]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc
LMS: players joining late get the amount of health / armor as the less healthy player...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / lms / sv_lms.qc
index aceb66e0310db714e640c16250b7bcd8d4a547c5..dd2c93e5037af969fd62155846a8a94b1ebac134 100644 (file)
@@ -3,6 +3,8 @@
 #include <common/mutators/mutator/instagib/items.qh>
 #include <server/campaign.qh>
 #include <server/command/_mod.qh>
+#include <server/world.qh>
+#include <server/items/items.qh>
 
 int autocvar_g_lms_extra_lives;
 bool autocvar_g_lms_join_anytime;
@@ -10,11 +12,10 @@ int autocvar_g_lms_last_join;
 bool autocvar_g_lms_regenerate;
 
 // main functions
-float LMS_NewPlayerLives()
+int LMS_NewPlayerLives()
 {
-       float fl;
-       fl = autocvar_fraglimit;
-       if(fl == 0)
+       int fl = floor(autocvar_fraglimit);
+       if(fl == 0 || fl > 999)
                fl = 999;
 
        // first player has left the game for dying too much? Nobody else can get in.
@@ -22,7 +23,7 @@ float LMS_NewPlayerLives()
                return 0;
 
        if(!autocvar_g_lms_join_anytime)
-               if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
+               if(lms_lowest_lives < fl - max(0, floor(autocvar_g_lms_last_join)))
                        return 0;
 
        return bound(1, lms_lowest_lives, fl);
@@ -35,9 +36,12 @@ void ClearWinners();
 // limit.
 int WinningCondition_LMS()
 {
+       if (warmup_stage || time <= game_starttime)
+               return WINNING_NO;
+
        entity first_player = NULL;
        int totalplayers = 0;
-       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+       FOREACH_CLIENT(IS_PLAYER(it) && it.frags == FRAGS_PLAYER, {
                if (!totalplayers)
                        first_player = it;
                ++totalplayers;
@@ -76,10 +80,7 @@ int WinningCondition_LMS()
                                // a winner!
                                // and assign him his first place
                                GameRules_scoring_add(first_player, LMS_RANK, 1);
-                               if(warmup_stage)
-                                       return WINNING_NO;
-                               else
-                                       return WINNING_YES;
+                               return WINNING_YES;
                        }
                }
        }
@@ -117,14 +118,31 @@ int WinningCondition_LMS()
 MUTATOR_HOOKFUNCTION(lms, reset_map_global)
 {
        lms_lowest_lives = 999;
+       lms_quitters = 0;
 }
 
 MUTATOR_HOOKFUNCTION(lms, reset_map_players)
 {
        FOREACH_CLIENT(true, {
+               if (it.frags == FRAGS_PLAYER_OUT_OF_GAME)
+               {
+                       // players who forfeited (rank >= 256) become spectators
+                       if (it.lms_spectate_warning == 2)
+                               it.frags = FRAGS_SPECTATOR;
+                       else
+                               it.frags = FRAGS_PLAYER;
+               }
+
+               CS(it).killcount = 0;
+               it.lmsplayer = 0;
+               it.lms_spectate_warning = 0;
+               GameRules_scoring_add(it, LMS_RANK, -GameRules_scoring_add(it, LMS_RANK, 0));
+               GameRules_scoring_add(it, LMS_LIVES, -GameRules_scoring_add(it, LMS_LIVES, 0));
+
+               if (it.frags != FRAGS_PLAYER)
+                       continue;
+
                TRANSMUTE(Player, it);
-               it.frags = FRAGS_PLAYER;
-               GameRules_scoring_add(it, LMS_LIVES, LMS_NewPlayerLives());
                PutClientInServer(it);
        });
 }
@@ -137,74 +155,120 @@ MUTATOR_HOOKFUNCTION(lms, ReadLevelCvars)
        sv_ready_restart_after_countdown = 0;
 }
 
+// returns true if player is added to the game
+bool lms_AddPlayer(entity player)
+{
+       if (!player.lmsplayer)
+       {
+               int lives = GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives());
+               if(lives <= 0)
+                       return false;
+               player.lmsplayer = 1;
+       }
+       if (warmup_stage || time <= game_starttime)
+       {
+               if(player.lms_spectate_warning)
+               {
+                       player.lms_spectate_warning = 0;
+                       GameRules_scoring_add(player, LMS_RANK, -GameRules_scoring_add(player, LMS_RANK, 0));
+                       int lives = GameRules_scoring_add(player, LMS_LIVES, 0);
+                       if(lives <= 0)
+                               GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives());
+               }
+       }
+       else
+       {
+               if(GameRules_scoring_add(player, LMS_LIVES, 0) <= 0)
+               {
+                       Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_LMS_NOLIVES);
+                       return false;
+               }
+       }
+       return true;
+}
+
 MUTATOR_HOOKFUNCTION(lms, PutClientInServer)
 {
        entity player = M_ARGV(0, entity);
-
-       if(player.frags == FRAGS_SPECTATOR)
-               TRANSMUTE(Observer, player);
-       else
+       if (!warmup_stage && (IS_BOT_CLIENT(player) || CS(player).jointime != time))
        {
-               float tl = GameRules_scoring_add(player, LMS_LIVES, 0);
-               if(tl < lms_lowest_lives)
-                       lms_lowest_lives = tl;
-               if(tl <= 0)
+               if (GameRules_scoring_add(player, LMS_RANK, 0) || !lms_AddPlayer(player))
                        TRANSMUTE(Observer, player);
-               if(warmup_stage)
-                       GameRules_scoring_add(player, LMS_RANK, -GameRules_scoring_add(player, LMS_RANK, 0));
        }
 }
 
