- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair color:"));
- me.TD(me, 1, 0.9, e = makeXonoticCheckBox(0, "crosshair_color_per_weapon", _("Per weapon")));
- me.TD(me, 1, 0.9, e = makeXonoticCheckBox(0, "crosshair_color_by_health", _("By health")));
- setDependent(e, "crosshair_color_per_weapon", 0, 0);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair color:")));
+ me.TD(me, 1, 0.9, e = makeXonoticRadioButton(4, "crosshair_color_per_weapon", string_null, _("Per weapon")));
+ me.TD(me, 1, 0.9, e = makeXonoticRadioButton(4, "crosshair_color_by_health", string_null, _("By health")));