]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud/panel/infomessages.qc
Fix HUD timer and infomessage support for g_warmup_limit -1 && (g_warmup -1 || g_warm...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / panel / infomessages.qc
index 363465dfb77ff4723ac42c4a258c9864dae0d9b2..cfed7d7359dc410992f6cb3da25e0d9f389ad2f2 100644 (file)
@@ -1,10 +1,7 @@
 #include "infomessages.qh"
 
-#include <client/autocvars.qh>
-#include <client/miscfunctions.qh>
-
+#include <client/draw.qh>
 #include <common/ent_cs.qh>
-#include <common/mapinfo.qh>
 
 // Info messages (#14)
 
@@ -112,8 +109,10 @@ void HUD_InfoMessages()
                                        case 1:
                                                if(spectatee_status == -1)
                                                        s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey(_("next weapon"), "weapnext"), getcommandkey(_("previous weapon"), "weapprev"));
-                                               else
+                                               else if(!observe_blocked)
                                                        s = sprintf(_("^1Press ^3%s^1 to observe, ^3%s^1 to change camera mode"), getcommandkey(_("secondary fire"), "+fire2"), getcommandkey(_("drop weapon"), "dropweapon"));
+                                               else
+                                                       s = sprintf(_("^1Press ^3%s^1 to change camera mode"), getcommandkey(_("drop weapon"), "dropweapon"));
                                                break;
                                        case 2:
                                                s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey(_("server info"), "+show_info"));
@@ -122,22 +121,15 @@ void HUD_InfoMessages()
                                InfoMessage(s);
                        }
 
-                       MUTATOR_CALLHOOK(DrawInfoMessages, pos, mySize);
+                       bool mutator_returnvalue = MUTATOR_CALLHOOK(DrawInfoMessages, pos, mySize, img_curr_group);
+                       pos = M_ARGV(0, vector);
+                       img_curr_group = M_ARGV(2, int);
 
-                       if(!warmup_stage && ISGAMETYPE(LMS))
+                       if(!mutator_returnvalue)
                        {
-                               entity sk;
-                               sk = playerslots[player_localnum];
-                               if(sk.(scores(ps_primary)) >= 666)
-                                       s = _("^1Match has already begun");
-                               else if(sk.(scores(ps_primary)) > 0)
-                                       s = _("^1You have no more lives left");
-                               else
-                                       s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey(_("jump"), "+jump"));
-                       }
-                       else
                                s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey(_("jump"), "+jump"));
-                       InfoMessage(s);
+                               InfoMessage(s);
+                       }
                }
 
                if (time < STAT(GAMESTARTTIME))
@@ -160,22 +152,27 @@ void HUD_InfoMessages()
                else
                        blinkcolor = "^3";
 
-               if(ready_waiting && !spectatee_status)
+               int players_needed = 0;
+               if(warmup_stage && STAT(WARMUP_TIMELIMIT) <= 0 && srv_minplayers)
+               {
+                       Scoreboard_UpdatePlayerTeams(); // ensure numplayers is current
+                       players_needed = srv_minplayers - numplayers;
+               }
+
+               if(players_needed > 0)
+               {
+                       if(players_needed == 1)
+                               s = _("^31^2 more player is needed for the match to start.");
+                       else
+                               s = sprintf(_("^3%d^2 more players are needed for the match to start."), players_needed);
+                       InfoMessage(s);
+               }
+               else if(ready_waiting && !spectatee_status)
                {
                        if(ready_waiting_for_me)
-                       {
-                               if(warmup_stage)
-                                       s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey(_("ready"), "ready"), blinkcolor);
-                               else
-                                       s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey(_("ready"), "ready"), blinkcolor);
-                       }
+                               s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey(_("ready"), "ready"), blinkcolor);
                        else
-                       {
-                               if(warmup_stage)
-                                       s = _("^2Waiting for others to ready up to end warmup...");
-                               else
-                                       s = _("^2Waiting for others to ready up...");
-                       }
+                               s = _("^2Waiting for others to ready up to end warmup...");
                        InfoMessage(s);
                }
                else if(warmup_stage && !spectatee_status)
@@ -204,7 +201,7 @@ void HUD_InfoMessages()
                                        s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
                                        tm = GetTeam(myteam, false);
                                        if (tm && tm.team != NUM_SPECTATOR && tm.team_size == ts_max)
-                                               s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey(_("team menu"), "menu_showteamselect"), blinkcolor));
+                                               s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey(_("team selection"), "scoreboard_team_selection"), blinkcolor));
                                        InfoMessage(s);
                                }
                        }