+MUTATOR_HOOKFUNCTION(lms, PlayerSpawn)
+{
+       entity player = M_ARGV(0, entity);
+
+       if (warmup_stage || time < game_starttime)
+               return true;
+
+       int pl_lives = GameRules_scoring_add(player, LMS_LIVES, 0);
+       float min_health = start_health;
+       float min_armorvalue = start_armorvalue;
+       FOREACH_CLIENT(it != player && IS_PLAYER(it) && !IS_DEAD(it) && GameRules_scoring_add(it, LMS_LIVES, 0) == pl_lives, {
+               if (GetResource(it, RES_HEALTH) < min_health)
+                       min_health = GetResource(it, RES_HEALTH);
+               if (GetResource(it, RES_ARMOR) < min_armorvalue)
+                       min_armorvalue = GetResource(it, RES_ARMOR);
+       });
+       if (min_health != start_health)
+               SetResource(player, RES_HEALTH, max(1, min_health));
+       if (min_armorvalue != start_armorvalue)
+               SetResource(player, RES_ARMOR, min_armorvalue);
+}
+
 MUTATOR_HOOKFUNCTION(lms, ForbidSpawn)
 {
        entity player = M_ARGV(0, entity);
 
-       if(warmup_stage)
+       if (warmup_stage || lms_AddPlayer(player))
                return false;
-       if(player.frags == FRAGS_SPECTATOR)
-               return true;
-       if(GameRules_scoring_add(player, LMS_LIVES, 0) <= 0)
-       {
-               Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_LMS_NOLIVES);
-               return true;
-       }
-       return false;
+
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(lms, PlayerDies)
 {
        entity frag_target = M_ARGV(2, entity);
 
+       float tl = GameRules_scoring_add(frag_target, LMS_LIVES, 0);
+       if (tl <= 0)
+       {
+               frag_target.respawn_flags = RESPAWN_SILENT;
+               // prevent unwanted sudden rejoin as spectator and movement of spectator camera
+               frag_target.respawn_time = time + 2;
+       }
        frag_target.respawn_flags |= RESPAWN_FORCE;
 }
 
 void lms_RemovePlayer(entity player)
 {
-       static int quitters = 0;
+       if (warmup_stage || time < game_starttime)
+               return;
+
        float player_rank = GameRules_scoring_add(player, LMS_RANK, 0);
        if (!player_rank)
        {
-               int pl_cnt = 0;
-               FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
-                       pl_cnt++;
-               });
                if (player.lms_spectate_warning < 2)
                {
-                       if(IS_BOT_CLIENT(player))
-                               bot_clear(player);
                        player.frags = FRAGS_PLAYER_OUT_OF_GAME;
+                       int pl_cnt = 0;
+                       FOREACH_CLIENT(IS_PLAYER(it) && it.frags == FRAGS_PLAYER, {
+                               pl_cnt++;
+                       });
                        GameRules_scoring_add(player, LMS_RANK, pl_cnt + 1);
                }
                else
                {
-                       lms_lowest_lives = 999;
                        FOREACH_CLIENT(true, {
+                               // update rank of other players that were eliminated
                                if (it.frags == FRAGS_PLAYER_OUT_OF_GAME)
                                {
                                        float it_rank = GameRules_scoring_add(it, LMS_RANK, 0);
                                        if (it_rank > player_rank && it_rank <= 256)
                                                GameRules_scoring_add(it, LMS_RANK, -1);
-                                       lms_lowest_lives = 0;
                                }
                                else if (it.frags != FRAGS_SPECTATOR)
                                {
@@ -213,11 +277,11 @@ void lms_RemovePlayer(entity player)
                                                lms_lowest_lives = tl;
                                }
                        });
-                       GameRules_scoring_add(player, LMS_RANK, 665 - quitters); // different from 666
+                       GameRules_scoring_add(player, LMS_RANK, 665 - lms_quitters); // different from 666
                        if(!warmup_stage)
                        {
                                GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0));
-                               ++quitters;
+                               ++lms_quitters;
                        }
                        player.frags = FRAGS_PLAYER_OUT_OF_GAME;
                        TRANSMUTE(Observer, player);
@@ -241,6 +305,7 @@ MUTATOR_HOOKFUNCTION(lms, ClientDisconnect)
        player.lms_spectate_warning = 3;
 
        lms_RemovePlayer(player);
+       player.lmsplayer = 0;
 }
 
 MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver)
@@ -250,27 +315,24 @@ MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver)
        if (!IS_PLAYER(player))
                return true;
 
