]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/default/bot.qc
Fix regression caused by the previous commit where bots don't respawn
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / bot.qc
index 57de9f05cefecc0376946dd8d5ec26ae0017f689..59ff81df94678b5f744c0da45e617019e56416a7 100644 (file)
@@ -1,53 +1,42 @@
 #include "bot.qh"
 
-#include "cvars.qh"
-
-#include "aim.qh"
-#include "navigation.qh"
-#include "scripting.qh"
-#include "waypoints.qh"
-
-#include "havocbot/havocbot.qh"
-#include "havocbot/scripting.qh"
-
-#include "../../teamplay.qh"
-
-#include "../../antilag.qh"
-#include "../../autocvars.qh"
-#include "../../campaign.qh"
-#include "../../client.qh"
-#include "../../constants.qh"
-#include "../../defs.qh"
-#include "../../race.qh"
-#include <common/t_items.qh>
-
-#include <server/mutators/_mod.qh>
-
-#include "../../weapons/accuracy.qh"
-
-#include <common/physics/player.qh>
 #include <common/constants.qh>
-#include <common/net_linked.qh>
 #include <common/mapinfo.qh>
+#include <common/net_linked.qh>
+#include <common/physics/player.qh>
+#include <common/stats.qh>
 #include <common/teams.qh>
 #include <common/util.qh>
-
-#include <server/scores_rules.qh>
-
 #include <common/weapons/_all.qh>
-
 #include <lib/csqcmodel/sv_model.qh>
-
 #include <lib/warpzone/common.qh>
 #include <lib/warpzone/util_server.qh>
+#include <server/antilag.qh>
+#include <server/bot/default/aim.qh>
+#include <server/bot/default/cvars.qh>
+#include <server/bot/default/havocbot/havocbot.qh>
+#include <server/bot/default/havocbot/scripting.qh>
+#include <server/bot/default/navigation.qh>
+#include <server/bot/default/scripting.qh>
+#include <server/bot/default/waypoints.qh>
+#include <server/campaign.qh>
+#include <server/client.qh>
+#include <server/damage.qh>
+#include <server/items/items.qh>
+#include <server/mutators/_mod.qh>
+#include <server/race.qh>
+#include <server/scores_rules.qh>
+#include <server/teamplay.qh>
+#include <server/weapons/accuracy.qh>
+#include <server/world.qh>
 
 STATIC_INIT(bot) { bot_calculate_stepheightvec(); }
 
 // TODO: remove this function! its only purpose is to update these fields since bot_setnameandstuff is called before ClientState
 void bot_setclientfields(entity this)
 {
-       CS(this).cvar_cl_accuracy_data_share = 1;  // share the bots weapon accuracy data with the world
-       CS(this).cvar_cl_accuracy_data_receive = 0;  // don't receive any weapon accuracy data
+       CS_CVAR(this).cvar_cl_accuracy_data_share = 1;  // share the bots weapon accuracy data with the world
+       CS_CVAR(this).cvar_cl_accuracy_data_receive = 0;  // don't receive any weapon accuracy data
 }
 
 entity bot_spawn()
@@ -124,16 +113,24 @@ void bot_think(entity this)
        }
 
        // if dead, just wait until we can respawn
-       if (IS_DEAD(this))
+       if (IS_DEAD(this) || IS_OBSERVER(this))
        {
                if (bot_waypoint_queue_owner == this)
                        bot_waypoint_queue_owner = NULL;
                this.aistatus = 0;
                CS(this).movement = '0 0 0';
-               if (this.deadflag == DEAD_DEAD)
+               if (IS_OBSERVER(this))
+                       return;
+               if (IS_DEAD(this))
                {
-                       PHYS_INPUT_BUTTON_JUMP(this) = true; // press jump to respawn
-                       navigation_goalrating_timeout_force(this);
+                       if (!navigation_goalrating_timeout(this))
+                               navigation_goalrating_timeout_force(this);
+                       // jump must not be pressed for at least one frame in order for
+                       // PlayerThink to detect the key down event
+                       if (this.deadflag == DEAD_DYING)
+                               PHYS_INPUT_BUTTON_JUMP(this) = false;
+                       else if (this.deadflag == DEAD_DEAD)
+                               PHYS_INPUT_BUTTON_JUMP(this) = true; // press jump to respawn
                }
        }
        else if(this.aistatus & AI_STATUS_STUCK)
@@ -394,17 +391,19 @@ void bot_relinkplayerlist()
 
                if(IS_BOT_CLIENT(it))
                {
-                       if(prevbot)
-                               prevbot.nextbot = it;
-                       else
-                               bot_list = it;
-                       prevbot = it;
+                       if (!IS_OBSERVER(it) && !bot_ispaused(it))
+                       {
+                               if(prevbot)
+                                       prevbot.nextbot = it;
+                               else
+                                       bot_list = it;
+                               prevbot = it;
+                       }
                        ++currentbots;
                }
        });
        if(prevbot)
                prevbot.nextbot = NULL;
-       LOG_TRACE("relink: ", ftos(currentbots), " bots seen.");
        bot_strategytoken = bot_list;
        bot_strategytoken_taken = true;
 }
@@ -655,39 +654,6 @@ bool bot_fixcount()
        return true;
 }
 
-void bot_remove_from_bot_list(entity this)
-{
-       entity e = bot_list;
-       entity prev_bot = NULL;
-       while (e)
-       {
-               if(e == this)
-               {
-                       if(!prev_bot)
-                               bot_list = this.nextbot;
-                       else
-                               prev_bot.nextbot = this.nextbot;
-                       if(bot_strategytoken == this)
-                       {
-                               bot_strategytoken = this.nextbot;
-                               bot_strategytoken_taken = true;
-                       }
-                       this.nextbot = NULL;
-                       break;
-               }
-               prev_bot = e;
-               e = e.nextbot;
-       }
-}
-
-void bot_clear(entity this)
-{
-       bot_remove_from_bot_list(this);
-       if(bot_waypoint_queue_owner == this)
-               bot_waypoint_queue_owner = NULL;
-       this.aistatus &= ~AI_STATUS_STUCK; // otherwise bot_waypoint_queue_owner will be set again to this by navigation_unstuck
-}
-
 void bot_serverframe()
 {
        if (intermission_running && currentbots > 0)
@@ -760,7 +726,7 @@ void bot_serverframe()
                        localcmd("quit\n");
        }
 
-       if (currentbots > 0 || autocvar_g_waypointeditor || autocvar_g_waypointeditor_auto)
+       if (currentbots > 0 || waypointeditor_enabled || autocvar_g_waypointeditor_auto)
        if (botframe_spawnedwaypoints)
        {
                if(botframe_cachedwaypointlinks)
@@ -825,7 +791,7 @@ void bot_serverframe()
                }
        }
 
-       if (autocvar_g_waypointeditor)
+       if (waypointeditor_enabled)
                botframe_showwaypointlinks();
 
        if (autocvar_g_waypointeditor_auto)