#include "../../lib/warpzone/common.qh"
#include "../../lib/warpzone/client.qh"
#include "../util.qh"
- #include "../buffs/all.qh"
#include "../../client/autocvars.qh"
#include "../deathtypes/all.qh"
#include "../../lib/csqcmodel/interpolate.qh"
#include "../stats.qh"
#include "../teams.qh"
#include "../util.qh"
- #include "../buffs/all.qh"
#include "../monsters/all.qh"
#include "config.qh"
#include "../../server/weapons/csqcprojectile.qh"
// WEAPON PLUGIN SYSTEM
-WepSet WepSet_FromWeapon(int a) {
+WepSet _WepSet_FromWeapon(int a) {
a -= WEP_FIRST;
if (Weapons_MAX > 24)
if (a >= 24) {