makevectors (mon.angles);
dot = normalize (player.origin - mon.origin) * v_forward;
- if(dot <= 0.3) { return false; }
+ if(dot <= autocvar_g_monsters_target_infront_range) { return false; }
}
return true; // this target is valid!
self.dmg_time = time;
if(sound_allowed(MSG_BROADCAST, attacker) && deathtype != DEATH_DROWN)
- spamsound (self, CH_PAIN, "misc/bodyimpact1.wav", VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER
+ spamsound (self, CH_PAIN, SND(BODYIMPACT1), VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER
self.velocity += force * self.damageforcescale;