#include "strafehud.qh"
-#include <client/autocvars.qh>
-#include <client/miscfunctions.qh>
+#include <client/draw.qh>
+#include <client/hud/panel/racetimer.qh>
+#include <client/view.qh>
#include <common/animdecide.qh>
#include <common/ent_cs.qh>
#include <common/mapinfo.qh>
#include <common/physics/movetypes/movetypes.qh>
#include <common/physics/player.qh>
+#include <common/resources/cl_resources.qh>
#include <lib/csqcmodel/cl_player.qh>
// StrafeHUD (#25)
// allow saving cvars that aesthetically change the panel into hud skin files
}
-bool fwd = true;
-bool state_fwd = true;
-bool state_fwd_prev = true;
float hidden_width;
+int direction;
float demo_angle = -37;
float demo_direction = 1;
float demo_time = 0;
-float state_onground_time = 0;
-float state_strafekeys_time = 0;
-float state_fwd_time = 0;
bool state_onground = false;
+float state_onground_time = 0;
bool state_strafekeys = false;
+float state_strafekeys_time = 0;
bool turn = false;
float turnangle;
+float turnspeed;
+float turnaccel;
+bool fwd = true;
+float starttime = 0;
+float startspeed = -1;
// provide basic panel cvars to old clients
// TODO remove them after a future release (0.8.2+)
entity strafeplayer;
bool islocal;
+ // generic hud routines
if(!autocvar__hud_configure)
{
- if(!autocvar_hud_panel_strafehud) return;
- if(spectatee_status == -1 && (autocvar_hud_panel_strafehud == 1 || autocvar_hud_panel_strafehud == 3)) return;
- if(autocvar_hud_panel_strafehud == 3 && !(ISGAMETYPE(RACE) || ISGAMETYPE(CTS))) return;
+ if(!autocvar_hud_panel_strafehud ||
+ (spectatee_status == -1 && (autocvar_hud_panel_strafehud == 1 || autocvar_hud_panel_strafehud == 3)) ||
+ (autocvar_hud_panel_strafehud == 3 && !MUTATOR_CALLHOOK(HUD_StrafeHUD_showoptional))) return;
}
HUD_Panel_LoadCvars();
if(autocvar_hud_panel_strafehud_dynamichud)
+ {
HUD_Scale_Enable();
+ }
else
+ {
HUD_Scale_Disable();
+ }
+
HUD_Panel_DrawBg();
+
if(panel_bg_padding)
{
panel_pos += '1 1 0' * panel_bg_padding;
panel_size -= '2 2 0' * panel_bg_padding;
}
+ // find out whether the local csqcmodel entity is valid
if(spectatee_status > 0 || isdemo())
{
islocal = false;
// physics
bool onground = islocal ? IS_ONGROUND(strafeplayer) : !(strafeplayer.anim_implicit_state & ANIMIMPLICITSTATE_INAIR);
bool strafekeys;
- bool is_swimming = strafeplayer.waterlevel >= WATERLEVEL_SWIMMING;
+ bool swimming = strafeplayer.waterlevel >= WATERLEVEL_SWIMMING;
+ bool spectating = entcs_GetSpecState(strafeplayer.sv_entnum) == ENTCS_SPEC_PURE;
float speed = !autocvar__hud_configure ? vlen(vec2(csqcplayer.velocity)) : 1337; // use local csqcmodel entity for this even when spectating, flickers too much otherwise
- float maxspeed_crouch_mod = IS_DUCKED(strafeplayer) && !is_swimming ? .5 : 1;
- float maxspeed_water_mod = is_swimming ? .7 : 1; // very simplified water physics, the hud will not work well (and is not supposed to) while swimming
+ float crouch_mod = IS_DUCKED(csqcplayer) && !swimming ? .5 : 1;
+ float water_mod = swimming ? .7 : 1; // very simplified water physics, the hud will not work well (and is not supposed to) while swimming
float maxspeed_phys = onground ? PHYS_MAXSPEED(strafeplayer) : PHYS_MAXAIRSPEED(strafeplayer);
- float maxspeed = !autocvar__hud_configure ? maxspeed_phys * maxspeed_crouch_mod * maxspeed_water_mod : 320;
- float vel_angle = vectoangles(strafeplayer.velocity).y;
- float view_angle = view_angles.y + 180;
+ float maxspeed = !autocvar__hud_configure ? maxspeed_phys * crouch_mod * water_mod : 320;
+ float movespeed;
+ float maxaccel_phys = onground ? PHYS_ACCELERATE(strafeplayer) : PHYS_AIRACCELERATE(strafeplayer);
+ float maxaccel = !autocvar__hud_configure ? maxaccel_phys * crouch_mod * water_mod : 1;
+ float vel_angle = vectoangles(strafeplayer.velocity).y - (vectoangles(strafeplayer.velocity).y > 180 ? 360 : 0); // change the range from 0° - 360° to -180° - 180° to match how view_angle represents angles
+ float view_angle = PHYS_INPUT_ANGLES(strafeplayer).y;
float angle;
- int direction;
vector movement = PHYS_INPUT_MOVEVALUES(strafeplayer);
int keys = STAT(PRESSED_KEYS);
int keys_fwd;
float wishangle = 0;
- float moveangle;
// HUD
int mode = autocvar_hud_panel_strafehud_mode >= 0 && autocvar_hud_panel_strafehud_mode <= 1 ? autocvar_hud_panel_strafehud_mode : 0;
+ float speed_conversion_factor = GetSpeedUnitFactor(autocvar_hud_panel_strafehud_unit);
+ float length_conversion_factor = GetLengthUnitFactor(autocvar_hud_panel_strafehud_unit);
+ int length_decimals = autocvar_hud_panel_strafehud_unit >= 3 && autocvar_hud_panel_strafehud_unit <= 5 ? 6 : 2; // use more decimals when displaying km or miles
float antiflicker_angle = bound(0, autocvar_hud_panel_strafehud_antiflicker_angle, 180);
float antiflicker_speed = max(0, autocvar_hud_panel_strafehud_antiflicker_speed);
float minspeed;
+ float shift_offset = 0;
bool straight_overturn = false;
+ bool immobile = speed <= (swimming ? antiflicker_speed : 0);
float hudangle;
- float bar_offset;
- float bar_width;
- vector currentangle_color = autocvar_hud_panel_strafehud_warning_color;
+ float neutral_offset;
+ float neutral_width;
+ vector currentangle_color = autocvar_hud_panel_strafehud_angle_neutral_color;
float currentangle_offset;
vector currentangle_size = '0 0 0';
- bool show_indicators;
float bestangle;
+ float prebestangle;
+ float odd_bestangle;
bool bestangle_anywhere = false;
float bestangle_offset;
- float bestangle_width;
- bool odd_angles = false;
float switch_bestangle_offset;
+ bool odd_angles = false;
float odd_bestangle_offset = 0;
float switch_odd_bestangle_offset = 0;
- float accelzone_offset;
+ float bestangle_width;
+ float accelzone_left_offset;
+ float accelzone_right_offset;
float accelzone_width;
- float odd_accelzone_offset;
- float odd_accelzone_width;
+ float preaccelzone_left_offset;
+ float preaccelzone_right_offset;
+ float preaccelzone_width;