-       lms_RemovePlayer(player);
-       return true;  // prevent team reset
-}
-
-MUTATOR_HOOKFUNCTION(lms, ClientConnect)
-{
-       entity player = M_ARGV(0, entity);
-
-       if(GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives()) <= 0)
+       if (warmup_stage || time <= game_starttime)
        {
-               GameRules_scoring_add(player, LMS_RANK, 666); // mark as forced spectator for the hud code
+               GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0));
                player.frags = FRAGS_SPECTATOR;
+               TRANSMUTE(Observer, player);
+               player.lmsplayer = 0;
        }
+       else if (!GameRules_scoring_add(player, LMS_RANK, 0))
+               lms_RemovePlayer(player);
+       return true;  // prevent team reset
 }
 
-// FIXME LMS doesn't allow clients to spectate due to its particular implementation
-MUTATOR_HOOKFUNCTION(lms, AutoJoinOnConnection)
+MUTATOR_HOOKFUNCTION(lms, ClientConnect)
 {
-       if(autocvar_g_campaign)
-               return false;
-       return true;
+       entity player = M_ARGV(0, entity);
+       TRANSMUTE(Observer, player);
+       player.frags = FRAGS_SPECTATOR;
+       player.lms_spectate_warning = 0;
 }
 
 MUTATOR_HOOKFUNCTION(lms, PlayerPreThink)
@@ -298,7 +360,7 @@ MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
 {
        entity frag_target = M_ARGV(1, entity);
 
-       if (!warmup_stage)
+       if (!warmup_stage && time > game_starttime)
        {
                // remove a life
                int tl = GameRules_scoring_add(frag_target, LMS_LIVES, -1);
@@ -307,11 +369,9 @@ MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
                if(tl <= 0)
                {
                        int pl_cnt = 0;
-                       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+                       FOREACH_CLIENT(IS_PLAYER(it) && it.frags == FRAGS_PLAYER, {
                                pl_cnt++;
                        });
-                       if(IS_BOT_CLIENT(frag_target))
-                               bot_clear(frag_target);
                        frag_target.frags = FRAGS_PLAYER_OUT_OF_GAME;
                        GameRules_scoring_add(frag_target, LMS_RANK, pl_cnt);
                }
@@ -358,6 +418,7 @@ void lms_extralife(entity this)
 
 MUTATOR_HOOKFUNCTION(lms, OnEntityPreSpawn)
 {
+       if (MUTATOR_RETURNVALUE) return false;
        if (!autocvar_g_powerups) return false;
        if (!autocvar_g_lms_extra_lives) return false;
 
@@ -379,12 +440,14 @@ MUTATOR_HOOKFUNCTION(lms, OnEntityPreSpawn)
 
 MUTATOR_HOOKFUNCTION(lms, ItemTouch)
 {
+       if(MUTATOR_RETURNVALUE) return false;
+
        entity item = M_ARGV(0, entity);
        entity toucher = M_ARGV(1, entity);
 
        if(item.itemdef == ITEM_ExtraLife)
        {
-               Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES);
+               Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES, autocvar_g_lms_extra_lives);
                GameRules_scoring_add(toucher, LMS_LIVES, autocvar_g_lms_extra_lives);
                return MUT_ITEMTOUCH_PICKUP;
        }
@@ -395,7 +458,8 @@ MUTATOR_HOOKFUNCTION(lms, ItemTouch)
 MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
 {
        FOREACH_CLIENT(IS_REAL_CLIENT(it), {
-               ++M_ARGV(0, int); // activerealplayers
+               if (it.lmsplayer && it.lms_spectate_warning < 2)
+                       ++M_ARGV(0, int); // activerealplayers
                ++M_ARGV(1, int); // realplayers
        });
 
@@ -406,7 +470,7 @@ MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate)
 {
        entity player = M_ARGV(0, entity);
 
-       if(warmup_stage || player.lms_spectate_warning)
+       if(warmup_stage || time < game_starttime || player.lms_spectate_warning)
        {
                // for the forfeit message...
                player.lms_spectate_warning = 2;
@@ -437,7 +501,9 @@ MUTATOR_HOOKFUNCTION(lms, SetWeaponArena)
 
 MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus)
 {
-       return true;
+       entity player = M_ARGV(0, entity);
+
+       return boolean(player.lmsplayer);
 }
 
 MUTATOR_HOOKFUNCTION(lms, AddPlayerScore)
@@ -449,5 +515,5 @@ MUTATOR_HOOKFUNCTION(lms, AddPlayerScore)
 
 void lms_Initialize()
 {
-       lms_lowest_lives = 9999;
+       lms_lowest_lives = 999;
 }