float autocvar_g_vehicle_raptor_cannon_cost = 1;
float autocvar_g_vehicle_raptor_cannon_damage = 10;
float autocvar_g_vehicle_raptor_cannon_radius = 60;
-float autocvar_g_vehicle_raptor_cannon_refire = 0.03;
+float autocvar_g_vehicle_raptor_cannon_refire = 0.033333;
float autocvar_g_vehicle_raptor_cannon_speed = 24000;
float autocvar_g_vehicle_raptor_cannon_spread = 0.01;
float autocvar_g_vehicle_raptor_cannon_force = 25;
float autocvar_g_vehicle_raptor_flare_chase = 0.9;
float autocvar_g_vehicle_raptor_flare_range = 2000;
#endif
+
+#ifdef CSQC
+void RaptorCBShellfragDraw(entity this);
+void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang);
+#endif