float overturn_offset;
float overturn_width;
- float overturn_width_visible;
+ float slickdetector_height;
vector direction_size_vertical = '0 0 0';
vector direction_size_horizontal = '0 0 0';
- float maxangle;
float range_minangle;
+ float arrow_size = max(panel_size.y * min(autocvar_hud_panel_strafehud_angle_arrow_size, 10), 0); // there's only one size cvar for the arrows, they will always have a 45° angle to ensure proper rendering without antialiasing
+
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ arrow_size = max(arrow_size, 1);
// determine whether the player is pressing forwards or backwards keys
if(islocal) // if entity is local player
{
- if(movement_x > 0)
+ if(movement.x > 0)
{
keys_fwd = 1;
}
- else if(movement_x < 0)
+ else if(movement.x < 0)
{
keys_fwd = -1;
}
// determine player wishdir
if(islocal) // if entity is local player
{
- if(movement_x == 0)
+ if(movement.x == 0)
{
- if(movement_y < 0)
+ if(movement.y < 0)
{
wishangle = -90;
}
- else if(movement_y > 0)
+ else if(movement.y > 0)
{
wishangle = 90;
}
}
else
{
- if(movement_y == 0)
+ if(movement.y == 0)
{
wishangle = 0;
}
else
{
- wishangle = RAD2DEG * atan2(movement_y, movement_x);
+ wishangle = RAD2DEG * atan2(movement.y, movement.x);
// wrap the wish angle if it exceeds ±90°
if(fabs(wishangle) > 90)
{
}
}
- strafekeys = fabs(wishangle) == 90;
+ strafekeys = fabs(wishangle) > 45;
// determine minimum required angle to display full strafe range
range_minangle = fabs(wishangle) % 90; // maximum range is 90 degree
range_minangle = 90 - range_minangle; // calculate value which is never >90 or <45
range_minangle *= 2; // multiply to accommodate for both sides of the hud
- if(autocvar_hud_panel_strafehud_angle == 0)
+ if(autocvar_hud_panel_strafehud_range == 0)
{
if(autocvar__hud_configure)
{
}
else
{
- hudangle = bound(0, fabs(autocvar_hud_panel_strafehud_angle), 360); // limit HUD range to 360 degrees, higher values don't make sense
+ hudangle = bound(0, fabs(autocvar_hud_panel_strafehud_range), 360); // limit HUD range to 360 degrees, higher values don't make sense
}
// detect air strafe turning
state_onground_time = time;
}
state_onground = onground;
+
if(strafekeys != state_strafekeys)
{
state_strafekeys_time = time;
}
state_strafekeys = strafekeys;
- if((keys & KEY_FORWARD) || (keys & KEY_BACKWARD) || is_swimming || autocvar__hud_configure)
+
+ if((!strafekeys && vlen(vec2(movement)) > 0) || swimming || autocvar__hud_configure)
{
turn = false;
}
{
turn = true; // CPMA turning
turnangle = wishangle;
+
+ // calculate the maximum air strafe speed and acceleration
+ if(PHYS_MAXAIRSPEED(strafeplayer) == 0){
+ maxspeed = 0;
+ }
+ else if(PHYS_MAXAIRSTRAFESPEED(strafeplayer) == 0 || PHYS_MAXAIRSPEED(strafeplayer) <= PHYS_MAXAIRSTRAFESPEED(strafeplayer)){
+ maxspeed = PHYS_MAXAIRSPEED(strafeplayer);
+ }
+ else{
+ maxspeed = PHYS_MAXAIRSPEED(strafeplayer) * pow(fabs(PHYS_MAXAIRSTRAFESPEED(strafeplayer) / PHYS_MAXAIRSPEED(strafeplayer)), 1 - (90 - fabs(wishangle)) / 45); // no modifiers here because they don't affect air strafing
+ }
+ turnspeed = vlen(vec2(movement));
+ if(turnspeed == 0) turnspeed = maxspeed;
+ else turnspeed = min(turnspeed, maxspeed);
+
+ if(PHYS_AIRACCELERATE(strafeplayer) == 0){
+ maxaccel = 0;
+ }
+ else if(PHYS_AIRSTRAFEACCELERATE(strafeplayer) == 0 || PHYS_AIRACCELERATE(strafeplayer) <= PHYS_AIRSTRAFEACCELERATE(strafeplayer)){
+ maxaccel = PHYS_AIRACCELERATE(strafeplayer);
+ }
+ else{
+ maxaccel = PHYS_AIRACCELERATE(strafeplayer) * pow(fabs(PHYS_AIRSTRAFEACCELERATE(strafeplayer) / PHYS_AIRACCELERATE(strafeplayer)), 1 - (90 - fabs(wishangle)) / 45); // no modifiers here because they don't affect air strafing
+ }
+ turnaccel = maxaccel;
}
}
- else if((time - state_strafekeys_time) >= autocvar_hud_panel_strafehud_timeout_strafe) // timeout for jumping with strafe keys only
+ else if((time - state_strafekeys_time) >= autocvar_hud_panel_strafehud_timeout_turn) // timeout for jumping with strafe keys only
{
turn = false;
}
}
- if(turn)
+ if(turn && (onground || !strafekeys)) // retain last state until strafe turning times out
{
- maxspeed = PHYS_MAXAIRSTRAFESPEED(strafeplayer); // no modifiers here because they don't affect air strafing
wishangle = turnangle;
+ movespeed = turnspeed;
+ maxaccel = turnaccel;
}
+ else{
+ movespeed = vlen(vec2(movement));
+ if(movespeed == 0) movespeed = maxspeed;
+ else movespeed = min(movespeed, maxspeed);
- minspeed = autocvar_hud_panel_strafehud_indicator_minspeed < 0 ? maxspeed + antiflicker_speed : autocvar_hud_panel_strafehud_indicator_minspeed;
- show_indicators = (autocvar_hud_panel_strafehud_indicators && (speed >= minspeed));
+ if(onground)
+ {
+ if((keys & KEY_JUMP) && ((time - state_onground_time) < autocvar_hud_panel_strafehud_timeout_ground)) // if ground timeout hasn't expired yet use air accelerate
+ {
+ maxaccel = !autocvar__hud_configure ? PHYS_AIRACCELERATE(strafeplayer) * crouch_mod * water_mod : 1;
+ }
+ }
+ else
+ {
+ if(!(keys & KEY_JUMP) && ((time - state_onground_time) < autocvar_hud_panel_strafehud_timeout_air)) // if air timeout hasn't expired yet use ground accelerate
+ {
+ maxaccel = !autocvar__hud_configure ? PHYS_ACCELERATE(strafeplayer) * crouch_mod * water_mod : 1;
+ }
+ }
+ }
+
+ minspeed = autocvar_hud_panel_strafehud_switch_minspeed < 0 ? (movespeed - maxaccel) + antiflicker_speed : autocvar_hud_panel_strafehud_switch_minspeed;
// get current strafing angle ranging from -180° to +180°
if(!autocvar__hud_configure)
// calculate view angle relative to the players current velocity direction
angle = vel_angle - view_angle;
- // if the angle goes above 180° or below -180° wrap it to the opposite side
+ // if the angle goes above 180° or below -180° wrap it to the opposite side since we want the interior angle
if (angle > 180) angle -= 360;
else if(angle < -180) angle += 360;
