#include "sv_ctf.qh"
#include <common/effects/all.qh>
+#include <common/mapobjects/teleporters.qh>
+#include <common/mapobjects/triggers.qh>
#include <common/vehicles/all.qh>
+#include <server/command/vote.qh>
+#include <server/client.qh>
+#include <server/gamelog.qh>
+#include <server/intermission.qh>
+#include <server/damage.qh>
+#include <server/world.qh>
+#include <server/items/items.qh>
+#include <server/race.qh>
#include <server/teamplay.qh>
#include <lib/warpzone/common.qh>
ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
}
+#if 0
void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
{
return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
}
+#endif
// ==============
// Event Handlers
// effects
Send_Effect_(flag.capeffect, flag.origin, '0 0 0', 1);
- //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
+#if 0
+ shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
+#endif
// other
if(capturetype == CAPTURE_NORMAL)
.float last_respawn;
void ctf_RespawnFlag(entity flag)
{
+ flag.watertype = CONTENT_EMPTY; // TODO: it is unclear why this workaround is needed, likely many other potential breakage points!!
// check for flag respawn being called twice in a row
if(flag.last_respawn > time - 0.5)
{ backtrace("flag respawn called twice quickly! please notify Samual about this..."); }
WaypointSprite_UpdateHealth(player.wps_flagcarrier, healtharmor_maxdamage(GetResource(player, RES_HEALTH), GetResource(player, RES_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id).x);
}
-MUTATOR_HOOKFUNCTION(ctf, Damage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc
+MUTATOR_HOOKFUNCTION(ctf, Damage_Calculate) // for changing damage and force values that are applied to players in damage.qc
{
entity frag_attacker = M_ARGV(1, entity);
entity frag_target = M_ARGV(2, entity);
entity player = M_ARGV(0, entity);
- if(IS_REAL_CLIENT(player))
- {
- int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
- race_send_rankings_cnt(MSG_ONE);
- for (int i = 1; i <= m; ++i)
- {
- race_SendRankings(i, 0, 0, MSG_ONE);
- }
- }
+ race_SendAll(player, true);
}
MUTATOR_HOOKFUNCTION(ctf, GetPressedKeys)
entity player = M_ARGV(0, entity);
- if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
- {
- if (!player.stored_netname)
- player.stored_netname = strzone(uid2name(player.crypto_idfp));
- if(player.stored_netname != player.netname)
- {
- db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
- strcpy(player.stored_netname, player.netname);
- }
- }
+ race_checkAndWriteName(player);
}
MUTATOR_HOOKFUNCTION(ctf, PortalTeleport)
if(head != player && SAME_TEAM(head, player))
if(!head.speedrunning && !head.vehicle)
{
- // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc)
+ // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in damage.qc)
vector head_center = WarpZone_UnTransformOrigin(head, CENTER_OR_VIEWOFS(head));
vector passer_center = CENTER_OR_VIEWOFS(player);
{
if(!g_ctf) { delete(this); return; }
- this.classname = "ctf_team";
this.team = this.cnt + 1;
}
void ctf_Initialize()
{
+ CTF_FLAG = NEW(Flag);
+ record_type = CTF_RECORD;
ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;