 
                                                // laser force adjustments :P
@@ -1098,7 +1098,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
                if(maxtime > mintime || maxdps > mindps)
                {
                        // Constraints:
-                       
+
                        // damage we have right now
                        mindamage = mindps * mintime;
 
@@ -1187,7 +1187,7 @@ void Fire_ApplyDamage(entity e)
        float t, d, hi, ty;
        entity o;
 
-       if not(Fire_IsBurning(e))
+       if (!Fire_IsBurning(e))
                return;
 
        for(t = 0, o = e.owner; o.owner && t < 16; o = o.owner, ++t);
@@ -1216,12 +1216,12 @@ void Fire_ApplyDamage(entity e)
        }
        e.fire_hitsound = TRUE;
 
-       if not(IS_INDEPENDENT_PLAYER(e))
+       if (!IS_INDEPENDENT_PLAYER(e))
        FOR_EACH_PLAYER(other) if(e != other)
        {
                if(IS_PLAYER(other))
                if(other.deadflag == DEAD_NO)
-               if not(IS_INDEPENDENT_PLAYER(other))
+               if (!IS_INDEPENDENT_PLAYER(other))
                if(boxesoverlap(e.absmin, e.absmax, other.absmin, other.absmax))
                {
                        t = autocvar_g_balance_firetransfer_time * (e.fire_endtime - time);