- // shift the strafe angle by 180° for hud calculations
- if(angle < 0) angle += 180;
- else angle -= 180;
-
// determine whether the player is strafing forwards or backwards
// if the player isn't strafe turning use forwards/backwards keys to determine direction
- if(!strafekeys)
+ if(fabs(wishangle) != 90)
{
if(keys_fwd > 0)
{
- state_fwd = true;
+ fwd = true;
}
else if(keys_fwd < 0)
{
- state_fwd = false;
+ fwd = false;
}
else
{
- state_fwd = fabs(angle) <= 90;
+ fwd = fabs(angle) <= 90;
}
}
// otherwise determine by examining the strafe angle
else
{
- if(wishangle < 0) // detect direction since the direction is not yet set
+ if(wishangle < 0) // detect direction using wishangle since the direction is not yet set
{
- state_fwd = angle <= -wishangle;
+ fwd = angle <= -wishangle;
}
else
{
- state_fwd = angle >= -wishangle;
+ fwd = angle >= -wishangle;
}
}
- if(state_fwd_prev != state_fwd)
- {
- state_fwd_time = time;
- }
- state_fwd_prev = state_fwd;
-
- if((time - state_fwd_time) >= autocvar_hud_panel_strafehud_timeout_direction || speed < maxspeed || (strafekeys && mode == 0)) // timeout when changing between forwards and backwards movement
- {
- fwd = state_fwd;
- }
-
// shift the strafe angle by 180° when strafing backwards
if(!fwd)
{
}
else // simulate turning for HUD setup
{
+ fwd = true;
if(autocvar__hud_panel_strafehud_demo && ((time - demo_time) >= .025))
{
demo_time = time;
wishangle = -wishangle;
}
- moveangle = angle + wishangle;
-
// determine whether the player is strafing left or right
if(wishangle != 0)
{
direction = (angle > antiflicker_angle && angle < (180 - antiflicker_angle)) ? 1 : (angle < -antiflicker_angle && angle > (-180 + antiflicker_angle)) ? -1 : 0;
}
- // decelerating at this angle
- maxangle = 90 - fabs(wishangle);
// best angle to strafe at
- bestangle = (speed > maxspeed ? acos(maxspeed / speed) : 0) * RAD2DEG * (direction < 0 ? -1 : 1) - wishangle;
+ bestangle = (speed > fabs(movespeed - maxaccel) ? acos(fabs(movespeed - maxaccel) / speed) * RAD2DEG * (direction < 0 ? -1 : 1) : 0);
+ prebestangle = (speed > fabs(movespeed) ? acos(fabs(movespeed) / speed) * RAD2DEG * (direction < 0 ? -1 : 1) : 0);
+ odd_bestangle = -bestangle - wishangle;
+ bestangle -= wishangle;
+ prebestangle -= wishangle;
// various offsets and size calculations of hud indicator elements
// how much is hidden by the current hud angle
hidden_width = (360 - hudangle) / hudangle * panel_size.x;
// current angle
- currentangle_size.x = max(panel_size.x * autocvar_hud_panel_strafehud_angle_width, 1);
+ currentangle_size.x = autocvar_hud_panel_strafehud_angle_width;
+ currentangle_size.y = autocvar_hud_panel_strafehud_angle_height;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ {
+ currentangle_size.x = min(currentangle_size.x, 10);
+ currentangle_size.y = min(currentangle_size.y, 10);
+ }
+ currentangle_size.x *= panel_size.x;
+ currentangle_size.y *= panel_size.y;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ {
+ currentangle_size.x = max(currentangle_size.x, 1);
+ currentangle_size.y = max(currentangle_size.y, 1);
+ }
+ else
+ {
+ currentangle_size.y = max(currentangle_size.y, 0);
+ }
if(mode == 0)
{
currentangle_offset = angle/hudangle * panel_size.x;
{
currentangle_offset = bound(-hudangle/2, angle, hudangle/2)/hudangle * panel_size.x + panel_size.x/2;
}
- currentangle_size.y = max(panel_size.y * min(autocvar_hud_panel_strafehud_angle_height, 2), 1);
// best strafe acceleration angle
bestangle_offset = bestangle/hudangle * panel_size.x + panel_size.x/2;
switch_bestangle_offset = -bestangle/hudangle * panel_size.x + panel_size.x/2;
+ bestangle_width = panel_size.x * autocvar_hud_panel_strafehud_switch_width;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ bestangle_width = max(bestangle_width, 1);
if(((angle > -wishangle && direction < 0) || (angle < -wishangle && direction > 0)) && (direction != 0))
{
odd_angles = true;
- float odd_bestangle = -(bestangle + wishangle) - wishangle;
- odd_bestangle_offset = odd_bestangle/hudangle * panel_size.x + panel_size.x/2;
+ odd_bestangle_offset = odd_bestangle/hudangle * panel_size.x + panel_size.x/2;
switch_odd_bestangle_offset = (odd_bestangle+bestangle*2)/hudangle * panel_size.x + panel_size.x/2;
}
-
- if(show_indicators)
- {
- bestangle_width = max(panel_size.x * autocvar_hud_panel_strafehud_indicator_width, 1);
- }
- else
- {
- bestangle_width = 0;
- }
// direction indicator
- direction_size_vertical.x = max(panel_size.y * min(autocvar_hud_panel_strafehud_direction_width, .5), 1);
- direction_size_vertical.y = panel_size.y;
- direction_size_horizontal.x = max(panel_size.x * min(autocvar_hud_panel_strafehud_direction_length, .5), direction_size_vertical.x);
+ direction_size_vertical.x = autocvar_hud_panel_strafehud_direction_width;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ direction_size_vertical.x = min(direction_size_vertical.x, 1);
+ direction_size_vertical.x *= panel_size.y;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ direction_size_vertical.x = max(direction_size_vertical.x, 1);
+ direction_size_vertical.y = panel_size.y + direction_size_vertical.x*2;
+ direction_size_horizontal.x = panel_size.x * min(autocvar_hud_panel_strafehud_direction_length, .5);
direction_size_horizontal.y = direction_size_vertical.x;
// overturn
overturn_width = 180/hudangle * panel_size.x;
- overturn_width_visible = (hudangle/2 - maxangle) / hudangle * panel_size.x;
- // the strafe bar fills the whole hud panel
- if(speed <= (is_swimming ? antiflicker_speed : 0))
+ // the neutral zone fills the whole strafe bar
+ if(immobile)
{
- // add a background to the strafe-o-meter
- if(panel_size.x > 0 && panel_size.y > 0)
+ // draw neutral zone
+ if(panel_size.x > 0 && panel_size.y > 0 && autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha > 0)
{
switch(autocvar_hud_panel_strafehud_style)
{
default:
case 0:
- drawfill(panel_pos, panel_size, autocvar_hud_panel_strafehud_bar_color, autocvar_hud_panel_strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(panel_pos, panel_size, autocvar_hud_panel_strafehud_bar_neutral_color, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
break;
case 1:
- HUD_Panel_DrawProgressBar(panel_pos, panel_size, "progressbar", 1, 0, 0, autocvar_hud_panel_strafehud_bar_color, autocvar_hud_panel_strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(panel_pos, panel_size, "progressbar", 1, 0, 0, autocvar_hud_panel_strafehud_bar_neutral_color, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
}
}
else
{
- // mark the ideal strafe angle
- if(direction < 0) // turning left
- {
- // calculate zone in which strafe acceleration happens
- accelzone_width = bestangle_offset;
- // calculate offset of overturn area
- overturn_offset = overturn_width_visible - overturn_width;
- // move/adjust acceleration zone
- accelzone_offset = overturn_width_visible;
- accelzone_width -= overturn_width_visible;
- // calculate zone in which strafe acceleration could also happen without changing wishdir
- odd_accelzone_width = accelzone_width;
- odd_accelzone_offset = overturn_offset - odd_accelzone_width;
- // calculate the background of the strafe-o-meter
- bar_offset = bestangle_offset;
- bar_width = 360/hudangle * panel_size.x - accelzone_width - odd_accelzone_width - overturn_width;
- }
- else // turning right or moving forward
- {
- // calculate zone in which strafe acceleration happens
- accelzone_offset = bestangle_offset;
- accelzone_width = panel_size.x - accelzone_offset;
- // calculate offset of overturn area
- overturn_offset = panel_size.x - overturn_width_visible;
- // adjust acceleration zone
- accelzone_width -= overturn_width_visible;
- // calculate zone in which strafe acceleration could also happen without changing wishdir
- odd_accelzone_width = accelzone_width;
- odd_accelzone_offset = overturn_offset + overturn_width;
- // calculate the background of the strafe-o-meter
- bar_offset = odd_accelzone_offset + odd_accelzone_width;
- bar_width = 360/hudangle * panel_size.x - accelzone_width - odd_accelzone_width - overturn_width;
- }
-
- // remove indicator width from offset
- if(direction < 0)
- {
- bestangle_offset -= bestangle_width;
- switch_odd_bestangle_offset -= bestangle_width;
- }
- else
- {
- switch_bestangle_offset -= bestangle_width;
- odd_bestangle_offset -= bestangle_width;
- }
+ // calculate various zones of the strafe-o-meter
+ accelzone_width = (90 - fabs(bestangle + wishangle))/hudangle * panel_size.x;
+ preaccelzone_width = (fabs(bestangle - prebestangle))/hudangle * panel_size.x;
+ overturn_offset = accelzone_width + preaccelzone_width;
+ accelzone_right_offset = preaccelzone_width;
+ accelzone_left_offset = overturn_offset + overturn_width;
+ preaccelzone_right_offset = 0;
+ preaccelzone_left_offset = accelzone_left_offset + accelzone_width;
+ neutral_width = 360/hudangle * panel_size.x - accelzone_width*2 - preaccelzone_width*2 - overturn_width;
+ neutral_offset = direction < 0 ? preaccelzone_left_offset + preaccelzone_width : -neutral_width;
+ // shift hud if operating in view angle centered mode
if(mode == 0)
{
- bar_offset -= currentangle_offset;
- accelzone_offset -= currentangle_offset;
- odd_accelzone_offset -= currentangle_offset;
- overturn_offset -= currentangle_offset;
- bestangle_offset -= currentangle_offset;
- switch_bestangle_offset -= currentangle_offset;
- odd_bestangle_offset -= currentangle_offset;
- switch_odd_bestangle_offset -= currentangle_offset;
+ shift_offset = -currentangle_offset;
+ bestangle_offset += shift_offset;
+ switch_bestangle_offset += shift_offset;
+ odd_bestangle_offset += shift_offset;
+ switch_odd_bestangle_offset += shift_offset;
}
+ if(direction < 0) shift_offset += -360/hudangle * panel_size.x;
+ // calculate how far off-center the strafe zones currently are
+ shift_offset += (panel_size.x + neutral_width)/2 - wishangle/hudangle * panel_size.x;
+ // shift strafe zones into correct place
+ neutral_offset += shift_offset;
+ accelzone_left_offset += shift_offset;
+ accelzone_right_offset += shift_offset;
+ preaccelzone_left_offset += shift_offset;
+ preaccelzone_right_offset += shift_offset;
+ overturn_offset += shift_offset;
+
+ // draw left acceleration zone
+ HUD_Panel_DrawStrafeHUD(accelzone_left_offset, accelzone_width, autocvar_hud_panel_strafehud_bar_accel_color, autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 1);
+ HUD_Panel_DrawStrafeHUD(preaccelzone_left_offset, preaccelzone_width, autocvar_hud_panel_strafehud_bar_preaccel_color, autocvar_hud_panel_strafehud_bar_preaccel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 0);
+
+ // draw right acceleration zone
+ HUD_Panel_DrawStrafeHUD(accelzone_right_offset, accelzone_width, autocvar_hud_panel_strafehud_bar_accel_color, autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 2);
+ HUD_Panel_DrawStrafeHUD(preaccelzone_right_offset, preaccelzone_width, autocvar_hud_panel_strafehud_bar_preaccel_color, autocvar_hud_panel_strafehud_bar_preaccel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 0);
+
+ // draw overturn zone
+ HUD_Panel_DrawStrafeHUD(overturn_offset, overturn_width, autocvar_hud_panel_strafehud_bar_overturn_color, autocvar_hud_panel_strafehud_bar_overturn_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 3);
+
+ // draw neutral zone
+ HUD_Panel_DrawStrafeHUD(neutral_offset, neutral_width, autocvar_hud_panel_strafehud_bar_neutral_color, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 0);
+
+ if(speed >= minspeed && bestangle_width > 0) // only draw indicators if minspeed is reached
+ {
+ // draw the switch indicator(s)
+ float offset = !odd_angles ? bestangle_offset : odd_bestangle_offset;
+ float switch_offset = !odd_angles ? switch_bestangle_offset : switch_odd_bestangle_offset;
