]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/nix/sv_nix.qc
GetResourceAmount --> GetResource, SetResourceAmount --> SetResource
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / nix / sv_nix.qc
index b50a273ad3e117c4c8098fede8a616430f001ce1..efe8ee3aedf2449988527ca916cc77bc2055044e 100644 (file)
@@ -57,12 +57,12 @@ REGISTER_MUTATOR(nix, expr_evaluate(cvar_string("g_nix")) && !MUTATOR_IS_ENABLED
        {
                // as the PlayerSpawn hook will no longer run, NIX is turned off by this!
                FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), {
-                       SetResourceAmount(it, RES_SHELLS, start_ammo_shells);
-                       SetResourceAmount(it, RES_BULLETS, start_ammo_nails);
-                       SetResourceAmount(it, RES_ROCKETS, start_ammo_rockets);
-                       SetResourceAmount(it, RES_CELLS, start_ammo_cells);
-                       SetResourceAmount(it, RES_PLASMA, start_ammo_plasma);
-                       SetResourceAmount(it, RES_FUEL, start_ammo_fuel);
+                       SetResource(it, RES_SHELLS, start_ammo_shells);
+                       SetResource(it, RES_BULLETS, start_ammo_nails);
+                       SetResource(it, RES_ROCKETS, start_ammo_rockets);
+                       SetResource(it, RES_CELLS, start_ammo_cells);
+                       SetResource(it, RES_PLASMA, start_ammo_plasma);
+                       SetResource(it, RES_FUEL, start_ammo_fuel);
                        STAT(WEAPONS, it) = start_weapons;
                        for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
                        {
@@ -134,34 +134,34 @@ void NIX_GiveCurrentWeapon(entity this)
 
        if(nix_nextchange != this.nix_lastchange_id) // this shall only be called once per round!
        {
-               SetResourceAmount(this, RES_SHELLS, 0);
-               SetResourceAmount(this, RES_BULLETS, 0);
-               SetResourceAmount(this, RES_ROCKETS, 0);
-               SetResourceAmount(this, RES_CELLS, 0);
-               SetResourceAmount(this, RES_PLASMA, 0);
-               SetResourceAmount(this, RES_FUEL, 0);
+               SetResource(this, RES_SHELLS, 0);
+               SetResource(this, RES_BULLETS, 0);
+               SetResource(this, RES_ROCKETS, 0);
+               SetResource(this, RES_CELLS, 0);
+               SetResource(this, RES_PLASMA, 0);
+               SetResource(this, RES_FUEL, 0);
                if(this.items & IT_UNLIMITED_WEAPON_AMMO)
                {
                        switch (wpn.ammo_type)
                        {
-                               case RES_SHELLS:  SetResourceAmount(this, RES_SHELLS, autocvar_g_pickup_shells_max);  break;
-                               case RES_BULLETS: SetResourceAmount(this, RES_BULLETS, autocvar_g_pickup_nails_max);   break;
-                               case RES_ROCKETS: SetResourceAmount(this, RES_ROCKETS, autocvar_g_pickup_rockets_max); break;
-                               case RES_CELLS:   SetResourceAmount(this, RES_CELLS, autocvar_g_pickup_cells_max);   break;
-                               case RES_PLASMA:  SetResourceAmount(this, RES_PLASMA, autocvar_g_pickup_plasma_max);   break;
-                               case RES_FUEL:    SetResourceAmount(this, RES_FUEL, autocvar_g_pickup_fuel_max);    break;
+                               case RES_SHELLS:  SetResource(this, RES_SHELLS, autocvar_g_pickup_shells_max);  break;
+                               case RES_BULLETS: SetResource(this, RES_BULLETS, autocvar_g_pickup_nails_max);   break;
+                               case RES_ROCKETS: SetResource(this, RES_ROCKETS, autocvar_g_pickup_rockets_max); break;
+                               case RES_CELLS:   SetResource(this, RES_CELLS, autocvar_g_pickup_cells_max);   break;
+                               case RES_PLASMA:  SetResource(this, RES_PLASMA, autocvar_g_pickup_plasma_max);   break;
+                               case RES_FUEL:    SetResource(this, RES_FUEL, autocvar_g_pickup_fuel_max);    break;
                        }
                }
                else
                {
                        switch (wpn.ammo_type)
                        {
-                               case RES_SHELLS:  SetResourceAmount(this, RES_SHELLS, autocvar_g_balance_nix_ammo_shells);  break;
-                               case RES_BULLETS: SetResourceAmount(this, RES_BULLETS, autocvar_g_balance_nix_ammo_nails);   break;
-                               case RES_ROCKETS: SetResourceAmount(this, RES_ROCKETS, autocvar_g_balance_nix_ammo_rockets); break;
-                               case RES_CELLS:   SetResourceAmount(this, RES_CELLS, autocvar_g_balance_nix_ammo_cells);   break;
-                               case RES_PLASMA:  SetResourceAmount(this, RES_PLASMA, autocvar_g_balance_nix_ammo_plasma);   break;
-                               case RES_FUEL:    SetResourceAmount(this, RES_FUEL, autocvar_g_balance_nix_ammo_fuel);    break;
+                               case RES_SHELLS:  SetResource(this, RES_SHELLS, autocvar_g_balance_nix_ammo_shells);  break;
+                               case RES_BULLETS: SetResource(this, RES_BULLETS, autocvar_g_balance_nix_ammo_nails);   break;
+                               case RES_ROCKETS: SetResource(this, RES_ROCKETS, autocvar_g_balance_nix_ammo_rockets); break;
+                               case RES_CELLS:   SetResource(this, RES_CELLS, autocvar_g_balance_nix_ammo_cells);   break;
+                               case RES_PLASMA:  SetResource(this, RES_PLASMA, autocvar_g_balance_nix_ammo_plasma);   break;
+                               case RES_FUEL:    SetResource(this, RES_FUEL, autocvar_g_balance_nix_ammo_fuel);    break;
                        }
                }