#include "scripting.qh"
-#include <server/defs.qh>
-#include <server/miscfunctions.qh>
-#include "cvars.qh"
-
-#include <common/state.qh>
+#include <common/gamemodes/gamemode/ctf/sv_ctf.qh>
#include <common/physics/player.qh>
+#include <common/state.qh>
+#include <common/stats.qh>
+#include <common/weapons/_all.qh>
#include <common/wepent.qh>
-
-#include "bot.qh"
+#include <server/bot/default/bot.qh>
+#include <server/bot/default/cvars.qh>
+#include <server/weapons/selection.qh>
+#include <server/weapons/weaponsystem.qh>
.int state;
switch(ntype)
{
case BOT_CMD_PARAMETER_FLOAT:
- stype = "float number";
+ stype = "float";
break;
case BOT_CMD_PARAMETER_STRING:
stype = "string";
if(!bot_cmds_initialized)
bot_commands_init();
- LOG_INFO(
- "List of all available commands:\n"
- " Command - Parameter Type\n"
- );
+ LOG_HELP("Bot commands:");
for(i=1;i<BOT_CMD_COUNTER;++i)
{
switch(bot_cmd_parm_type[i])
{
case BOT_CMD_PARAMETER_FLOAT:
- ptype = "float number";
+ ptype = "float";
break;
case BOT_CMD_PARAMETER_STRING:
ptype = "string";
ptype = "none";
break;
}
- LOG_INFO(" ", bot_cmd_string[i]," - <", ptype, ">");
+ if (ptype != "none")
+ LOG_HELP(" ^2", bot_cmd_string[i]," ^7<", ptype, ">");
+ else
+ LOG_HELP(" ^2", bot_cmd_string[i]);
}
+ LOG_HELP("For help about a specific command, type bot_cmd help <command>");
}
// Commands code
float bot_cmd_continue(entity this)
{
- bot_relinkplayerlist();
this.bot_exec_status &= ~BOT_EXEC_STATUS_PAUSED;
+ bot_relinkplayerlist();
return CMD_STATUS_FINISHED;
}
return bot_cmd_keypress_handler(this, key,false);
}
+bool bot_ispaused(entity this)
+{
+ return(this.bot_exec_status & BOT_EXEC_STATUS_PAUSED);
+}
+
float bot_cmd_pause(entity this)
{
PHYS_INPUT_BUTTON_DRAG(this) = false;
CS(this).movement = '0 0 0';
this.bot_cmd_keys = BOT_CMD_KEY_NONE;
- bot_clear(this);
this.bot_exec_status |= BOT_EXEC_STATUS_PAUSED;
+ bot_relinkplayerlist();
return CMD_STATUS_FINISHED;
}