- ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 1);
- ready_needed_count = ceil(t_players * ready_needed_factor);
-
- if (readycount >= ready_needed_count) ReadyRestart(true);
+ if (humans_ready && humans_ready >= rint(human_players * bound(0.5, cvar("g_warmup_majority_factor"), 1)))
+ ReadyRestart(true);