+
+ // remove switch indicator width from offset
+ if(direction < 0)
+ {
+ if(!odd_angles)
+ offset -= bestangle_width;
+ else
+ switch_offset -= bestangle_width;
+ }
+ else
+ {
+ if(!odd_angles)
+ switch_offset -= bestangle_width;
+ else
+ offset -= bestangle_width;
+ }
- // draw acceleration zone
- HUD_Panel_DrawStrafeHUD(accelzone_offset, accelzone_width, autocvar_hud_panel_strafehud_indicator_color, autocvar_hud_panel_strafehud_bar_alpha, autocvar_hud_panel_strafehud_style);
+ HUD_Panel_DrawStrafeHUD(switch_offset, bestangle_width, autocvar_hud_panel_strafehud_switch_color, autocvar_hud_panel_strafehud_switch_alpha * panel_fg_alpha, 0, 0);
+ if(direction == 0) HUD_Panel_DrawStrafeHUD(offset, bestangle_width, autocvar_hud_panel_strafehud_switch_color, autocvar_hud_panel_strafehud_switch_alpha * panel_fg_alpha, 0, 0);
+ }
+ }
- // draw odd acceleration zone
- HUD_Panel_DrawStrafeHUD(odd_accelzone_offset, odd_accelzone_width, autocvar_hud_panel_strafehud_indicator_color, autocvar_hud_panel_strafehud_bar_alpha, autocvar_hud_panel_strafehud_style);
+ // slick detector
+ slickdetector_height = max(autocvar_hud_panel_strafehud_slickdetector_height, 0);
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ slickdetector_height = min(slickdetector_height, 1);
+ slickdetector_height *= panel_size.y;
+ if(autocvar_hud_panel_strafehud_slickdetector_range > 0 && autocvar_hud_panel_strafehud_slickdetector_alpha > 0 && slickdetector_height > 0 && panel_size.x > 0)
+ {
+ float slicksteps = max(autocvar_hud_panel_strafehud_slickdetector_granularity, 0);
+ bool slickdetected = false;
- // draw overturn area
- HUD_Panel_DrawStrafeHUD(overturn_offset, overturn_width, autocvar_hud_panel_strafehud_alert_color, autocvar_hud_panel_strafehud_bar_alpha, autocvar_hud_panel_strafehud_style);
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ slicksteps = min(slicksteps, 4);
+ slicksteps = 90 / pow(2, slicksteps);
- // draw the strafe bar background
- HUD_Panel_DrawStrafeHUD(bar_offset, bar_width, autocvar_hud_panel_strafehud_bar_color, autocvar_hud_panel_strafehud_bar_alpha, autocvar_hud_panel_strafehud_style);
+ if(islocal) slickdetected = IS_ONSLICK(strafeplayer); // don't need to traceline if already touching slick
- if(autocvar_hud_panel_strafehud_direction_show && direction != 0)
+ // traceline into every direction
+ trace_dphitq3surfaceflags = 0;
+ for(float i = 0; i < 360 && !slickdetected; i += slicksteps)
{
- bool indicator_direction = direction < 0;
- // invert left/right when strafing backwards or when strafing towards the opposite side indicated by the direction variable
- // if both conditions are true then it's inverted twice hence not inverted at all
- if(!fwd != odd_angles)
+ vector slickoffset;
+ float slickrotate;
+ slickoffset.z = -cos(i * DEG2RAD) * autocvar_hud_panel_strafehud_slickdetector_range;
+ slickrotate = sin(i * DEG2RAD) * autocvar_hud_panel_strafehud_slickdetector_range;
+ if(i != 0 && i != 180)
{
- indicator_direction = !indicator_direction;
+ for(float j = 0; j < 180 && !slickdetected; j += slicksteps)
+ {
+ slickoffset.x = sin(j * DEG2RAD) * slickrotate;
+ slickoffset.y = cos(j * DEG2RAD) * slickrotate;
+
+ traceline(strafeplayer.origin, strafeplayer.origin + slickoffset, MOVE_WORLDONLY, NULL);
+ if((PHYS_FRICTION(strafeplayer) == 0 && trace_fraction < 1) || trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK) slickdetected = true;
+ }
}
- // draw the direction indicator caps at the sides of the hud
- // vertical line
- drawfill(panel_pos + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x), direction_size_vertical, autocvar_hud_panel_strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ else
+ {
+ slickoffset.x = slickoffset.y = 0;
+ traceline(strafeplayer.origin, strafeplayer.origin + slickoffset, MOVE_WORLDONLY, NULL);
+ if((PHYS_FRICTION(strafeplayer) == 0 && trace_fraction < 1) || trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK) slickdetected = true;
+ }
+ }
+
+ // if a traceline hit a slick surface
+ if(slickdetected)
+ {
+ vector slickdetector_size = panel_size;
+ slickdetector_size.y = slickdetector_height;
// top horizontal line
- drawfill(panel_pos + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x - direction_size_horizontal.x + direction_size_vertical.x) - eY * direction_size_horizontal.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(panel_pos - eY * slickdetector_size.y, slickdetector_size, autocvar_hud_panel_strafehud_slickdetector_color, autocvar_hud_panel_strafehud_slickdetector_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
// bottom horizontal line
- drawfill(panel_pos + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x - direction_size_horizontal.x + direction_size_vertical.x) + eY * panel_size.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(panel_pos + eY * panel_size.y, slickdetector_size, autocvar_hud_panel_strafehud_slickdetector_color, autocvar_hud_panel_strafehud_slickdetector_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
+ }
- if(show_indicators) // only draw indicators if enabled and minspeed is reached
+ if(direction != 0 && direction_size_vertical.x > 0 && autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha > 0)
+ {
+ bool indicator_direction = direction < 0;
+ // invert left/right when strafing backwards or when strafing towards the opposite side indicated by the direction variable
+ // if both conditions are true then it's inverted twice hence not inverted at all
+ if(!fwd != odd_angles)
{
- // draw best angles for acceleration
- vector indicator_color;
- float offset = !odd_angles ? bestangle_offset : odd_bestangle_offset;
- float switch_offset = !odd_angles ? switch_bestangle_offset : switch_odd_bestangle_offset;
- // both indicators are yellow if no direction can be determined
