#include <common/scores.qh>
void ka_Initialize();
+IntrusiveList g_kaballs;
REGISTER_MUTATOR(ka, false)
{
MUTATOR_STATIC();
return false;
}
+const int KA_BALL_COUNT = 1;
-entity ka_ball;
entity ka_Handler;
void(entity this) havocbot_role_ka_carrier;
void(entity this) havocbot_role_ka_collector;
+void ka_DamageEvent(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force);
+
+void ka_TouchEvent(entity this, entity toucher);
+
void ka_DropEvent(entity plyr);