]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/announcer.qc
Support multi-stage warmups in Announcer_Time()
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / announcer.qc
index e86702afa086a8314ee12ba92540f605929a6b7d..077a1c6d012ecb97f68f95fc15f00cad0d06ff9a 100644 (file)
@@ -42,7 +42,7 @@ void Announcer_Duel()
        strcpy(prev_pl2_name, pl2_name);
 
        // There are new duelers, update title
-       centerprint_SetDuelTitle(pl1_name, pl2_name, _("vs"));
+       centerprint_SetDuelTitle(pl1_name, pl2_name);
 }
 
 void Announcer_ClearTitle()
@@ -53,6 +53,8 @@ void Announcer_ClearTitle()
 }
 
 bool prev_inround;
+float prev_starttime;
+float prev_roundstarttime;
 void Announcer_Countdown(entity this)
 {
        float starttime = STAT(GAMESTARTTIME);
@@ -70,10 +72,13 @@ void Announcer_Countdown(entity this)
        float countdown = (inround ? roundstarttime - time : starttime - time);
        float countdown_rounded = floor(0.5 + countdown);
 
+       if (starttime != prev_starttime || roundstarttime != prev_roundstarttime || prev_inround != inround)
+               this.skin = 0; // restart centerprint countdown
+
        if(countdown <= 0) // countdown has finished, starttime is now
        {
                Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN);
-               Local_Notification(MSG_MULTI, MULTI_COUNTDOWN_BEGIN);
+               Local_Notification(MSG_MULTI, COUNTDOWN_BEGIN);
                delete(this);
                announcer_countdown = NULL;
                Announcer_ClearTitle();
@@ -84,7 +89,8 @@ void Announcer_Countdown(entity this)
                if(inround)
                {
                        if(!prev_inround) Announcer_ClearTitle(); // clear title if we just started the match
-                       Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, STAT(ROUNDS_PLAYED) + 1, countdown_rounded);
+                       if (!this.skin) // first tic
+                               Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, STAT(ROUNDS_PLAYED) + 1, countdown_rounded);
                        Notification annce_num = Announcer_PickNumber(CNT_ROUNDSTART, countdown_rounded);
                        if(annce_num != NULL)
                                Local_Notification(MSG_ANNCE, annce_num);
@@ -92,15 +98,22 @@ void Announcer_Countdown(entity this)
                }
                else
                {
-                       Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
+                       if (!this.skin) // first tic
+                               Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
                        Notification annce_num = Announcer_PickNumber(CNT_GAMESTART, countdown_rounded);
                        if(!roundstarttime && annce_num != NULL) // Don't announce game start in round based modes
                                Local_Notification(MSG_ANNCE, annce_num);
                        this.nextthink = (starttime - (countdown - 1));
                }
+               // Don't call centerprint countdown in the remaining tics, it will continue automatically.
+               // It's an optimization but also fixes ^COUNT shown in the last tic because of high slowmo values (15+).
+               // Hopefully it fixes ^COUNT occasionally shown in online servers, probably due to lags.
+               this.skin = 1; // recycled field
        }
 
        prev_inround = inround;
+       prev_starttime = starttime;
+       prev_roundstarttime = roundstarttime;
 }
 
 /**
@@ -117,8 +130,9 @@ void Announcer_Gamestart()
        float roundstarttime = STAT(ROUNDSTARTTIME);
        if(roundstarttime > startTime)
                startTime = roundstarttime;
-       if(intermission)
+       if(intermission || warmup_stage)
        {
+               Announcer_ClearTitle();
                if(announcer_countdown)
                {
                        centerprint_Kill(ORDINAL(CPID_ROUND));
@@ -200,7 +214,7 @@ void Announcer_Time()
        {
                float warmup_timelimit = STAT(WARMUP_TIMELIMIT);
                if(warmup_timelimit > 0)
-                       timeleft = max(0, warmup_timelimit - time);
+                       timeleft = max(0, warmup_timelimit + starttime - time);
                else
                        timeleft = 0;
        }
@@ -216,6 +230,9 @@ void Announcer_Time()
 
 void Announcer()
 {
+       // announcer code sets gametype name as centerprint title
+       if(!gametype)
+               return;
        Announcer_Gamestart();
        Announcer_Time();
 }