return false;
}
-spawnfunc(monster_zombie) { Monster_Spawn(this, true, MON_ZOMBIE.monsterid); }
+spawnfunc(monster_zombie) { Monster_Spawn(this, true, MON_ZOMBIE); }
#endif // SVQC
#ifdef SVQC
{
TC(Zombie, this);
actor.pain_finished = time + 0.34;
- setanim(actor, ((random() > 0.5) ? actor.anim_pain1 : actor.anim_pain2), true, true, false);
+ if(time >= actor.spawn_time)
+ setanim(actor, ((random() > 0.5) ? actor.anim_pain1 : actor.anim_pain2), true, true, false);
return damage_take;
}