if (invehicle) a = -1;
Weapon wep = this.activeweapon;
int c = entcs_GetClientColors(current_player);
- vector g = weaponentity_glowmod(wep, NULL, c, this);
+ vector g = weaponentity_glowmod(wep, c, this);
entity me = CSQCModel_server2csqc(player_localentnum - 1);
int fx = ((me.csqcmodel_effects & EFMASK_CHEAP)
| EF_NODEPTHTEST)
UpdateDamage();
HUD_Crosshair(this);
HitSound();
+ Local_Notification_Queue_Process();
}
void ViewLocation_Mouse()