#include "ammo.qh"
-#ifdef SVQC
-
-METHOD(Bullets, m_spawnfunc_hookreplace, GameItem(Bullets this, entity e))
-{
- if (autocvar_sv_q3acompat_machineshotgunswap && !Item_IsLoot(e))
- {
- return ITEM_Shells;
- }
- return this;
-}
-
-METHOD(Shells, m_spawnfunc_hookreplace, GameItem(Shells this, entity e))
-{
- if (autocvar_sv_q3acompat_machineshotgunswap && !Item_IsLoot(e))
- {
- return ITEM_Bullets;
- }
- return this;
-}
-
-#endif