- indicator_color = direction != 0 ? autocvar_hud_panel_strafehud_indicator_color : autocvar_hud_panel_strafehud_indicator_switch_color;
- HUD_Panel_DrawStrafeHUD(switch_offset, bestangle_width, autocvar_hud_panel_strafehud_indicator_switch_color, 1, 0);
- HUD_Panel_DrawStrafeHUD(offset, bestangle_width, indicator_color, 1, 0);
+ indicator_direction = !indicator_direction;
}
+ // draw the direction indicator caps at the sides of the hud
+ // vertical line
+ if(direction_size_vertical.y > 0) drawfill(panel_pos - eY * direction_size_horizontal.y + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x), direction_size_vertical, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ // top horizontal line
+ drawfill(panel_pos + eX * (indicator_direction ? 0 : panel_size.x - direction_size_horizontal.x) - eY * direction_size_horizontal.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ // bottom horizontal line
+ drawfill(panel_pos + eX * (indicator_direction ? 0 : panel_size.x - direction_size_horizontal.x) + eY * panel_size.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- if(speed < (maxspeed + antiflicker_speed) && speed > 0)
+ if(speed <= (fabs(movespeed - maxaccel) + antiflicker_speed) && !immobile)
{
bestangle_anywhere = true; // moving forward should suffice to gain speed
}
// draw the actual strafe angle
- if(!bestangle_anywhere) // player gains speed with strafing
+ if(!bestangle_anywhere && !immobile) // player gains speed with strafing
{
if((direction > 0 && (angle >= bestangle || angle <= -(bestangle + wishangle*2))) ||
- (direction < 0 && (angle <= bestangle || angle >= -(bestangle + wishangle*2))))
- currentangle_color = autocvar_hud_panel_strafehud_good_color;
+ (direction < 0 && (angle <= bestangle || angle >= -(bestangle + wishangle*2))))
+ currentangle_color = autocvar_hud_panel_strafehud_angle_accel_color;
}
- if(fabs(moveangle) > 90) // player is overturning
+ if(fabs(angle + wishangle) > 90) // player is overturning
{
- currentangle_color = autocvar_hud_panel_strafehud_alert_color;
+ currentangle_color = autocvar_hud_panel_strafehud_angle_overturn_color;
}
else if(bestangle_anywhere) // player gains speed without strafing
{
- currentangle_color = autocvar_hud_panel_strafehud_good_color;
+ currentangle_color = autocvar_hud_panel_strafehud_angle_accel_color;
}
if(mode == 0 || straight_overturn)
{
currentangle_offset = panel_size.x/2;
}
- drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (currentangle_offset - currentangle_size.x/2), currentangle_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ if(autocvar_hud_panel_strafehud_style == 2 && !immobile)
+ {
+ float moveangle = angle + wishangle;
+ float strafeangle = (bestangle + wishangle) * (direction < 0 ? -1 : 1);
+ float strafe_ratio = 0;
+ if(fabs(moveangle) > 90)
+ {
+ strafe_ratio = -((fabs(moveangle) - 90) / 90);
+ if(strafe_ratio < -1) strafe_ratio = -2 - strafe_ratio;
+ }
+ else
+ {
+ if(moveangle >= strafeangle)
+ {
+ strafe_ratio = 1 - (moveangle - strafeangle) / (90 - strafeangle);
+ }
+ else if(moveangle <= -strafeangle)
+ {
+ strafe_ratio = 1 - (moveangle + strafeangle) / (-90 + strafeangle);
+ }
+ }
+ if(strafe_ratio < 0)
+ {
+ currentangle_color = StrafeHUD_mixColors(autocvar_hud_panel_strafehud_angle_neutral_color, autocvar_hud_panel_strafehud_angle_overturn_color, -strafe_ratio);
+ }
+ else
+ {
+ currentangle_color = StrafeHUD_mixColors(autocvar_hud_panel_strafehud_angle_neutral_color, autocvar_hud_panel_strafehud_angle_accel_color, strafe_ratio);
+ }
+ }
+
+ float angleheight_offset = currentangle_size.y;
+ float ghost_offset = 0;
+ if(autocvar_hud_panel_strafehud_bestangle && direction != 0)
+ {
+ ghost_offset = !odd_angles ? bestangle_offset : odd_bestangle_offset;
+ if(ghost_offset < 0) ghost_offset = 0;
+ if(ghost_offset > panel_size.x) ghost_offset = panel_size.x;
+ }
+
+ switch(autocvar_hud_panel_strafehud_angle_style)
+ {
+ case 1:
+ if(currentangle_size.x > 0 && currentangle_size.y > 0)
+ {
+ if(autocvar_hud_panel_strafehud_bestangle && direction != 0) drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (ghost_offset - currentangle_size.x/2), currentangle_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (currentangle_offset - currentangle_size.x/2), currentangle_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ break;
+ case 2:
+ if(currentangle_size.x > 0 && currentangle_size.y > 0)
+ {
+ vector line_size = currentangle_size;
+ line_size.y = currentangle_size.y / (bound(2, autocvar_hud_panel_strafehud_angle_dashes, currentangle_size.y)*2-1);
+ for(float i = 0; i < currentangle_size.y; i += line_size.y*2)
+ {
+ if(i + line_size.y*2 >= currentangle_size.y) line_size.y = currentangle_size.y - i;
+ if(autocvar_hud_panel_strafehud_bestangle && direction != 0) drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2 - i) + eX * (ghost_offset - line_size.x/2), line_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2 - i) + eX * (currentangle_offset - line_size.x/2), line_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+ break;
+ case 0:
+ default:
+ // don't offset text and arrows if the angle indicator line isn't drawn
+ angleheight_offset = panel_size.y;
+ }
+
+ if(autocvar_hud_panel_strafehud_angle_arrow > 0)
+ {
+ if(arrow_size > 0)
+ {
+ if(autocvar_hud_panel_strafehud_angle_arrow == 1 || autocvar_hud_panel_strafehud_angle_arrow >= 3)
+ {
+ if(autocvar_hud_panel_strafehud_bestangle && direction != 0) StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2) + eX * ghost_offset, arrow_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, true);
+ StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2) + eX * currentangle_offset, arrow_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, true);
+ }
+ if(autocvar_hud_panel_strafehud_angle_arrow >= 2)
+ {
+ if(autocvar_hud_panel_strafehud_bestangle && direction != 0) StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2 + angleheight_offset) + eX * ghost_offset, arrow_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, false);
+ StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2 + angleheight_offset) + eX * currentangle_offset, arrow_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, false);
+ }
+ }
+ }
+
+ draw_beginBoldFont();
+ // show speed when crossing the start trigger
+ if(autocvar_hud_panel_strafehud_startspeed_fade > 0)
+ {
+ float text_alpha = 0;
+ if((race_nextcheckpoint == 1) || (race_checkpoint == 254 && race_nextcheckpoint == 255)) // check if the start trigger was hit (will also trigger if the finish trigger was hit if those have the same ID)
+ {
+ if(starttime != race_checkpointtime)
+ {
+ starttime = race_checkpointtime;
+ startspeed = speed;
+ }
+ }
+ if(startspeed >= 0)
+ {
+ text_alpha = cos(((time - starttime) / autocvar_hud_panel_strafehud_startspeed_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
+ if((time - starttime) > autocvar_hud_panel_strafehud_startspeed_fade)
+ {
+ startspeed = -1;
+ }
+ }
+ if(startspeed >= 0 && text_alpha > 0 && autocvar_hud_panel_strafehud_startspeed_size > 0)
+ {
+ vector startspeed_size = panel_size;
+ startspeed_size.y = autocvar_hud_panel_strafehud_startspeed_size;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ startspeed_size.y = min(startspeed_size.y, 10);
+ startspeed_size.y *= panel_size.y;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ startspeed_size.y = max(startspeed_size.y, 1);
+
+ float text_offset = 0;
+ if((autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha > 0) || (autocvar_hud_panel_strafehud_bestangle && autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha > 0))
+ {
+ text_offset = (angleheight_offset - panel_size.y) / 2;
+ if(arrow_size > 0 && autocvar_hud_panel_strafehud_angle_arrow >= 2)
+ text_offset += arrow_size;
+ // make sure text doesn't draw inside the strafehud bar
+ text_offset = max(text_offset, 0);
+ }
+
+ string speed_unit = GetSpeedUnit(autocvar_hud_panel_strafehud_unit);
+ drawstring_aspect(panel_pos + eY * (panel_size.y + text_offset), strcat(ftos_decimals(startspeed * speed_conversion_factor, 2), autocvar_hud_panel_strafehud_unit_show ? speed_unit : ""), startspeed_size, autocvar_hud_panel_strafehud_startspeed_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+ else
+ {
+ starttime = 0;
+ startspeed = -1;
+ }
+
+ // show height achieved by a single jump
+ if(autocvar_hud_panel_strafehud_jumpheight_fade > 0 && autocvar_hud_panel_strafehud_jumpheight_size > 0)
+ {
+ static float height_min = 0, height_max = 0; // ground and peak of jump z coordinates
+ static float jumpheight = 0, jumptime = 0; // displayed value and timestamp for fade out
+
+ // tries to catch kill and spectate but those are not reliable, should just hook to kill/spectate/teleport and reset jump height there
+ if((strafeplayer.velocity.z <= 0 && height_max >= strafeplayer.origin.z) || onground || swimming || IS_DEAD(strafeplayer) || spectating)
+ {
+ height_min = height_max = strafeplayer.origin.z;
+ }
+ else if(strafeplayer.origin.z > height_max)
+ {
+ height_max = strafeplayer.origin.z;
+ jumpheight = (height_max - height_min) * length_conversion_factor;
+
+ if(jumpheight > max(autocvar_hud_panel_strafehud_jumpheight_min, 0))
+ jumptime = time;
+ }
+
+ if((time - jumptime) <= autocvar_hud_panel_strafehud_jumpheight_fade)
+ {
+ float text_alpha = cos(((time - jumptime) / autocvar_hud_panel_strafehud_jumpheight_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
+ vector jumpheight_size = panel_size;
+ jumpheight_size.y = autocvar_hud_panel_strafehud_jumpheight_size;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ jumpheight_size.y = min(jumpheight_size.y, 10);
+ jumpheight_size.y *= panel_size.y;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ jumpheight_size.y = max(jumpheight_size.y, 1);
+
+ float text_offset = 0;
+ if((autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha > 0) || (autocvar_hud_panel_strafehud_bestangle && autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha > 0))
+ {
+ text_offset = (angleheight_offset - panel_size.y) / 2;
+ if(arrow_size > 0 && autocvar_hud_panel_strafehud_angle_arrow == 1 || autocvar_hud_panel_strafehud_angle_arrow >= 3)
+ text_offset += arrow_size;
+ // make sure text doesn't draw inside the strafehud bar
+ text_offset = max(text_offset, 0);
+ }
+
+ string length_unit = GetLengthUnit(autocvar_hud_panel_strafehud_unit);
+ drawstring_aspect(panel_pos - eY * (jumpheight_size.y + text_offset), strcat(ftos_decimals(jumpheight, length_decimals), autocvar_hud_panel_strafehud_unit_show ? length_unit : ""), jumpheight_size, autocvar_hud_panel_strafehud_jumpheight_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+ draw_endBoldFont();
}
}
// functions to make hud elements align perfectly in the hud area
-void HUD_Panel_DrawStrafeHUD(float offset, float width, vector color, float alpha, int type)
+void HUD_Panel_DrawStrafeHUD(float offset, float width, vector color, float alpha, int type, int gradientType)
{
float mirror_offset, mirror_width;
vector size = panel_size;
vector mirror_size = panel_size;
+ int gradient_start;
+ float gradient_offset, gradient_mirror_offset;
+ float overflow_width = 0, overflow_mirror_width = 0;
+
+ float original_width = width;
+
+ if(alpha <= 0 && type != 2 || width <= 0) return;
+
+ if(type == 2 && gradientType == 0) type = 0;
if(offset < 0)
{
mirror_width = min(offset + width - panel_size.x - hidden_width, width);
mirror_offset = max(offset - panel_size.x - hidden_width, 0);
}
+
+ if(width < 0) width = 0;
if((offset + width) > panel_size.x)
{
+ overflow_width = (offset + width) - panel_size.x;
width = panel_size.x - offset;
}
if(mirror_offset < 0)
mirror_width += mirror_offset;
mirror_offset = 0;
}
+
+ if(mirror_width < 0) mirror_width = 0;
if((mirror_offset + mirror_width) > panel_size.x)
{
