void(entity this) havocbot_role_ka_carrier;
void(entity this) havocbot_role_ka_collector;
+void ka_DamageEvent(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force);
+
+void ka_TouchEvent(entity this, entity toucher);
+
void ka_DropEvent(entity plyr);