]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud/panel/timer.qc
Item Pickup panel
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / panel / timer.qc
index 407f8d53a1a5fe9b8f304a3a0ed178ccd1498060..aa0c73b5bf90c4d08ea4e37d0d49cdb7f1ab460e 100644 (file)
@@ -1,4 +1,5 @@
 #include "timer.qh"
+#include "scoreboard.qh"
 
 #include <client/draw.qh>
 #include <client/view.qh>
@@ -12,20 +13,20 @@ void HUD_Timer_Export(int fh)
 
 vector HUD_Timer_Color(float timeleft)
 {
-       if(timeleft >= 300)
-               return '1 1 1'; //white
-       else if(timeleft >= 60)
-               return '1 1 0'; //yellow
+       if(timeleft <= 60)
+               return '1 0 0'; // red
+       else if(timeleft <= 300)
+               return '1 1 0'; // yellow
        else
-               return '1 0 0'; //red
+               return '1 1 1'; // white
 }
 
-float HUD_Timer_Elapsed(float curtime, float starttime)
+float HUD_Timer_TimeElapsed(float curtime, float starttime)
 {
-       float time_elapsed = floor(curtime - STAT(GAMESTARTTIME));
+       float time_elapsed = curtime - starttime;
        if (!autocvar_hud_panel_timer_unbound)
                time_elapsed = max(0, time_elapsed);
-       return time_elapsed;
+       return floor(time_elapsed);
 }
 
 float HUD_Timer_TimeLeft(float curtime, float starttime, float timelimit)
@@ -61,8 +62,8 @@ void HUD_Timer()
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       string timer;
-       string subtimer = string_null;
+       string timer_str = string_null;
+       string subtimer_str = string_null;
        string subtext = string_null;
        float curtime, timelimit, timeleft;
        vector timer_size, subtext_size, subtimer_size;
@@ -72,16 +73,7 @@ void HUD_Timer()
 
        // Use real or frozen time and get the time limit
        curtime = (intermission_time ? intermission_time : time);
-       if(warmup_stage)
-       {
-               timelimit = STAT(WARMUP_TIMELIMIT);
-               if(timelimit == 0)
-                       timelimit = STAT(TIMELIMIT) * 60;
-       }
-       else
-       {
-               timelimit = STAT(TIMELIMIT) * 60;
-       }
+       timelimit = (warmup_stage ? STAT(WARMUP_TIMELIMIT) : STAT(TIMELIMIT) * 60);
 
        // Calculate time left
        timeleft = HUD_Timer_TimeLeft(curtime, STAT(GAMESTARTTIME), timelimit);
@@ -91,17 +83,17 @@ void HUD_Timer()
                timer_color = HUD_Timer_Color(timeleft);
 
        // Timer text
-       if (autocvar_hud_panel_timer_increment || timelimit == 0)
-               timer = seconds_tostring(HUD_Timer_Elapsed(curtime, STAT(GAMESTARTTIME)));
+       if (autocvar_hud_panel_timer_increment || timelimit <= 0)
+               timer = HUD_Timer_TimeElapsed(curtime, STAT(GAMESTARTTIME));
        else
-               timer = seconds_tostring(timeleft);
-       
+               timer = timeleft;
+
        // Secondary timer for round-based game modes
        if(STAT(ROUNDSTARTTIME) && autocvar_hud_panel_timer_secondary)
        {
                if(STAT(ROUNDSTARTTIME) == -1) {
                        // Round can't start
-                       subtimer = "--:--";
+                       subtimer_str = "--:--";
                        subtimer_color = '1 0 0';
                } else {
                        float round_curtime, round_timelimit, round_timeleft;
@@ -119,38 +111,47 @@ void HUD_Timer()
 
                        // Subtimer text
                        if (autocvar_hud_panel_timer_increment || round_timelimit <= 0)
-                               subtimer = seconds_tostring(HUD_Timer_Elapsed(round_curtime, STAT(ROUNDSTARTTIME)));
+                               subtimer_str = seconds_tostring(HUD_Timer_TimeElapsed(round_curtime, STAT(ROUNDSTARTTIME)));
                        else
-                               subtimer = seconds_tostring(round_timeleft);
+                               subtimer_str = seconds_tostring(round_timeleft);
                }
        }
 
        // Subtext
-       int overtimes = STAT(OVERTIMESADDED);
+       int overtimes = STAT(OVERTIMES);
 
        if(warmup_stage || autocvar__hud_configure)
-               subtext = _("Warmup");
-       else if(STAT(TIMEOUT_STATUS))
+       {
+               if (STAT(WARMUP_TIMELIMIT) > 0)
+                       subtext = _("Warmup");
+               else
+                       subtext = srv_minplayers ? _("Warmup: too few players") : _("Warmup: no time limit");
+       }
+       else if(STAT(TIMEOUT_STATUS) == 2)
                subtext = _("Timeout");
+       else if (overtimes == -1)
+               subtext = _("Sudden Death");
+       else if(overtimes == 1)
+               subtext = _("Overtime");
        else if (overtimes >= 2)
                subtext = sprintf(_("Overtime #%d"), overtimes);
-       else if(overtimes)
-               subtext = _("Overtime");
 
        subtext_size  = vec2(mySize.x, mySize.y / 3);
        timer_size    = vec2(mySize.x, mySize.y - subtext_size.y);
        subtimer_size = vec2(mySize.x / 3, mySize.y - subtext_size.y);
-       
+       timer_str     = seconds_tostring(timer);
+
        panel_size.y -= subtext_size.y;
        HUD_Panel_DrawBg();
-       
-       if(subtimer) {
+
+       if(subtimer_str) {
+               float subtimer_padding = subtimer_size.y / 5;
                timer_size.x -= subtimer_size.x;
-               drawstring_aspect(pos + eX * timer_size.x, (swap ? timer : subtimer), subtimer_size, (swap ? timer_color : subtimer_color), panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eX * timer_size.x + eY * subtimer_padding, (swap ? timer_str : subtimer_str), subtimer_size - eY * subtimer_padding * 2, (swap ? timer_color : subtimer_color), panel_fg_alpha, DRAWFLAG_NORMAL);
        }
-       
-       drawstring_aspect(pos, (swap ? subtimer : timer), timer_size, (swap ? subtimer_color : timer_color), panel_fg_alpha, DRAWFLAG_NORMAL);
-       
+
+       drawstring_aspect(pos, (swap ? subtimer_str : timer_str), timer_size, (swap ? subtimer_color : timer_color), panel_fg_alpha, DRAWFLAG_NORMAL);
+
        if(subtext)
                drawstring_aspect(pos + eY * timer_size.y, subtext, subtext_size, '0 1 0', panel_fg_alpha, DRAWFLAG_NORMAL);