#include "sv_freezetag.qh"
+#include <server/elimination.qh>
#include <server/resources.qh>
float autocvar_g_freezetag_frozen_maxtime;
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER);
FOREACH_CLIENT(IS_PLAYER(it), {
it.freezetag_frozen_timeout = 0;
+ it.freezetag_revive_time = 0;
nades_Clear(it);
});
game_stopped = true;
FOREACH_CLIENT(IS_PLAYER(it), {
it.freezetag_frozen_timeout = 0;
+ it.freezetag_revive_time = 0;
nades_Clear(it);
});
{
if(attacker == targ)
{
- // you froze your own dumb targ
+ // you froze your own dumb self
// counted as "suicide" already
GameRules_scoring_add(targ, SCORE, -1);
}
{
FOREACH_CLIENT(IS_PLAYER(it), {
CS(it).killcount = 0;
+ it.freezetag_revive_time = 0;
it.freezetag_frozen_timeout = -1;
PutClientInServer(it);
it.freezetag_frozen_timeout = 0;
&& autocvar_g_freezetag_frozen_maxtime > 0 && autocvar_g_freezetag_revive_auto)
{
float t = 0;
- if ((autocvar_g_freezetag_revive_auto_reducible > 0 || DIFF_TEAM(frag_attacker, frag_target))
+ if ((autocvar_g_freezetag_revive_auto_reducible < 0 || DIFF_TEAM(frag_attacker, frag_target))
&& frag_target.freezetag_frozen_timeout > time)
{
if (fabs(autocvar_g_freezetag_revive_auto_reducible) == 1)
int n = 0;
vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
FOREACH_CLIENT(IS_PLAYER(it) && IS_REVIVING(player, it, revive_extra_size), {
+ if (autocvar_g_freezetag_revive_time_to_score > 0 && STAT(FROZEN, player) == FROZEN_NORMAL)
+ {
+ it.freezetag_revive_time += frametime / autocvar_g_freezetag_revive_time_to_score;
+ while (it.freezetag_revive_time > 1)
+ {
+ GameRules_scoring_add(it, SCORE, +1);
+ it.freezetag_revive_time -= 1;
+ }
+ }
if (reviving_players_last)
reviving_players_last.chain = it;
reviving_players_last = it;
if (!n) // no teammate nearby
{
+ float clearspeed = autocvar_g_freezetag_revive_clearspeed;
+ if (autocvar_g_freezetag_revive_time_to_score > 0)
+ clearspeed = 0; // prevent stacking points by entering and exiting the revival zone many times
if (STAT(FROZEN, player) == FROZEN_NORMAL)
- STAT(REVIVE_PROGRESS, player) = bound(base_progress, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed * (1 - base_progress), 1);
+ STAT(REVIVE_PROGRESS, player) = bound(base_progress, STAT(REVIVE_PROGRESS, player) - frametime * clearspeed * (1 - base_progress), 1);
else if (!STAT(FROZEN, player))
STAT(REVIVE_PROGRESS, player) = base_progress; // thawing nobody
}
if (STAT(FROZEN, player) == FROZEN_NORMAL)
{
- WaypointSprite_UpdateMaxHealth(player.waypointsprite_attached, 1);
- WaypointSprite_UpdateHealth(player.waypointsprite_attached, STAT(REVIVE_PROGRESS, player));
+ entity player_wp = player.waypointsprite_attached;
+ if (n > 0 || (n == 0 && STAT(REVIVE_PROGRESS, player) > 0.95))
+ {
+ WaypointSprite_UpdateSprites(player_wp, WP_Reviving, WP_Null, WP_Null);
+ WaypointSprite_UpdateTeamRadar(player_wp, RADARICON_WAYPOINT, WP_REVIVING_COLOR);
+ }
+ else
+ {
+ WaypointSprite_UpdateSprites(player_wp, WP_Frozen, WP_Null, WP_Null);
+ WaypointSprite_UpdateTeamRadar(player_wp, RADARICON_WAYPOINT, WP_FROZEN_COLOR);
+ }
+
+ WaypointSprite_UpdateMaxHealth(player_wp, 1);
+ WaypointSprite_UpdateHealth(player_wp, STAT(REVIVE_PROGRESS, player));
}
return true;
MUTATOR_HOOKFUNCTION(ft, SetStartItems)
{
start_items &= ~(IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS);
- //start_health = warmup_start_health = cvar("g_lms_start_health");
- //start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
- start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
- start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
- start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
- start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
- start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
- start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
+ start_health = warmup_start_health = cvar("g_ft_start_health");
+ start_armorvalue = warmup_start_armorvalue = cvar("g_ft_start_armor");
+ start_ammo_shells = warmup_start_ammo_shells = cvar("g_ft_start_ammo_shells");
+ start_ammo_nails = warmup_start_ammo_nails = cvar("g_ft_start_ammo_nails");
+ start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_ft_start_ammo_rockets");
+ start_ammo_cells = warmup_start_ammo_cells = cvar("g_ft_start_ammo_cells");
+ start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_ft_start_ammo_plasma");
+ start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_ft_start_ammo_fuel");
}
MUTATOR_HOOKFUNCTION(ft, HavocBot_ChooseRole)