EFFECT(0, SPAWN_YELLOW, "spawn_event_yellow")
EFFECT(0, SPAWN_PINK, "spawn_event_pink")
EFFECT(0, SPAWN_NEUTRAL, "spawn_event_neutral")
+EFFECT(0, SPAWN_GREEN, "spawn_event_green")
+EFFECT(0, SPAWN_BROWN, "spawn_event_brown")
+EFFECT(0, SPAWN_PURPLE, "spawn_event_purple")
entity EFFECT_SPAWN(int teamid)
{
switch (teamid) {
}
}
+EFFECT(0, DARKFIELD, "darkfield")
EFFECT(0, ICEORGLASS, "iceorglass")
EFFECT(0, ICEFIELD, "icefield")
EFFECT(0, FIREFIELD, "firefield")