.float jumppadcount;
.entity jumppadsused[NUM_JUMPPADSUSED];
-float trigger_push_calculatevelocity_flighttime;
-
#ifdef SVQC
void SUB_UseTargets(entity this, entity actor, entity trigger);
void trigger_push_use(entity this, entity actor, entity trigger);
pushed_entity - object that is to be pushed
Returns: velocity for the jump
- the global trigger_push_calculatevelocity_flighttime is set to the total
- jump time
*/
-
vector trigger_push_calculatevelocity(vector org, entity tgt, float ht, entity pushed_entity);
void trigger_push_touch(entity this, entity toucher);