+ overflow_mirror_width = (mirror_offset + mirror_width) - panel_size.x;
mirror_width = panel_size.x - mirror_offset;
}
+ if(direction < 0) // swap mirror and non-mirror values if direction points left
+ {
+ offset += mirror_offset;
+ mirror_offset = offset - mirror_offset;
+ offset -= mirror_offset;
+
+ width += mirror_width;
+ mirror_width = width - mirror_width;
+ width -= mirror_width;
+
+ overflow_width += overflow_mirror_width;
+ overflow_mirror_width = overflow_width - overflow_mirror_width;
+ overflow_width -= overflow_mirror_width;
+ }
+
size.x = width;
mirror_size.x = mirror_width;
switch(type)
{
default:
- case 0:
- if(mirror_width > 0) drawfill(panel_pos + eX * mirror_offset, mirror_size, color, alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- if(width > 0) drawfill(panel_pos + eX * offset, size, color, alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ case 0: // no styling (drawfill)
+ if(mirror_size.x > 0 && mirror_size.y > 0) drawfill(panel_pos + eX * mirror_offset, mirror_size, color, alpha, DRAWFLAG_NORMAL);
+ if(size.x > 0 && size.y > 0) drawfill(panel_pos + eX * offset, size, color, alpha, DRAWFLAG_NORMAL);
break;
- case 1:
- if(mirror_size.x > 0 && mirror_size.y > 0) HUD_Panel_DrawProgressBar(panel_pos + eX * mirror_offset, mirror_size, "progressbar", 1, 0, 0, color, alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- if(size.x > 0 && size.y > 0) HUD_Panel_DrawProgressBar(panel_pos + eX * offset, size, "progressbar", 1, 0, 0, color, alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ case 1: // progress bar style
+ if(mirror_size.x > 0 && mirror_size.y > 0) HUD_Panel_DrawProgressBar(panel_pos + eX * mirror_offset, mirror_size, "progressbar", 1, 0, 0, color, alpha, DRAWFLAG_NORMAL);
+ if(size.x > 0 && size.y > 0) HUD_Panel_DrawProgressBar(panel_pos + eX * offset, size, "progressbar", 1, 0, 0, color, alpha, DRAWFLAG_NORMAL);
+ break;
+
+ case 2: // gradient style (types: 1 = left, 2 = right, 3 = both)
+ // determine whether the gradient starts in the mirrored or the non-mirrored area
+ if(offset == 0 && mirror_offset == 0) gradient_start = width > mirror_width ? 2 : 1;
+ else if(offset == 0) gradient_start = 2;
+ else if(mirror_offset == 0) gradient_start = 1;
+ else gradient_start = 0;
+
+ switch(gradient_start){
+ default:
+ case 0: // no offset required
+ gradient_offset = gradient_mirror_offset = 0;
+ break;
+ case 1: // offset starts in non-mirrored area, mirrored area requires offset
+ gradient_offset = 0;
+ gradient_mirror_offset = original_width - (mirror_width + overflow_mirror_width);
+ break;
+ case 2: // offset starts in mirrored area, non-mirrored area requires offset
+ gradient_offset = original_width - (width + overflow_width);
+ gradient_mirror_offset = 0;
+ }
+
+ StrafeHUD_drawGradient(color, autocvar_hud_panel_strafehud_bar_neutral_color, mirror_size, original_width, mirror_offset, alpha, gradient_mirror_offset, gradientType);
+ StrafeHUD_drawGradient(color, autocvar_hud_panel_strafehud_bar_neutral_color, size, original_width, offset, alpha, gradient_offset, gradientType);
+ }
+}
+
+vector StrafeHUD_mixColors(vector color1, vector color2, float ratio)
+{
+ vector mixedColor;
+ if(ratio <= 0) return color1;
+ if(ratio >= 1) return color2;
+ mixedColor.x = color1.x + (color2.x - color1.x) * ratio;
+ mixedColor.y = color1.y + (color2.y - color1.y) * ratio;
+ mixedColor.z = color1.z + (color2.z - color1.z) * ratio;
+ return mixedColor;
+}
+
+void StrafeHUD_drawGradient(vector color1, vector color2, vector size, float original_width, float offset, float alpha, float gradientOffset, int gradientType)
+{
+ float color_ratio, alpha1, alpha2;
+ vector gradient_size = size;
+ alpha1 = bound(0, alpha, 1);
+ alpha2 = bound(0, autocvar_hud_panel_strafehud_bar_neutral_alpha, 1);
+ if((alpha1+alpha2) == 0) return;
+ color_ratio = alpha1/(alpha1+alpha2);
+ for(int i = 0; i < size.x; ++i)
+ {
+ float ratio, alpha_ratio, combine_ratio1, combine_ratio2;
+ gradient_size.x = size.x - i < 1 ? size.x - i : 1;
+ ratio = (i + gradientOffset) / original_width * (gradientType == 3 ? 2 : 1);
+ if(ratio > 1) ratio = 2 - ratio;
+ if(gradientType != 2) ratio = 1 - ratio;
+ alpha_ratio = alpha1 - (alpha1 - alpha2) * ratio;
+ combine_ratio1 = ratio*(1-color_ratio);
+ combine_ratio2 = (1-ratio)*color_ratio;
+ ratio = (combine_ratio1 + combine_ratio2) == 0 ? 1 : combine_ratio1/(combine_ratio1 + combine_ratio2);
+ if(alpha_ratio > 0) drawfill(panel_pos + eX * (offset + i), gradient_size, StrafeHUD_mixColors(color1, color2, ratio), alpha_ratio, DRAWFLAG_NORMAL);
+ }
+}
+
+// draw the strafe arrows (inspired by drawspritearrow() in common/mutators/mutator/waypoints/waypointsprites.qc)
+void StrafeHUD_drawStrafeArrow(vector origin, float size, vector color, float alpha, bool flipped)
+{
+ if(flipped) origin -= size*eY;
+ R_BeginPolygon("", DRAWFLAG_NORMAL, true);
+ R_PolygonVertex(origin + (flipped ? size*eY : '0 0 0') , '0 0 0', color, alpha);
+ R_PolygonVertex(origin + (flipped ? '0 0 0' : size*eY) - size*eX, '0 0 0', color, alpha);
+ R_PolygonVertex(origin + (flipped ? '0 0 0' : size*eY) + size*eX, '0 0 0', color, alpha);
+ R_EndPolygon();
+}
+
+// length unit conversion (km and miles are only included to match the GetSpeedUnit* functions)
+float GetLengthUnitFactor(int length_unit)
+{
+ switch(length_unit)
+ {
+ default:
+ case 1: return 1.0;
+ case 2: return 0.0254;
+ case 3: return 0.0254 * 0.001;
+ case 4: return 0.0254 * 0.001 * 0.6213711922;
+ case 5: return 0.0254 * 0.001 * 0.5399568035;
+ }
+}
+
+string GetLengthUnit(int length_unit)
+{
+ switch(length_unit)
+ {
+ // translator-friendly strings without the initial space
+ default:
+ case 1: return strcat(" ", _("qu"));
+ case 2: return strcat(" ", _("m"));
+ case 3: return strcat(" ", _("km"));
+ case 4: return strcat(" ", _("mi"));
+ case 5: return strcat(" ", _("nmi"));
}
}