]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/csqcmodel_hooks.qc
Allow assigning each enemy unique colors in all game modes without teams except duel...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / csqcmodel_hooks.qc
index 3adef84a4b5c72299ba8f8c5889013c0bd145833..0f5c919f9b02886feceb9774f9bd6f05a404d5a7 100644 (file)
@@ -1,6 +1,5 @@
 #include "csqcmodel_hooks.qh"
 
-#include <client/autocvars.qh>
 #include <client/mutators/_mod.qh>
 #include <client/player_skeleton.qh>
 #include <client/weapons/projectile.qh>
@@ -245,8 +244,7 @@ void CSQCPlayer_ModelAppearance_Apply(entity this, bool islocalplayer)
 
                if(autocvar_cl_forcemyplayercolors)
                        forcecolor_friend = 1024 + autocvar_cl_forcemyplayercolors;
-               if((autocvar_cl_forceplayercolors == 2 && team_count == 2)
-                       || (autocvar_cl_forceplayercolors == 3 && IS_GAMETYPE(DUEL)))
+               if(autocvar_cl_forceplayercolors != 3 && autocvar_cl_forceplayercolors == 2 && team_count == 2)
                        forcecolor_enemy = 1024 + autocvar__cl_color;
 
                if(forcecolor_enemy && !forcecolor_friend)
@@ -281,11 +279,23 @@ void CSQCPlayer_ModelAppearance_Apply(entity this, bool islocalplayer)
                                this.colormap = forcecolor_enemy;
                }
        }
-       else
+       else // if(!teamplay)
        {
                if(autocvar_cl_forcemyplayercolors && islocalplayer)
                        this.colormap = 1024 + autocvar_cl_forcemyplayercolors;
-               else if(autocvar_cl_forceplayercolors)
+               else if (autocvar_cl_forceuniqueplayercolors && !islocalplayer && !ISGAMETYPE(DUEL))
+               {
+                       // Assign each enemy unique colors
+                       // pick colors from 0 to 14 since 15 is the rainbow color
+                       // pl01 0 1, pl02 1 2, ..., pl14 13 14, pl15 14 0
+                       // pl16 0 2, pl17 1 3, ..., pl29 13  0, pl30 14 1
+                       int num = this.entnum - 1;
+                       int c1 = num % 15;
+                       int q = floor(num / 15);
+                       int c2 = (c1 + 1 + q) % 15;
+                       this.colormap = 1024 + (c1 << 4) + c2;
+               }
+               else if(autocvar_cl_forceplayercolors && (autocvar_cl_forceplayercolors != 3 || ISGAMETYPE(DUEL)))
                        this.colormap = player_localnum + 1;
        }
 
@@ -619,7 +629,7 @@ void CSQCModel_Hook_PreDraw(entity this, bool isplayer)
                return;
        this.csqcmodel_predraw_run = framecount;
 
-       if(!this.modelindex || this.model == "null" || this.alpha < 0)
+       if(!this.modelindex || this.model == "null")
        {
                this.drawmask = 0;
                if(this.snd_looping > 0)
@@ -675,6 +685,8 @@ void CSQCModel_Hook_PreDraw(entity this, bool isplayer)
                                tracebox(this.origin + '0 0 1', this.mins, this.maxs, this.origin - '0 0 4', MOVE_NORMAL, this);
                                if(trace_startsolid || trace_fraction < 1)
                                        onground = 1;
+                               // predicted clients handle smoothing in the prediction code
+                               this.origin = CSQCModel_ApplyStairSmoothing(this, onground, this.origin);
                        }
                        animdecide_load_if_needed(this);
                        animdecide_setimplicitstate(this, onground);
@@ -737,6 +749,7 @@ void CSQCModel_Hook_PostUpdate(entity this, bool isnew, bool isplayer, bool islo
        bool is_playermodel = (substring(this.model, 0, 14) == "models/player/" || substring(this.model, 0, 17) == "models/ok_player/" || 
                                                        (substring(this.model, 0, 16) == "models/monsters/" && (this.isplayermodel & BIT(1))));
        this.isplayermodel = BITSET(this.isplayermodel, ISPLAYER_MODEL, is_playermodel);
+       this.csqcmodel_isdead = false; // workaround for dead players who become a spectator
 
        // save values set by server
        if((this.isplayermodel & ISPLAYER_MODEL))